Compare Fish Story: Gourmet Puzzle prices across trusted key stores and find the best deal. Developed by Five Percents. Published by Five Percents. Released on 12/22/2021. Available on PC, Linux. Genres: Casual, Indie.

Quietly charming match-3 puzzler from a tiny indie studio, set across alien planets with a cooking twist - low-pressure, high-personality, and done before it overstays its welcome.

I keep a soft spot for the kind of game that shows up on Steam with no marketing budget, a two-sentence description, and somehow earns a 96% positive rating by just doing its small thing well. Fish Story: Gourmet Puzzle is exactly that. Five Percents, the solo-or-near-solo outfit behind it, built a match-3 puzzle game wrapped in a genuinely sweet premise: fish pals Lucian and XO are hopping between mysterious planets on a culinary road trip, collecting alien delicacies along the way. That sounds like flavor text, but the cosmic-food framing gives the visuals a distinct personality that separates it from the sea of generic tile-swappers. The core loop has you collecting groups of identical tokens to clear each stage and progress to the next planet. Obstacles get in the way, bonuses help you bust through them, and the whole thing carries a turn-based, point-and-click tempo that rewards quiet concentration over reflex speed. There is no timer breathing down your neck. The pacing sits closer to a board game than an arcade puzzle, which is the right call for the audience this is aimed at. If you like your puzzle sessions calm and self-directed, that design choice will feel like a kindness. If you want score-attack adrenaline, you will want to look elsewhere. The aesthetic leans into colorful, 2D isometric spaces with a minimalist polish that punches above what you might expect at this price tier. The developer clearly cares about visual craft: the alien planet settings shift the palette and mood between worlds in ways that keep the eyes interested. The soundtrack, which Five Percents sells separately as its own DLC, suggests they consider the music a real asset rather than an afterthought, and based on the broader Five Percents catalog using synthwave as a signature sound, the audio texture in Gourmet Puzzle feels pleasingly spacey and ambient without becoming intrusive. It is the kind of score that runs in the background of your brain and makes a short session feel a bit like daydreaming. Honest caveats: the review pool is small, so the 96% approval rating, while a green flag, reflects a limited audience. The game belongs squarely in the sub-five-hour, ultra-casual tier. There is no deep tactical system here, no build variety, no branching progression. What you see in the first ten minutes is largely what the experience will give you across its full run. For some players, that consistency is the point. For others, the lack of mechanical escalation will read as flatness. This is a game for winding down, for playing alongside a podcast, for sharing with someone younger or less experienced with games. It knows exactly what it is, and that self-awareness is worth something. Kai, Scout Team

Fish Story: Gourmet Puzzle

Fish Story: Gourmet Puzzle

Dec 22, 2021Five Percents
GamerScout Says

Quietly charming match-3 puzzler from a tiny indie studio, set across alien planets with a cooking twist - low-pressure, high-personality, and done before it overstays its welcome.

PCLinux
Best Price Available
€0.47
at Eneba
Lowest tracked: €0.47
Track this price

GamerScout Verdict

Best for casual puzzle fans who want a calm, charming 2-3 hour session with a strong visual personality and zero pressure.

Compare Prices(2 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.47
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.66-39%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.09
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.476 Jun 2026
Current best
€0.47
Lowest since we started tracking
Keyshops
€0.43€0.46€0.48€0.516 Jun29 Jun22 Jul14 Aug6 Sept
6 Jun — 6 Sept
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Screenshots & Media

About Fish Story: Gourmet Puzzle

I keep a soft spot for the kind of game that shows up on Steam with no marketing budget, a two-sentence description, and somehow earns a 96% positive rating by just doing its small thing well. Fish Story: Gourmet Puzzle is exactly that. Five Percents, the solo-or-near-solo outfit behind it, built a match-3 puzzle game wrapped in a genuinely sweet premise: fish pals Lucian and XO are hopping between mysterious planets on a culinary road trip, collecting alien delicacies along the way. That sounds like flavor text, but the cosmic-food framing gives the visuals a distinct personality that separates it from the sea of generic tile-swappers. The core loop has you collecting groups of identical tokens to clear each stage and progress to the next planet. Obstacles get in the way, bonuses help you bust through them, and the whole thing carries a turn-based, point-and-click tempo that rewards quiet concentration over reflex speed. There is no timer breathing down your neck. The pacing sits closer to a board game than an arcade puzzle, which is the right call for the audience this is aimed at. If you like your puzzle sessions calm and self-directed, that design choice will feel like a kindness. If you want score-attack adrenaline, you will want to look elsewhere. The aesthetic leans into colorful, 2D isometric spaces with a minimalist polish that punches above what you might expect at this price tier. The developer clearly cares about visual craft: the alien planet settings shift the palette and mood between worlds in ways that keep the eyes interested. The soundtrack, which Five Percents sells separately as its own DLC, suggests they consider the music a real asset rather than an afterthought, and based on the broader Five Percents catalog using synthwave as a signature sound, the audio texture in Gourmet Puzzle feels pleasingly spacey and ambient without becoming intrusive. It is the kind of score that runs in the background of your brain and makes a short session feel a bit like daydreaming. Honest caveats: the review pool is small, so the 96% approval rating, while a green flag, reflects a limited audience. The game belongs squarely in the sub-five-hour, ultra-casual tier. There is no deep tactical system here, no build variety, no branching progression. What you see in the first ten minutes is largely what the experience will give you across its full run. For some players, that consistency is the point. For others, the lack of mechanical escalation will read as flatness. This is a game for winding down, for playing alongside a podcast, for sharing with someone younger or less experienced with games. It knows exactly what it is, and that self-awareness is worth something.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscloud-savestier:sub-5Match-3Cosmic SettingShort PlaythroughTurn-Based PuzzleLow-StressCompletionist-FriendlyKid-Friendly

System Requirements

Minimum

OS
Windows 7, 8, 10 or 11
Memory
2 GB RAM
Storage
280 MB available space
Processor
Dual Core

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Reviews & Ratings

No ratings available

Game Info

Developer
Five Percents
Publisher
Five Percents
Release Date
Dec 22, 2021

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Frequently asked questions about Fish Story: Gourmet Puzzle

How much does Fish Story: Gourmet Puzzle cost?

As of 6 September 2026, the cheapest in-stock offer for Fish Story: Gourmet Puzzle is €0.47 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Fish Story: Gourmet Puzzle cheapest?

The lowest in-stock price we track for Fish Story: Gourmet Puzzle is €0.47 at Eneba (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Fish Story: Gourmet Puzzle available on?

Fish Story: Gourmet Puzzle is available on PC, Linux.

When was Fish Story: Gourmet Puzzle released?

Fish Story: Gourmet Puzzle was released on 22 December 2021.

Who developed Fish Story: Gourmet Puzzle?

Fish Story: Gourmet Puzzle was developed by Five Percents.