Compare Fireworks Simulator prices across trusted key stores and find the best deal. Developed by Reality Twist GmbH. Published by rondomedia GmbH. Released on 11/26/2014. Available on PC. Genres: Simulation.

A niche pyrotechnics sandbox where you script fireworks shows from scratch. Relaxing in short bursts, shallow over time.

Fireworks Simulator puts you in the role of a show designer rather than a player in any conventional sense. You place mortar tubes, load shells with different effect types, time their launches against a music track, and watch the results paint the sky. The core loop is closer to a sequencer or event editor than a traditional simulation - think less "manage a business" and more "build a playlist, then press play and hope the timing lands." For a certain kind of hobbyist who finds satisfaction in meticulous arrangement and visual payoff, there is something genuinely calming here. The tool set covers a reasonable range of pyrotechnic types: ground effects, aerial bursts, multi-shot batteries, and combination pieces. You can sync launches to audio cues, adjust fuse timing, and reposition hardware on a virtual stage. The visual engine, while dated given the 2014 release window, handles particle density acceptably for lower-count shows. Crank up simultaneous shells and you will see frame pacing issues, which matters when the whole point of the experience is a smooth, cinematic display. The sound design is adequate but repetitive across longer sessions. Where the product struggles is in the depth department. After a few hours of experimenting with shell combinations and timing grids, the decision space does not meaningfully expand. There is no progression system, no AI director to react to, no economic layer tying resources to show scale, and no real feedback mechanism beyond personal aesthetics. For a strategy-minded player used to systems that reward mastery with new levers to pull, this ceiling arrives quickly. The tutorial covers the basics without being condescending, which is a genuine point in its favor - newcomers to the editor will not feel lost. But beginners and veterans hit the same wall at roughly the same pace. The community and mod ecosystem around this title never reached critical mass, so do not factor in user content as a longevity buffer. Steam reviews sit at a mixed rating for good reason: players who expected a richer sandbox or any kind of campaign feel underserved, while those who bought it purely for a low-stakes creative toy found brief but honest value. If you have a specific use case, creating a choreographed display to a piece of music you love and screen-capturing the result, the tool technically delivers on that narrow brief. Outside that use case, the replayability case is thin. Diego, Scout Team

Fireworks Simulator

Fireworks Simulator

Nov 26, 2014Reality Twist GmbHrondomedia GmbH
GamerScout Says

A niche pyrotechnics sandbox where you script fireworks shows from scratch. Relaxing in short bursts, shallow over time.

PC
Best Price Available
€1.48
at Kinguin
Lowest tracked: €1.47
Track this price

GamerScout Verdict

A narrow creative toy that satisfies one specific itch - scripting a fireworks show to music - and not much else.

Compare Prices(8 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.48
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.58-84%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.69
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.86-81%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.40-7%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.48-25%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.39-6%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.4724 Aug 2026
Current best
€1.48
Keyshops
€1.43€1.58€1.72€1.875 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Fireworks Simulator

Fireworks Simulator puts you in the role of a show designer rather than a player in any conventional sense. You place mortar tubes, load shells with different effect types, time their launches against a music track, and watch the results paint the sky. The core loop is closer to a sequencer or event editor than a traditional simulation - think less "manage a business" and more "build a playlist, then press play and hope the timing lands." For a certain kind of hobbyist who finds satisfaction in meticulous arrangement and visual payoff, there is something genuinely calming here. The tool set covers a reasonable range of pyrotechnic types: ground effects, aerial bursts, multi-shot batteries, and combination pieces. You can sync launches to audio cues, adjust fuse timing, and reposition hardware on a virtual stage. The visual engine, while dated given the 2014 release window, handles particle density acceptably for lower-count shows. Crank up simultaneous shells and you will see frame pacing issues, which matters when the whole point of the experience is a smooth, cinematic display. The sound design is adequate but repetitive across longer sessions. Where the product struggles is in the depth department. After a few hours of experimenting with shell combinations and timing grids, the decision space does not meaningfully expand. There is no progression system, no AI director to react to, no economic layer tying resources to show scale, and no real feedback mechanism beyond personal aesthetics. For a strategy-minded player used to systems that reward mastery with new levers to pull, this ceiling arrives quickly. The tutorial covers the basics without being condescending, which is a genuine point in its favor - newcomers to the editor will not feel lost. But beginners and veterans hit the same wall at roughly the same pace. The community and mod ecosystem around this title never reached critical mass, so do not factor in user content as a longevity buffer. Steam reviews sit at a mixed rating for good reason: players who expected a richer sandbox or any kind of campaign feel underserved, while those who bought it purely for a low-stakes creative toy found brief but honest value. If you have a specific use case, creating a choreographed display to a piece of music you love and screen-capturing the result, the tool technically delivers on that narrow brief. Outside that use case, the replayability case is thin.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamSandbox EditorPyrotechnicsAudio SyncParticle EffectsRelaxingShort SessionNo Progression System

System Requirements

Minimum

Processor
AMD/Intel 3.0 GHz quad-core processor or higher (Intel Core i7 1st generation or AMD FX 8350 or higher are recommended)
Memory
4 GB RAM
Graphics
ATI/NVIDIA graphics card…

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Community Discussion

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Reviews & Ratings

Steam
58%(271)

Game Info

Developer
Reality Twist GmbH
Publisher
rondomedia GmbH
Release Date
Nov 26, 2014

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Frequently asked questions about Fireworks Simulator

How much does Fireworks Simulator cost?

As of 7 September 2026, the cheapest in-stock offer for Fireworks Simulator is €1.48 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Fireworks Simulator cheapest?

The lowest in-stock price we track for Fireworks Simulator is €1.48 at Kinguin (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Fireworks Simulator available on?

Fireworks Simulator is available on PC.

When was Fireworks Simulator released?

Fireworks Simulator was released on 26 November 2014.

Who developed Fireworks Simulator?

Fireworks Simulator was developed by Reality Twist GmbH and published by rondomedia GmbH.