Compare COAST GUARD prices across 50+ stores and find the best deal. Developed by Reality Twist GmbH. Published by astragon Sales & Services GmbH. Released on 10/21/2015. Available on PC, Mac. Genres: Adventure, Simulation. Metacritic score: 47/100.

A maritime mystery that can't decide if it's a ship sim or a detective thriller, and ends up doing both poorly enough to earn a 47 on Metacritic and a 32% approval rating on Steam.

My instinct when I see a sim tagged adventure game is to check whether the simulation layer has any real depth, and Coast Guard fails that test almost immediately. You pilot two vessels across the game's missions: a larger patrol cruiser called the Daniel Defoe, which acts as a freely walkable mothership complete with a forensics lab and interrogation room, and a smaller daughter boat for close-quarters rescue work. On paper that sounds like a solid operational loop. In practice, the ship controls are so stripped back that there is almost nothing to master. The bridge console looks the part in first-person view, but the vast majority of buttons on it do nothing, and precision maneuvering amounts to slow circles with W, A, S, D until the game decides you are close enough to trigger the next action. The 15 or so missions try to cover a range of scenarios: rescuing people from the water, boarding an oil rig to interrogate suspects, gathering water samples, chasing smugglers through fire obstacles, and walking through land-based crime scenes that shift the game into something closer to a point-and-click adventure. That variety could compensate for shallow mechanics if the execution were clean, but the transitions between modes are bumpy. The puzzles during the on-foot segments are largely obtuse fetch quests with no logical signposting, and the dialogue system requires questions to be asked in specific undisclosed orders to advance, which means consulting video guides more than once is a realistic outcome rather than an edge case. The story wraps all of this in a flashback structure built around officer Finn Asdair waking up with memory loss on a ghost ship, piecing together events through triggered memories. There are reportedly multiple endings, which is at least an honest design ambition. The problem is that the script, the voice performances, and the choppy chronological structure combine to make following Finn's arc feel more like an obligation than a reward. The crew members, including engineer Fatima Morgane, investigator Colman Bauers, and forensics specialist Larry La Bouche, exist mostly as props rather than characters with any real weight. From a sim-depth perspective, there is no crew management, no resource loop, no reputation system, and no progression to speak of. The game launches you into linear missions with no meaningful decision layer between them. To be fair about what works: the Daniel Defoe itself is modeled with care, the open sea sections look reasonable, and the boat-chase sequences have sporadic moments that remind you what a tighter game built on this engine could have been. The idea of mixing maritime law enforcement with criminal investigation is genuinely underexplored in the genre, and for that concept alone Reality Twist deserves credit. But a 47 on Metacritic and a 32 percent positive rating on Steam tell a consistent story across every reviewer who touched this in 2015, and nothing since launch has meaningfully changed that picture. No patches, no mod tools, no community to speak of. If the hybrid premise genuinely excites you and you can find it deep in a bundle, treat it as a rough proof-of-concept curio rather than a finished game. Diego, Scout Team

COAST GUARD
AdventureSimulation

COAST GUARD

Oct 21, 2015Reality Twist GmbHastragon Sales & Services GmbH
GamerScout Says

A maritime mystery that can't decide if it's a ship sim or a detective thriller, and ends up doing both poorly enough to earn a 47 on Metacritic and a 32% approval rating on Steam.

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About COAST GUARD

My instinct when I see a sim tagged adventure game is to check whether the simulation layer has any real depth, and Coast Guard fails that test almost immediately. You pilot two vessels across the game's missions: a larger patrol cruiser called the Daniel Defoe, which acts as a freely walkable mothership complete with a forensics lab and interrogation room, and a smaller daughter boat for close-quarters rescue work. On paper that sounds like a solid operational loop. In practice, the ship controls are so stripped back that there is almost nothing to master. The bridge console looks the part in first-person view, but the vast majority of buttons on it do nothing, and precision maneuvering amounts to slow circles with W, A, S, D until the game decides you are close enough to trigger the next action. The 15 or so missions try to cover a range of scenarios: rescuing people from the water, boarding an oil rig to interrogate suspects, gathering water samples, chasing smugglers through fire obstacles, and walking through land-based crime scenes that shift the game into something closer to a point-and-click adventure. That variety could compensate for shallow mechanics if the execution were clean, but the transitions between modes are bumpy. The puzzles during the on-foot segments are largely obtuse fetch quests with no logical signposting, and the dialogue system requires questions to be asked in specific undisclosed orders to advance, which means consulting video guides more than once is a realistic outcome rather than an edge case. The story wraps all of this in a flashback structure built around officer Finn Asdair waking up with memory loss on a ghost ship, piecing together events through triggered memories. There are reportedly multiple endings, which is at least an honest design ambition. The problem is that the script, the voice performances, and the choppy chronological structure combine to make following Finn's arc feel more like an obligation than a reward. The crew members, including engineer Fatima Morgane, investigator Colman Bauers, and forensics specialist Larry La Bouche, exist mostly as props rather than characters with any real weight. From a sim-depth perspective, there is no crew management, no resource loop, no reputation system, and no progression to speak of. The game launches you into linear missions with no meaningful decision layer between them. To be fair about what works: the Daniel Defoe itself is modeled with care, the open sea sections look reasonable, and the boat-chase sequences have sporadic moments that remind you what a tighter game built on this engine could have been. The idea of mixing maritime law enforcement with criminal investigation is genuinely underexplored in the genre, and for that concept alone Reality Twist deserves credit. But a 47 on Metacritic and a 32 percent positive rating on Steam tell a consistent story across every reviewer who touched this in 2015, and nothing since launch has meaningfully changed that picture. No patches, no mod tools, no community to speak of. If the hybrid premise genuinely excites you and you can find it deep in a bundle, treat it as a rough proof-of-concept curio rather than a finished game. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Maritime SimLinear MissionsMystery NarrativeMultiple EndingsOn-Foot InvestigationPoint-and-Click ElementsPoor Optimization

System Requirements

Minimum

OS
Windows Vista/7/8/10 / 64-bit
Memory
4 GB RAM
DirectX
Version 10
Storage
4 GB available space
Graphics
Geforce GTX 550 Ti
Processor
AMD Phenom II X3 2,8 GHz
Sound Card
Sound card
Additional Notes
32-bit operating systems are not supported

Recommended

OS
Windows Vista, 7, 8, 10 / 64-bit
Memory
8 GB RAM
DirectX
Version 10
Storage
4 GB available space
Graphics
GeForce GTX 660 - 2GB
Processor
Intel Core i5-3570K – 4 GHz
Sound Card
Sound card
Additional Notes
32-bit operating systems are not supported

Community Discussion

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Reviews & Ratings

Metacritic
47

Game Info

Developer
Reality Twist GmbH
Publisher
astragon Sales & Services GmbH
Release Date
Oct 21, 2015

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2026-06-101.04(lowest)

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What platforms is COAST GUARD available on?

COAST GUARD is available on PC, Mac.

When was COAST GUARD released?

COAST GUARD was released on 21 October 2015.

Who developed COAST GUARD?

COAST GUARD was developed by Reality Twist GmbH and published by astragon Sales & Services GmbH.

Is COAST GUARD worth buying?

COAST GUARD holds a Metacritic score of 47/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.