Compare FIGHTING BOX prices across trusted key stores and find the best deal. Developed by Artur Rezende. Published by Artur Rezende. Released on 10/25/2017. Available on PC. Genres: Casual, Indie.

A one-person 3D boxing project with procedurally generated rounds and weird mutant opponents. Honest about its scope, but that scope is genuinely small.

I want to be upfront with you: Fighting Box is the kind of game that lands on your wishlist inside a bundle, and you open it curious, not expectant. Artur Rezende built this solo, released it in October 2017, and kept patching it in the weeks that followed, adding jump and dash inputs, a medic pickup to recover the energy bar mid-fight, coins scattered across the ring for bonus points, and a cage environment that kicks in after level four. That post-launch hustle matters. It tells you the person behind this actually cared about the thing they shipped. The core loop is stripped to its bones: hit the opponent until the energy bar empties, or knock them clean off the ring platform. Rounds run on a timer, and if neither fighter goes down, the clock decides. Procedural level generation means the ring geometry and ambient dressing change as you push deeper, keeping the visual side from going completely stale. The opponents themselves are described by one Steam reviewer as "weird looking mutants" and that reads as sincere appreciation rather than criticism. There is a low-fi physicality to how the characters flop and jostle that feels closer to a ragdoll experiment than a fighting game in the traditional sense, and honestly that is most of the charm on offer. The problems are real and worth naming plainly. Steam community sentiment sits in mixed territory, with more negative votes than positive across roughly twenty reviews. The AI, even after the improvements Rezende patched in, is not a serious opponent. The game does not have Steam Achievements, something at least one player asked for directly on the community hub. Depth is not the word that applies here. If you want to learn matchups, work a combo system, or feel your execution tighten over time, Fighting Box is the wrong address entirely. Who it is actually for: someone who picks up a controller for ten minutes at a time, wants something goofy and unpretentious, and holds no grudge against small-budget solo experiments. The post-level-four cage fights add a mild sense of escalation that gives the run structure some shape. As a curiosity inside a broader Artur Rezende bundle it sits fine. Pulled out and evaluated alone, it is closer to a game jam prototype that made it to Steam than a finished product, and you should calibrate accordingly. That is not a condemnation. Some of the most sincere things on Steam are exactly that. Kai, Scout Team

FIGHTING BOX

FIGHTING BOX

Oct 25, 2017Artur Rezende
GamerScout Says

A one-person 3D boxing project with procedurally generated rounds and weird mutant opponents. Honest about its scope, but that scope is genuinely small.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.89

GamerScout Verdict

Good for bundle padding and ten-minute arcade curiosity; thin as a standalone purchase for anyone wanting real fighting-game depth.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.896 Jun 2026
Keyshops
€0.82€0.87€0.91€0.966 Jun17 Jun28 Jun9 Jul20 Jul
6 Jun — 20 Jul
Create alert

Screenshots & Media

About FIGHTING BOX

I want to be upfront with you: Fighting Box is the kind of game that lands on your wishlist inside a bundle, and you open it curious, not expectant. Artur Rezende built this solo, released it in October 2017, and kept patching it in the weeks that followed, adding jump and dash inputs, a medic pickup to recover the energy bar mid-fight, coins scattered across the ring for bonus points, and a cage environment that kicks in after level four. That post-launch hustle matters. It tells you the person behind this actually cared about the thing they shipped. The core loop is stripped to its bones: hit the opponent until the energy bar empties, or knock them clean off the ring platform. Rounds run on a timer, and if neither fighter goes down, the clock decides. Procedural level generation means the ring geometry and ambient dressing change as you push deeper, keeping the visual side from going completely stale. The opponents themselves are described by one Steam reviewer as "weird looking mutants" and that reads as sincere appreciation rather than criticism. There is a low-fi physicality to how the characters flop and jostle that feels closer to a ragdoll experiment than a fighting game in the traditional sense, and honestly that is most of the charm on offer. The problems are real and worth naming plainly. Steam community sentiment sits in mixed territory, with more negative votes than positive across roughly twenty reviews. The AI, even after the improvements Rezende patched in, is not a serious opponent. The game does not have Steam Achievements, something at least one player asked for directly on the community hub. Depth is not the word that applies here. If you want to learn matchups, work a combo system, or feel your execution tighten over time, Fighting Box is the wrong address entirely. Who it is actually for: someone who picks up a controller for ten minutes at a time, wants something goofy and unpretentious, and holds no grudge against small-budget solo experiments. The post-level-four cage fights add a mild sense of escalation that gives the run structure some shape. As a curiosity inside a broader Artur Rezende bundle it sits fine. Pulled out and evaluated alone, it is closer to a game jam prototype that made it to Steam than a finished product, and you should calibrate accordingly. That is not a condemnation. Some of the most sincere things on Steam are exactly that.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayercontroller-supporttier:sub-5Ragdoll PhysicsProcedural RoundsSolo DevArcade BoxingShort SessionBeat-Em-UpWeird Characters

System Requirements

Minimum

OS
Windows 64 bits
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
512mb dedicated, Compatible with Open GL 2.1
Processor
Dual core
Sound Card
any

Recommended

OS
Windows 7 64bits
Memory
4 GB RAM
DirectX
Version 11
Storage
150 MB available space
Graphics
gtx series
Processor
i5
Sound Card
any

Keep exploring

Community Discussion

Be the first to comment on FIGHTING BOX.

Reviews & Ratings

No ratings available

Game Info

Developer
Artur Rezende
Publisher
Artur Rezende
Release Date
Oct 25, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Artur Rezende

Buy smarter: helpful guides

Frequently asked questions about FIGHTING BOX

How much does FIGHTING BOX cost?

FIGHTING BOX pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy FIGHTING BOX cheapest?

Compare FIGHTING BOX prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is FIGHTING BOX available on?

FIGHTING BOX is available on PC.

When was FIGHTING BOX released?

FIGHTING BOX was released on 25 October 2017.

Who developed FIGHTING BOX?

FIGHTING BOX was developed by Artur Rezende.