
FIGHTING BOX
A one-person 3D boxing project with procedurally generated rounds and weird mutant opponents. Honest about its scope, but that scope is genuinely small.
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About FIGHTING BOX
I want to be upfront with you: Fighting Box is the kind of game that lands on your wishlist inside a bundle, and you open it curious, not expectant. Artur Rezende built this solo, released it in October 2017, and kept patching it in the weeks that followed, adding jump and dash inputs, a medic pickup to recover the energy bar mid-fight, coins scattered across the ring for bonus points, and a cage environment that kicks in after level four. That post-launch hustle matters. It tells you the person behind this actually cared about the thing they shipped. The core loop is stripped to its bones: hit the opponent until the energy bar empties, or knock them clean off the ring platform. Rounds run on a timer, and if neither fighter goes down, the clock decides. Procedural level generation means the ring geometry and ambient dressing change as you push deeper, keeping the visual side from going completely stale. The opponents themselves are described by one Steam reviewer as "weird looking mutants" and that reads as sincere appreciation rather than criticism. There is a low-fi physicality to how the characters flop and jostle that feels closer to a ragdoll experiment than a fighting game in the traditional sense, and honestly that is most of the charm on offer. The problems are real and worth naming plainly. Steam community sentiment sits in mixed territory, with more negative votes than positive across roughly twenty reviews. The AI, even after the improvements Rezende patched in, is not a serious opponent. The game does not have Steam Achievements, something at least one player asked for directly on the community hub. Depth is not the word that applies here. If you want to learn matchups, work a combo system, or feel your execution tighten over time, Fighting Box is the wrong address entirely. Who it is actually for: someone who picks up a controller for ten minutes at a time, wants something goofy and unpretentious, and holds no grudge against small-budget solo experiments. The post-level-four cage fights add a mild sense of escalation that gives the run structure some shape. As a curiosity inside a broader Artur Rezende bundle it sits fine. Pulled out and evaluated alone, it is closer to a game jam prototype that made it to Steam than a finished product, and you should calibrate accordingly. That is not a condemnation. Some of the most sincere things on Steam are exactly that. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 64 bits
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 150 MB available space
- Graphics
- 512mb dedicated, Compatible with Open GL 2.1
- Processor
- Dual core
- Sound Card
- any
Recommended
- OS
- Windows 7 64bits
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 150 MB available space
- Graphics
- gtx series
- Processor
- i5
- Sound Card
- any
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Artur Rezende
- Publisher
- Artur Rezende
- Release Date
- Oct 25, 2017
