
Fate/EXTELLA LINK
26 playable Servants, a surprisingly snappy combat overhaul, and 4v4 PvP bolted onto a musou skeleton. Worth your time if you know what you're signing up for.
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About Fate/EXTELLA LINK
I went in expecting Dynasty Warriors with a coat of anime paint, and that is roughly what this is. But the gap between "roughly" and "exactly" is where Fate/EXTELLA LINK earns its score. The combat system has been reworked meaningfully from its predecessor: the old Extella Maneuver system is gone, replaced with per-character Active Skills mapped to face buttons, each with their own cooldowns and a Moon Drive meter that feeds into your Noble Phantasm gauge. That chain of systems - clear enemies, fill Moon Drive, trigger Moon Drive, collect mana spheres, fire Noble Phantasm - gives every engagement a rhythm that takes maybe 30 minutes to internalize and actually stays interesting past the tutorial. The rush attacks are overpowered enough to feel satisfying and just broken enough to make you wonder if you should be using them less. The roster is 26 Servants total, pulling from across the wider Fate universe. Scathach, Astolfo, Francis Drake, Lancelot, Arjuna, and Charlemagne are among the newcomers sitting alongside the returning cast from Umbral Star. Each character gets a tailored skill set: some lean into status ailments, others into counter stances, a few into raw burst windows. The variation holds up reasonably well across the roster, though you will find a handful that feel noticeably more fluid than others. Character-swapping is available across story missions after unlocking routes, so you are never stuck grinding one Servant past the point of tolerance. The multiplayer is 4v4, structured around king-of-the-hill territory control with Class Towers as the key objective. Capturing a matching tower charges your Noble Phantasm gauge - the only way to fire one in PvP. It is a clean mechanical hook, and the asymmetry of class matchups adds a layer of decision-making you do not get in the solo mode. Honest caveat: this is a 2019 game with no ranked ladder to speak of, and the online population is not what it was at launch. You can fill lobbies with AI, but if live PvP is your primary reason for buying this, manage those expectations carefully. The multiplayer is a bonus feature at this point, not a selling point. The solo campaign runs around 14 hours to complete and is structured with branching mission paths, letting you hit different enemy Servants and dialogue variants across playthroughs. The story itself is the weakest element: new lead Charlemagne does not have the backstory to carry a Fate narrative, and the plot functions more as a side chapter than a full sequel. Fate veterans will find familiar faces and some good moments; newcomers will find a glossary and a lot of goodwill required. The maps are also the same repetitive rectangular sectors they have always been, and the UI fills 30% of the screen in a way that cannot be adjusted. Neither is a dealbreaker, but both are real. The PC version runs clean and is well-optimized across a range of specs, which is genuinely appreciated. One annoying note from PCGamingWiki: the game requires a persistent internet connection even in the offline campaign, so plan accordingly if connectivity is inconsistent on your end. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7+
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 14 GB available space
- Graphics
- NVIDIA GeForce GTX 750
- Processor
- Intel Core i5-760 @ 2.8 GHz
- Sound Card
- Compatible with DirectX 11.0
Recommended
- OS
- Windows 7+
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Storage
- 14 GB available space
- Graphics
- NVIDIA GeForce GTX 960
- Processor
- Intel Core i5-4460 @ 3.4 GHz
- Sound Card
- Compatible with DirectX 11.0
Reviews & Ratings
Game Info
- Developer
- Marvelous Inc.
- Publisher
- XSEED Games
- Release Date
- Mar 19, 2019



