Compare Silent Hope prices across 50+ stores and find the best deal. Developed by Marvelous Inc.. Published by XSEED Games. Released on 10/3/2023. Available on PC. Genres: Action, RPG.

Seven classes, one Abyss, and a gameplay loop that either clicks within the first hour or quietly exhausts you by hour ten. Know which camp you're in before you commit.

I picked the Caster first because of course I did, and within twenty minutes I had already swapped to the Rogue just to feel what dual blades at high speed were like down in the Abyss. That impulse to test every fighter is exactly what Silent Hope's structure is designed to exploit, and for a while, it works beautifully. Marvelous has built a chibi-styled isometric dungeon crawler around seven distinct heroes, each locked to a weapon archetype and damage type, from the Wanderer's sword-and-shield slashing combo to the Farmer's spear-based debuffs and animal summons to the Caster's ranged staff magic. Each hero also has a non-combat role back at Base Camp, so the Archer tends livestock, the Rogue crafts stealth gear, and so on. It is a clever bit of design that makes the whole party feel like a community rather than a roster. The moment-to-moment combat is approachable without being brainless, at least early on. Each hero runs three active skills at a time, drawn from a pool of nine that expands as they hit class thresholds. A second class unlocks at Level 15, a third after you clear the final boss, and the stat trade-offs between them are actually meaningful. The Warrior's endgame Berserker class, for example, trades defense and magic resistance for sharply higher HP and raw power. Magistones, the game's gear-slotting system, let you add elemental resistances or damage bonuses to equipment, and since each Abyss layer leans into a specific element, there is a genuine reason to think about your loadout before each dive. Procedurally generated floor layouts keep individual runs from feeling identical, and the ambush floors and optional high-risk portal encounters add a small but real risk-reward texture to what could otherwise be a pure grind. Here is where I have to be honest with you, though, because Silent Hope has a friction point that splits players cleanly in half. The difficulty scaling between Abyss layers is aggressive. Enemies go spongy fast, and if you have been coasting on one or two favorites instead of spreading XP across the full roster, the stat wall hits hard. Some reviewers found the grind satisfying, a podcast-friendly loop with just enough forward momentum. Others, including a chunk of the Steam user base where roughly 71 percent of reviews are positive, burned out well before the credits. The narrative, told entirely through pantomime and the Princess's telepathic nudges since the King stole everyone's voices, carries a quiet melancholy that rewards patience, and there are threads about mental health and pride woven into the story that genuinely surprised me. But the writing never reaches the density that would make a second playthrough feel essential. If you come in wanting Disco Elysium levels of textual reward, you will leave a little hungry. Visually, the game leans hard into the Marvelous house style: chibi character models that echo older Rune Factory entries, a pastel color palette, and an orchestral score that punches well above the budget tier this title occupies. The base camp rebuilding loop gives you something to invest in between dives, though the menu navigation has been called out by multiple critics as clunky, and the Princess's frequent hub-world check-ins can overstay their welcome. There is also no co-op, which feels like a missed opportunity given that the seven-hero concept practically begs for it. Post-credits, a hard mode unlocks, which extends the value for players who want to push the systems further. Whether that matters depends entirely on whether the loop clicked for you by hour five. Monika, Scout Team

Silent Hope
ActionRPG

Silent Hope

Oct 3, 2023Marvelous Inc.XSEED Games
GamerScout Says

Seven classes, one Abyss, and a gameplay loop that either clicks within the first hour or quietly exhausts you by hour ten. Know which camp you're in before you commit.

PC
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About Silent Hope

I picked the Caster first because of course I did, and within twenty minutes I had already swapped to the Rogue just to feel what dual blades at high speed were like down in the Abyss. That impulse to test every fighter is exactly what Silent Hope's structure is designed to exploit, and for a while, it works beautifully. Marvelous has built a chibi-styled isometric dungeon crawler around seven distinct heroes, each locked to a weapon archetype and damage type, from the Wanderer's sword-and-shield slashing combo to the Farmer's spear-based debuffs and animal summons to the Caster's ranged staff magic. Each hero also has a non-combat role back at Base Camp, so the Archer tends livestock, the Rogue crafts stealth gear, and so on. It is a clever bit of design that makes the whole party feel like a community rather than a roster. The moment-to-moment combat is approachable without being brainless, at least early on. Each hero runs three active skills at a time, drawn from a pool of nine that expands as they hit class thresholds. A second class unlocks at Level 15, a third after you clear the final boss, and the stat trade-offs between them are actually meaningful. The Warrior's endgame Berserker class, for example, trades defense and magic resistance for sharply higher HP and raw power. Magistones, the game's gear-slotting system, let you add elemental resistances or damage bonuses to equipment, and since each Abyss layer leans into a specific element, there is a genuine reason to think about your loadout before each dive. Procedurally generated floor layouts keep individual runs from feeling identical, and the ambush floors and optional high-risk portal encounters add a small but real risk-reward texture to what could otherwise be a pure grind. Here is where I have to be honest with you, though, because Silent Hope has a friction point that splits players cleanly in half. The difficulty scaling between Abyss layers is aggressive. Enemies go spongy fast, and if you have been coasting on one or two favorites instead of spreading XP across the full roster, the stat wall hits hard. Some reviewers found the grind satisfying, a podcast-friendly loop with just enough forward momentum. Others, including a chunk of the Steam user base where roughly 71 percent of reviews are positive, burned out well before the credits. The narrative, told entirely through pantomime and the Princess's telepathic nudges since the King stole everyone's voices, carries a quiet melancholy that rewards patience, and there are threads about mental health and pride woven into the story that genuinely surprised me. But the writing never reaches the density that would make a second playthrough feel essential. If you come in wanting Disco Elysium levels of textual reward, you will leave a little hungry. Visually, the game leans hard into the Marvelous house style: chibi character models that echo older Rune Factory entries, a pastel color palette, and an orchestral score that punches well above the budget tier this title occupies. The base camp rebuilding loop gives you something to invest in between dives, though the menu navigation has been called out by multiple critics as clunky, and the Princess's frequent hub-world check-ins can overstay their welcome. There is also no co-op, which feels like a missed opportunity given that the seven-hero concept practically begs for it. Post-credits, a hard mode unlocks, which extends the value for players who want to push the systems further. Whether that matters depends entirely on whether the loop clicked for you by hour five. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieIsometric Dungeon CrawlerClass-Based CombatProcedural FloorsHub World CraftingMagist Gear SystemCozy GrindPost-Credits Hard ModeRisk-Reward PortalsMarvelous Universe

System Requirements

Minimum

OS
Windows 10/11
Memory
6 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA Geforce GTX 950 / Radeon HD7870
Processor
Intel i5-3470 / AMD Ryzen 5 2400

Recommended

OS
Windows 10/11
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA Geforce GTX 1060 / Radeon RX580
Processor
Intel i7-6700 / AMD Ryzen 5 2600

Reviews & Ratings

No ratings available

Game Info

Developer
Marvelous Inc.
Publisher
XSEED Games
Release Date
Oct 3, 2023

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