
Farstorm
Seventy-five percent of Steam reviewers gave Farstorm a thumbs up, and at its price tier that's enough signal to call it a low-risk curiosity for anime action-RPG fans who don't mind rough edges.
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About Farstorm
I went into Farstorm expecting to write a dismissive paragraph and walk away. What I found instead was a small, scrappy indie action-RPG that knows exactly how much it is asking of you and mostly delivers on that bargain. You play as Kazuko, an elven princess who travels back in time to prevent her tyrant father from ever seizing the throne, and the premise is about as nuanced as that sentence sounds. But premise isn't really the point here. The point is picking up the controls, swinging through encounters with goblins, spiders, and slimes, and seeing whether the feedback loop holds for a few hours. Sporadically, it does. The combat is built around what the developer calls "simplistic but awesome feeling controls", and that self-description is actually fair. There is no deep skill tree, no build-order to obsess over, no cooldown management that rewards spreadsheet thinking. As a strategy specialist I usually find that kind of shallowness frustrating, but Farstorm is transparent about it. The action has a snappy, anime-flavored responsiveness that suits the low-budget 3D aesthetic, and enemy variety, while thin, does ramp up in small increments as you push through areas. The quest structure is light but functional, and Steam achievements are present and confirmed working for completionists who need a progress hook. Where Farstorm struggles is everywhere that ambition outpaces execution. The shop UI has known bugs, including inventory windows that refuse to close cleanly. Enemy spawns in the spider area can be aggressive the moment a zone loads, which reads as a design oversight rather than a challenge decision. The AI does nothing a strategy player would call interesting. There is no mod ecosystem, no post-launch content pipeline to speak of, and the concurrent player count has settled into single digits, which means community support is essentially zero. A character expansion DLC featuring Kazuko's sister Hoshi was released a year after launch, adding a second playable option at character creation, but it is not a substantial content injection. So who is this actually for? Newer players who want a compact, low-pressure action-RPG with anime aesthetics and a self-contained story will get the most from it. Veterans hunting depth will bounce off within the first hour. The game carries a "Mostly Positive" Steam rating across 45 reviews, which for a sub-five-dollar indie title from a solo or micro-team developer is a reasonable signal that the core loop lands for its target audience. Just do not come in expecting systems, expect a brisk and unpretentious action experience with a light RPG skin over it. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 1 GB available space
- Graphics
- GeForce GT 1030
- Processor
- Intel Core i3-6100
Recommended
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 12
- Storage
- 1 GB available space
- Graphics
- GeForce GTX 950FTW
- Processor
- AMD FX-6300
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- CG Creations
- Publisher
- CG Creations
- Release Date
- Sep 18, 2018
