Compare Farstorm prices across 50+ stores and find the best deal. Developed by CG Creations. Published by CG Creations. Released on 9/18/2018. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG, Strategy.

Seventy-five percent of Steam reviewers gave Farstorm a thumbs up, and at its price tier that's enough signal to call it a low-risk curiosity for anime action-RPG fans who don't mind rough edges.

I went into Farstorm expecting to write a dismissive paragraph and walk away. What I found instead was a small, scrappy indie action-RPG that knows exactly how much it is asking of you and mostly delivers on that bargain. You play as Kazuko, an elven princess who travels back in time to prevent her tyrant father from ever seizing the throne, and the premise is about as nuanced as that sentence sounds. But premise isn't really the point here. The point is picking up the controls, swinging through encounters with goblins, spiders, and slimes, and seeing whether the feedback loop holds for a few hours. Sporadically, it does. The combat is built around what the developer calls "simplistic but awesome feeling controls", and that self-description is actually fair. There is no deep skill tree, no build-order to obsess over, no cooldown management that rewards spreadsheet thinking. As a strategy specialist I usually find that kind of shallowness frustrating, but Farstorm is transparent about it. The action has a snappy, anime-flavored responsiveness that suits the low-budget 3D aesthetic, and enemy variety, while thin, does ramp up in small increments as you push through areas. The quest structure is light but functional, and Steam achievements are present and confirmed working for completionists who need a progress hook. Where Farstorm struggles is everywhere that ambition outpaces execution. The shop UI has known bugs, including inventory windows that refuse to close cleanly. Enemy spawns in the spider area can be aggressive the moment a zone loads, which reads as a design oversight rather than a challenge decision. The AI does nothing a strategy player would call interesting. There is no mod ecosystem, no post-launch content pipeline to speak of, and the concurrent player count has settled into single digits, which means community support is essentially zero. A character expansion DLC featuring Kazuko's sister Hoshi was released a year after launch, adding a second playable option at character creation, but it is not a substantial content injection. So who is this actually for? Newer players who want a compact, low-pressure action-RPG with anime aesthetics and a self-contained story will get the most from it. Veterans hunting depth will bounce off within the first hour. The game carries a "Mostly Positive" Steam rating across 45 reviews, which for a sub-five-dollar indie title from a solo or micro-team developer is a reasonable signal that the core loop lands for its target audience. Just do not come in expecting systems, expect a brisk and unpretentious action experience with a light RPG skin over it. Diego, Scout Team

Farstorm
ActionAdventureCasualIndieRPGStrategy

Farstorm

Sep 18, 2018CG Creations
GamerScout Says

Seventy-five percent of Steam reviewers gave Farstorm a thumbs up, and at its price tier that's enough signal to call it a low-risk curiosity for anime action-RPG fans who don't mind rough edges.

PC
Best Price Available
0.00
at N/A
Historical low: $0.44

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Farstorm

I went into Farstorm expecting to write a dismissive paragraph and walk away. What I found instead was a small, scrappy indie action-RPG that knows exactly how much it is asking of you and mostly delivers on that bargain. You play as Kazuko, an elven princess who travels back in time to prevent her tyrant father from ever seizing the throne, and the premise is about as nuanced as that sentence sounds. But premise isn't really the point here. The point is picking up the controls, swinging through encounters with goblins, spiders, and slimes, and seeing whether the feedback loop holds for a few hours. Sporadically, it does. The combat is built around what the developer calls "simplistic but awesome feeling controls", and that self-description is actually fair. There is no deep skill tree, no build-order to obsess over, no cooldown management that rewards spreadsheet thinking. As a strategy specialist I usually find that kind of shallowness frustrating, but Farstorm is transparent about it. The action has a snappy, anime-flavored responsiveness that suits the low-budget 3D aesthetic, and enemy variety, while thin, does ramp up in small increments as you push through areas. The quest structure is light but functional, and Steam achievements are present and confirmed working for completionists who need a progress hook. Where Farstorm struggles is everywhere that ambition outpaces execution. The shop UI has known bugs, including inventory windows that refuse to close cleanly. Enemy spawns in the spider area can be aggressive the moment a zone loads, which reads as a design oversight rather than a challenge decision. The AI does nothing a strategy player would call interesting. There is no mod ecosystem, no post-launch content pipeline to speak of, and the concurrent player count has settled into single digits, which means community support is essentially zero. A character expansion DLC featuring Kazuko's sister Hoshi was released a year after launch, adding a second playable option at character creation, but it is not a substantial content injection. So who is this actually for? Newer players who want a compact, low-pressure action-RPG with anime aesthetics and a self-contained story will get the most from it. Veterans hunting depth will bounce off within the first hour. The game carries a "Mostly Positive" Steam rating across 45 reviews, which for a sub-five-dollar indie title from a solo or micro-team developer is a reasonable signal that the core loop lands for its target audience. Just do not come in expecting systems, expect a brisk and unpretentious action experience with a light RPG skin over it. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Anime Action-RPGFemale ProtagonistTime Travel NarrativeBudget IndieCharacter Swap DLCShort RuntimeSimplistic Combat

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
GeForce GT 1030
Processor
Intel Core i3-6100

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 12
Storage
1 GB available space
Graphics
GeForce GTX 950FTW
Processor
AMD FX-6300

Community Discussion

Be the first to comment on Farstorm.

Reviews & Ratings

No ratings available

Game Info

Developer
CG Creations
Publisher
CG Creations
Release Date
Sep 18, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-100.44(lowest)
2026-06-090.44(lowest)

More from CG Creations

Buy smarter: helpful guides

Frequently asked questions about Farstorm

How much does Farstorm cost?

Farstorm pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy Farstorm cheapest?

Compare Farstorm prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Farstorm available on?

Farstorm is available on PC.

When was Farstorm released?

Farstorm was released on 18 September 2018.

Who developed Farstorm?

Farstorm was developed by CG Creations.