Compare ArchMMO 2 prices across 50+ stores and find the best deal. Developed by CG Creations. Published by CG Creations. Released on 4/12/2019. Available on PC. Genres: Action, Indie, Massively Multiplayer, RPG.

A voxel MMO with PvP ambitions built by a solo dev, still in Early Access years after launch. Approach with patience, not expectations.

My honest reaction when I loaded ArchMMO 2 was somewhere between curiosity and concern. It's a voxel-based MMORPG built solo by CG Creations, launched on Steam in April 2019 and still sitting in Early Access years later. The pitch covers all the familiar MMO boxes: races, factions, guilds, parties, pets, mounts, open-world PvP and PvE. The gap between that checklist and what's actually playable right now is wide enough to drive a truck through. The core loop involves picking a race, joining a faction, and working through quests in a blocky open world. The Human class is the only fully fleshed-out race at time of writing, with the Undead planned but not yet delivered. Weapons scale up to level 50 with new gear arriving in incremental updates, and there's a magic and skills system that the developer has flagged as a future priority. Combat in its current state is functional at best. There's no evidence of tight time-to-kill tuning or any layered movement tech. For a shooter guy like me who sweats netcode and input responsiveness above almost anything else, the PvP here is too rough and too thinly populated to give a fair read. Server population is the elephant in the room. Eight total Steam reviews over six years is not a community; it's a waiting room. The game does have genuine structural ambition. Guild systems, faction warfare, and co-op party play are all present in some form. The voxel aesthetic is low-fi by design, and on a GTX 950 it asks almost nothing of your rig. If you're the type who followed early Cube World or jumped into a pre-alpha MMO to feel like a founding citizen, there's a specific appeal here. The developer appears active and has pushed updates incrementally, which counts for something. But let's be blunt about the state of play. No Metacritic score, no meaningful Steam review volume, one playable race fully supported, and magic skills still listed as a future implementation years after release. If you're coming here hoping for open-world PvP with healthy queues, balanced weapon matchups, or any real ranked structure, this is not that game yet. It might be one day. Right now it's closer to a tech demo with MMO intentions than a game you put real hours into. Fred, Scout Team

ArchMMO 2
ActionIndieMassively MultiplayerRPG

ArchMMO 2

Apr 12, 2019CG Creations
GamerScout Says

A voxel MMO with PvP ambitions built by a solo dev, still in Early Access years after launch. Approach with patience, not expectations.

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Screenshots & Media

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About ArchMMO 2

My honest reaction when I loaded ArchMMO 2 was somewhere between curiosity and concern. It's a voxel-based MMORPG built solo by CG Creations, launched on Steam in April 2019 and still sitting in Early Access years later. The pitch covers all the familiar MMO boxes: races, factions, guilds, parties, pets, mounts, open-world PvP and PvE. The gap between that checklist and what's actually playable right now is wide enough to drive a truck through. The core loop involves picking a race, joining a faction, and working through quests in a blocky open world. The Human class is the only fully fleshed-out race at time of writing, with the Undead planned but not yet delivered. Weapons scale up to level 50 with new gear arriving in incremental updates, and there's a magic and skills system that the developer has flagged as a future priority. Combat in its current state is functional at best. There's no evidence of tight time-to-kill tuning or any layered movement tech. For a shooter guy like me who sweats netcode and input responsiveness above almost anything else, the PvP here is too rough and too thinly populated to give a fair read. Server population is the elephant in the room. Eight total Steam reviews over six years is not a community; it's a waiting room. The game does have genuine structural ambition. Guild systems, faction warfare, and co-op party play are all present in some form. The voxel aesthetic is low-fi by design, and on a GTX 950 it asks almost nothing of your rig. If you're the type who followed early Cube World or jumped into a pre-alpha MMO to feel like a founding citizen, there's a specific appeal here. The developer appears active and has pushed updates incrementally, which counts for something. But let's be blunt about the state of play. No Metacritic score, no meaningful Steam review volume, one playable race fully supported, and magic skills still listed as a future implementation years after release. If you're coming here hoping for open-world PvP with healthy queues, balanced weapon matchups, or any real ranked structure, this is not that game yet. It might be one day. Right now it's closer to a tech demo with MMO intentions than a game you put real hours into. Fred, Scout Team

Tags

multiplayermmopvponline-pvpcooponline-cooptier:sub-5Early Access MMOSolo DeveloperVoxel WorldFaction PvPOpen World PvELow SpecWork In Progress

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
GT 630
Processor
i3-4130
Sound Card
Integrated Sound

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GTX 950FTW
Processor
i7-5500U
Sound Card
Integrated Sound

Reviews & Ratings

No ratings available

Game Info

Developer
CG Creations
Publisher
CG Creations
Release Date
Apr 12, 2019

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