Compare FAR: Lone Sails Key prices across 50+ stores and find the best deal. Developed by Okomotive. Published by Mixtvision. Released on 5/17/2018. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 80/100.

A quiet, wordless road trip across a dead ocean in a one-person vessel. FAR: Lone Sails asks you to keep moving, and somehow that's enough.

FAR: Lone Sails is a side-scrolling adventure about maintenance, momentum, and melancholy. You pilot a hybrid sail-and-steam vehicle across a vast dried seabed, alone, through the skeletal ruins of a civilization that clearly had something go very wrong. Okomotive built this as a two-person studio project, and you feel that intimacy in every frame. Nothing is wasted. Nothing oversells itself. The core loop is beautifully simple: keep the vessel moving. That means shoveling fuel into the furnace, managing the sail when the wind cooperates, climbing up to patch the hull when hazards tear into it, and solving occasional environmental puzzles to clear blocked paths. There are no combat mechanics, no leveling system, no dialogue trees. Just you, your machine, and the strange world scrolling past the windows. It sounds thin on paper. It genuinely isn't. The satisfaction of a perfectly timed fuel toss, the small panic of a hull breach during a dust storm, the quiet joy of unfurling the sail at exactly the right moment - these rhythms become meditative surprisingly fast. The visual language is stark and expressive. Massive silhouettes of dead infrastructure loom in the background. Color shifts carry emotional weight in place of any spoken word. The soundtrack, composed by Brian Holfeld, is the kind of score that sits with you after the credits - sparse, textured, never pushy. It understands restraint the same way the rest of the game does. For players who care about audiovisual craft in small packages, this is close to a reference point. Where some will push back: FAR is not long. You can finish it in three to four hours on a first run. There are players who will feel shortchanged, particularly if they hit a stretch near the end that slows momentum somewhat. And the wordless, symbol-driven storytelling leaves resolution deliberately vague. If you need closure spelled out for you, the ending might frustrate. But for anyone who has ever appreciated a short film over a bloated blockbuster, the runtime is exactly right. This game knows when to stop, and that restraint feels like a feature, not a flaw. FAR: Lone Sails is for players who want atmosphere over systems, and handcraft over scale. It suits a rainy afternoon, headphones on, no interruptions. If you have been burned before by minimalist walking sims that mistake emptiness for depth, this one earns its quiet. The vessel has personality, the journey has shape, and the moment you realize what you are actually looking at in the background - that lands. Kai, Scout Team

FAR: Lone Sails Key
ActionAdventureIndie

FAR: Lone Sails Key

May 17, 2018OkomotiveMixtvision
GamerScout Says

A quiet, wordless road trip across a dead ocean in a one-person vessel. FAR: Lone Sails asks you to keep moving, and somehow that's enough.

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About FAR: Lone Sails Key

FAR: Lone Sails is a side-scrolling adventure about maintenance, momentum, and melancholy. You pilot a hybrid sail-and-steam vehicle across a vast dried seabed, alone, through the skeletal ruins of a civilization that clearly had something go very wrong. Okomotive built this as a two-person studio project, and you feel that intimacy in every frame. Nothing is wasted. Nothing oversells itself. The core loop is beautifully simple: keep the vessel moving. That means shoveling fuel into the furnace, managing the sail when the wind cooperates, climbing up to patch the hull when hazards tear into it, and solving occasional environmental puzzles to clear blocked paths. There are no combat mechanics, no leveling system, no dialogue trees. Just you, your machine, and the strange world scrolling past the windows. It sounds thin on paper. It genuinely isn't. The satisfaction of a perfectly timed fuel toss, the small panic of a hull breach during a dust storm, the quiet joy of unfurling the sail at exactly the right moment - these rhythms become meditative surprisingly fast. The visual language is stark and expressive. Massive silhouettes of dead infrastructure loom in the background. Color shifts carry emotional weight in place of any spoken word. The soundtrack, composed by Brian Holfeld, is the kind of score that sits with you after the credits - sparse, textured, never pushy. It understands restraint the same way the rest of the game does. For players who care about audiovisual craft in small packages, this is close to a reference point. Where some will push back: FAR is not long. You can finish it in three to four hours on a first run. There are players who will feel shortchanged, particularly if they hit a stretch near the end that slows momentum somewhat. And the wordless, symbol-driven storytelling leaves resolution deliberately vague. If you need closure spelled out for you, the ending might frustrate. But for anyone who has ever appreciated a short film over a bloated blockbuster, the runtime is exactly right. This game knows when to stop, and that restraint feels like a feature, not a flaw. FAR: Lone Sails is for players who want atmosphere over systems, and handcraft over scale. It suits a rainy afternoon, headphones on, no interruptions. If you have been burned before by minimalist walking sims that mistake emptiness for depth, this one earns its quiet. The vessel has personality, the journey has shape, and the moment you realize what you are actually looking at in the background - that lands. Kai, Scout Team

Tags

steamWordless StorytellingAtmospheric PuzzlesVehicle ManagementPost-ApocalypticShort CompletableMeditativeMinimalist Narrative

System Requirements

System requirements for FAR: Lone Sails Key aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
80
Steam
95%(25,791)

Game Info

Developer
Okomotive
Publisher
Mixtvision
Release Date
May 17, 2018

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