
FAR: Changing Tides Deluxe Edition
Around five hours of wordless post-apocalyptic sailing that asks you to genuinely operate a ship, not just ride one. If atmospheric indie games are your quiet place, this one earns it.
GamerScout Verdict
Worth it for atmosphere-first players who can accept slow stretches; skip if you need constant forward momentum or mechanical challenge.
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About FAR: Changing Tides Deluxe Edition
I kept coming back to one thought while playing Changing Tides: Okomotive really does not want to hold your hand, and somehow that restraint is the whole point. You start as Toe, a child alone in a drowned world, and the game deposits you into water before you even find your vessel. There are no tutorials, no UI clutter, no spoken dialogue. You figure out how to raise the mast, climb to grab the rope that opens the sails, jump back down to tie it off, and then angle the canvas to catch whatever wind is available. The physicality of it is deliberate and a little demanding, and that friction is what makes the eventual rhythm feel earned. The ship itself is the star. It begins as a bare-bones sailing rig and gradually takes on a personality as you bolt on new systems. A steam engine goes in early, demanding you shovel salvaged junk into the furnace and pump the bellows to keep the flame alive. A crane follows, useful for hauling heavy crates of fuel from the ocean floor, and later from underwater puzzle cavities. Eventually the whole vessel converts into a submarine, letting you plunge beneath icebergs and ruined infrastructure for entirely different navigation challenges. Every new system layers onto the ones before it rather than replacing them, so by the end you are running a small one-person operation that feels genuinely alive. The dynamic soundtrack by Joel Schoch reacts in real time to speed, weather, and player action, which is one of those design decisions that sounds gimmicky until the crescendo hits exactly when your furnace flares and the boat surges forward. The pacing is the honest sticking point. There are stretches where fuel runs dry and you must repeat deep-dive loops to collect debris one piece at a time, which some players find meditative and others find genuinely tedious. A radar panel in the ship's central chamber pings nearby fuel sources, but the game never tells you it exists, and critics who missed it found those sections far more punishing than intended. The environmental puzzles are mild by design, intuitive enough that most read as atmosphere rather than challenge, though a few obstructions early on can feel opaque if you approach them with any lateral complexity. The side-scrolling perspective also limits how far ahead you can see, which occasionally makes storm navigation feel reactive rather than skillful. What the game does without argument is build a world that communicates entirely through image and sound. Flooded towns drift past in the background. Newspapers float on the surface with headlines hinting at the great wave that ended everything. Bioluminescent jellyfish drift beneath your glass hull. The retrofuturistic aesthetic carries a distinctly desaturated, almost dieselpunk melancholy, and the contrast when wildlife appears, birds, deer on ruined shorelines, distant whale tails, feels genuinely wondrous. The whole thing clocks in at roughly five to six hours and knows when to close, landing on a climax that reviewers across the board cited as a genuine payoff for the quiet work that preceded it. If you have not played FAR: Lone Sails, this still works as a standalone experience, though some of the emotional context deepens considerably if you know the predecessor. Fans of Journey, Spiritfarer, or anything that prizes mood over mechanics-per-hour will find a lot to sit with here. Players who need friction, reward loops, or forward momentum on demand should go in with realistic expectations; this game is content to let you watch the horizon for a while and asks that you be okay with that.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- Intel Pentium G4500 or AMD FX-4350
- Memory
- 4 GB RAM
- Graphics
- GeForce GTX 660, 2 GB or Radeon R7 370, 2 GB Stora…
Recommended
- OS
- Windows 10 64-bit
- Processor
- Intel Core i3-8350K or AMD Ryzen 3 1300X
- Memory
- 8 GB RAM
- Graphics
- GeForce GTX 1060, 6 GB or Radeon RX 5500 XT, 4 GB S…
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Reviews & Ratings
Game Info
- Developer
- Okomotive
- Publisher
- Frontier Foundry
- Release Date
- Mar 1, 2022

