Far Cry®5 - Season Pass (DLC)
Three self-contained missions pull Far Cry 5 to Vietnam, Mars, and a zombie B-movie set, one genuinely clever, one charming, one skippable. Worth it for fans already deep in Hope County.
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About Far Cry®5 - Season Pass (DLC)
I went into the Far Cry 5 Season Pass expecting a coherent extension of Montana and left with three wildly different mini-campaigns that feel like they were greenlit by three separate teams who never compared notes. That is not entirely a bad thing, but it does mean your mileage here depends almost entirely on which flavor of weird you can tolerate. Hours of Darkness is the standout. It drops you into a Vietnam War setting with a genuine behind-enemy-lines structure: stealth is encouraged, resources are scarce, and the harder survival mode actually strips away Far Cry 5's bottomless inventory to force real loadout decisions, one rifle, one pistol, and a prayer. It is a tighter, more focused experience than the base game offers in any single stretch, and the replayability built into its unlockable modes gives it legs the other two lack. Lost on Mars swings the tone hard toward comedy. You play as Nick Rye, transported to the Red Planet with only the disembodied voice of Hurk for company. The Gravity Belt jetpack, the 3D-printed sci-fi weapons, the Arachnid Queens that burst out of the sand the moment you stop moving, it is goofy and earnest in equal measure. The map is compact but dense, with 19 locations to restore, Clutch Nixon stunt challenges somehow transplanted to Mars, and a handful of arena fights against massive spider bosses. It runs longer than Hours of Darkness and makes better use of its setting, even if the humor wears thin toward the end. Dead Living Zombies is where the season loses momentum. Framed as filmmaker Guy Marvel pitching seven zombie movie scenarios, the concept sounds clever on paper. In practice the seven episodes are short, largely linear, and share near-identical shooting-gallery gameplay. Stealth is useless because the zombies home in on you regardless, checkpointing is poor, and the Shovel Gun, genuinely funny for about four minutes, cannot carry the whole thing. The meta-humor lands occasionally, but a joke does not fix dull design. The broader value question on Xbox is context-dependent. Each pack adds standalone trophies and achievements and collectively lands around twenty-plus additional hours of content. None of the three DLCs feed back into Hope County or the main campaign in any structural way, they are pure side trips. If you have squeezed everything out of the base game and want to stay in the Far Cry sandbox a little longer, Hours of Darkness alone justifies attention. The other two are for completionists or players who find the B-movie absurdity charming rather than hollow. Alex, Scout Team
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Game Info
- Developer
- Ubisoft Montreal
- Publisher
- Ubisoft
- Release Date
- Mar 26, 2018



