Compare FAR: Changing Tides prices across 50+ stores and find the best deal. Developed by Okomotive. Published by Frontier Foundry. Released on 3/1/2022. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A quiet, water-bound odyssey where you sail a hybrid vessel through flooded ruins. No combat, no hand-holding, just atmosphere and problem-solving.

FAR: Changing Tides is a side-scrolling exploration and puzzle game about a boy and his ship moving through a drowned world. There is no combat. No score. No leaderboard. What there is: wind, tide, silence, and the occasional mechanical puzzle that asks you to actually think about how your vessel works before it will carry you forward. Okomotive built something deeply intentional here, a successor to FAR: Lone Sails that swaps the arid wasteland of the first game for a submerged civilization. You can sail on the surface, dive beneath it, and watch the ruins of an entire world scroll past your porthole. That image, crumbled towers half-sunk in grey water, stays with you. The ship itself is the mechanical heart of the game. You climb its masts, adjust its sails to catch the wind, manage engine fuel, raise and lower a diving mode, and repair systems as they break. None of this is complex in isolation, but the layering of it, doing four small tasks in the right order while the world demands your attention, creates a rhythm that feels almost meditative. The puzzles embedded in the environment follow the same logic: quiet observation, a bit of patience, a moment of satisfaction when the thing clicks. Okomotive never spells out solutions. They trust you to figure it out, and that trust feels like respect. The pacing is slow, and deliberately so. If you come in expecting action beats or a survival-pressure loop, you will bounce off this within the first twenty minutes. But if you are the kind of player who once stopped a boat in a sailing sim just to watch the sun hit the water, FAR: Changing Tides will feel like it was made for you specifically. The soundtrack deserves its own sentence. It is sparse, textural, and knows when to go completely quiet. Those silences are not empty. They are load-bearing. The sound design underneath, water against hull, distant structure groaning, the engine kicking to life, does more storytelling than most dialogue-heavy games manage. There are genuine criticisms to log. The story is told entirely through environmental context and wordless cutscenes, which is a strength and a weakness. Some players will feel the narrative payoff is too abstract after a roughly five-to-six hour runtime. A handful of the environmental puzzles require pixel-precise interaction in a way that briefly breaks the calm and tips into mild frustration. And while the underwater sections add visual variety, they can feel slightly underutilized compared to the surface sailing, which has the stronger moment-to-moment feel. None of this derails the experience, but it is worth knowing before you sit down. This is a game that works best in one or two long sittings, headphones on, room dim. It knows its length, knows its ending, and does not overstay. For solo players who want something contemplative and handcrafted, FAR: Changing Tides is one of the quieter achievements in indie game design from the last few years. The 92% positive Steam rating from over five thousand reviews is not an accident. People who find this game tend to carry it with them. Kai, Scout Team

FAR: Changing Tides
ActionAdventureIndie

FAR: Changing Tides

Mar 1, 2022OkomotiveFrontier Foundry
GamerScout Says

A quiet, water-bound odyssey where you sail a hybrid vessel through flooded ruins. No combat, no hand-holding, just atmosphere and problem-solving.

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About FAR: Changing Tides

FAR: Changing Tides is a side-scrolling exploration and puzzle game about a boy and his ship moving through a drowned world. There is no combat. No score. No leaderboard. What there is: wind, tide, silence, and the occasional mechanical puzzle that asks you to actually think about how your vessel works before it will carry you forward. Okomotive built something deeply intentional here, a successor to FAR: Lone Sails that swaps the arid wasteland of the first game for a submerged civilization. You can sail on the surface, dive beneath it, and watch the ruins of an entire world scroll past your porthole. That image, crumbled towers half-sunk in grey water, stays with you. The ship itself is the mechanical heart of the game. You climb its masts, adjust its sails to catch the wind, manage engine fuel, raise and lower a diving mode, and repair systems as they break. None of this is complex in isolation, but the layering of it, doing four small tasks in the right order while the world demands your attention, creates a rhythm that feels almost meditative. The puzzles embedded in the environment follow the same logic: quiet observation, a bit of patience, a moment of satisfaction when the thing clicks. Okomotive never spells out solutions. They trust you to figure it out, and that trust feels like respect. The pacing is slow, and deliberately so. If you come in expecting action beats or a survival-pressure loop, you will bounce off this within the first twenty minutes. But if you are the kind of player who once stopped a boat in a sailing sim just to watch the sun hit the water, FAR: Changing Tides will feel like it was made for you specifically. The soundtrack deserves its own sentence. It is sparse, textural, and knows when to go completely quiet. Those silences are not empty. They are load-bearing. The sound design underneath, water against hull, distant structure groaning, the engine kicking to life, does more storytelling than most dialogue-heavy games manage. There are genuine criticisms to log. The story is told entirely through environmental context and wordless cutscenes, which is a strength and a weakness. Some players will feel the narrative payoff is too abstract after a roughly five-to-six hour runtime. A handful of the environmental puzzles require pixel-precise interaction in a way that briefly breaks the calm and tips into mild frustration. And while the underwater sections add visual variety, they can feel slightly underutilized compared to the surface sailing, which has the stronger moment-to-moment feel. None of this derails the experience, but it is worth knowing before you sit down. This is a game that works best in one or two long sittings, headphones on, room dim. It knows its length, knows its ending, and does not overstay. For solo players who want something contemplative and handcrafted, FAR: Changing Tides is one of the quieter achievements in indie game design from the last few years. The 92% positive Steam rating from over five thousand reviews is not an accident. People who find this game tend to carry it with them. Kai, Scout Team

Tags

steamAtmosphericWordless StorytellingVehicle ManagementEnvironmental PuzzlesSingle-SittingUnderwater ExplorationMeditativeHand-CraftedVehicle MechanicsHand-crafted EnvironmentsShort but CompleteLinear JourneyMelancholic Soundtrack

System Requirements

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Reviews & Ratings

Steam
92%(5,463)

Game Info

Developer
Okomotive
Publisher
Frontier Foundry
Release Date
Mar 1, 2022

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