Compare Fallout 4 - Wasteland Workshop prices across trusted key stores and find the best deal. Developed by Bethesda Game Studios. Published by Bethesda Softworks. Released on 4/11/2016. Available on PC, Xbox. Genres: RPG. Metacritic score: 51/100.

A settlement-building stuff pack for Fallout 4 that adds creature cages, neon signs, and concrete structures. Zero new quests, zero new story. Strictly for the workshop obsessives.

Wasteland Workshop is Fallout 4's second DLC release, and it is essentially a construction kit expansion bolted onto an already divisive feature of the base game. There are no new quests, no new locations to discover, no faction intrigue to untangle. What you get instead is a toolbox: creature cages for trapping everything from Radstags to Deathclaws, a concrete building tileset, garden plots, a high-output fusion generator, a Decontamination Arch, nixie tube lighting, neon letter kits, taxidermy wall mounts, and a rudimentary arena system. If that list excites you, you are exactly who this DLC was made for. If it reads like a furniture catalogue, turn around. The cage and arena system is the headline act, and it has a genuinely interesting concept underneath it. You build species-specific cages, bait them with the right material (Yao Guai meat for Deathclaws, carrot bait for Radstags), connect them to power, and wait several in-game days for a capture. To stop your new Deathclaw roommate from eating your settlers, you will need the Animal Friend and Wasteland Whisperer perks plus a Beta Wave Emitter - that is a real perk investment gating content you paid for. The arena itself is barebones: place two platform pads, release creatures on opposing sides, watch the chaos. There are no objectives, no escalating rounds, no rewards beyond the spectacle. The underlying AI was never retooled to support arena combat, so fights frequently end in weird pathfinding tangles rather than the brutal post-apocalyptic bloodsport the pitch implies. Where Wasteland Workshop actually earns its place is in the aesthetic toolkit. The concrete wall, floor, and roof set is a genuine upgrade over the vanilla wood and metal options - thicker geometry, no visual gaps, better ground snapping. The neon signs and nixie tube lighting are the kind of atmospheric detail that transforms a generic Sanctuary shack into something that looks lived-in. Burning trash cans, stone campfires, string lights: small additions that do real work. The fusion core reactor providing up to 100 power units from a single structure is also a quiet quality-of-life win for ambitious builders. These pieces have real utility, and settlement builders on console in particular got meaningful content here that mods could not yet deliver at launch. The problem is the context. On PC, free mods like Homemaker and Settlement Expanded had already been doing a lot of this heavy lifting, which makes paying for official versions feel redundant. Critics landed around a 54 average on OpenCritic, and Steam sits at a grim 37% positive. The recurring complaint across both is the same: this is content that feels like it should have shipped with the base game, and it was packaged here to pad out a Season Pass. The cage mechanic is half-baked, the arena does not work well enough to be a real feature, and there is no narrative hook to make you care about any of it. Automatron, the DLC immediately before this one, gave you a five-hour quest to justify its robot-building system. Wasteland Workshop just hands you a catalogue and walks away. If you are a settlement builder who plays entirely on official content and has Deathclaw-taming on your bucket list, there is a few hours of genuine fun here. The concrete structures alone will quietly improve every build you make from this point forward. Everyone else, including anyone who came to Fallout 4 for its story beats or RPG systems, will find nothing here that speaks to them. This is a niche product for a niche audience, and the 37% Steam score is an honest reflection of what happens when you sell it to the broader playerbase. Monika, Scout Team

Fallout 4 - Wasteland Workshop

Fallout 4 - Wasteland Workshop

Apr 11, 2016Bethesda Game StudiosBethesda Softworks
GamerScout Says

A settlement-building stuff pack for Fallout 4 that adds creature cages, neon signs, and concrete structures. Zero new quests, zero new story. Strictly for the workshop obsessives.

PCXbox
Best Price Available
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Historical low: €2.27

GamerScout Verdict

Skip it unless settlement building is your main reason to play Fallout 4 - everyone else gets nothing but a catalogue of decorations.

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About Fallout 4 - Wasteland Workshop

Wasteland Workshop is Fallout 4's second DLC release, and it is essentially a construction kit expansion bolted onto an already divisive feature of the base game. There are no new quests, no new locations to discover, no faction intrigue to untangle. What you get instead is a toolbox: creature cages for trapping everything from Radstags to Deathclaws, a concrete building tileset, garden plots, a high-output fusion generator, a Decontamination Arch, nixie tube lighting, neon letter kits, taxidermy wall mounts, and a rudimentary arena system. If that list excites you, you are exactly who this DLC was made for. If it reads like a furniture catalogue, turn around. The cage and arena system is the headline act, and it has a genuinely interesting concept underneath it. You build species-specific cages, bait them with the right material (Yao Guai meat for Deathclaws, carrot bait for Radstags), connect them to power, and wait several in-game days for a capture. To stop your new Deathclaw roommate from eating your settlers, you will need the Animal Friend and Wasteland Whisperer perks plus a Beta Wave Emitter - that is a real perk investment gating content you paid for. The arena itself is barebones: place two platform pads, release creatures on opposing sides, watch the chaos. There are no objectives, no escalating rounds, no rewards beyond the spectacle. The underlying AI was never retooled to support arena combat, so fights frequently end in weird pathfinding tangles rather than the brutal post-apocalyptic bloodsport the pitch implies. Where Wasteland Workshop actually earns its place is in the aesthetic toolkit. The concrete wall, floor, and roof set is a genuine upgrade over the vanilla wood and metal options - thicker geometry, no visual gaps, better ground snapping. The neon signs and nixie tube lighting are the kind of atmospheric detail that transforms a generic Sanctuary shack into something that looks lived-in. Burning trash cans, stone campfires, string lights: small additions that do real work. The fusion core reactor providing up to 100 power units from a single structure is also a quiet quality-of-life win for ambitious builders. These pieces have real utility, and settlement builders on console in particular got meaningful content here that mods could not yet deliver at launch. The problem is the context. On PC, free mods like Homemaker and Settlement Expanded had already been doing a lot of this heavy lifting, which makes paying for official versions feel redundant. Critics landed around a 54 average on OpenCritic, and Steam sits at a grim 37% positive. The recurring complaint across both is the same: this is content that feels like it should have shipped with the base game, and it was packaged here to pad out a Season Pass. The cage mechanic is half-baked, the arena does not work well enough to be a real feature, and there is no narrative hook to make you care about any of it. Automatron, the DLC immediately before this one, gave you a five-hour quest to justify its robot-building system. Wasteland Workshop just hands you a catalogue and walks away. If you are a settlement builder who plays entirely on official content and has Deathclaw-taming on your bucket list, there is a few hours of genuine fun here. The concrete structures alone will quietly improve every build you make from this point forward. Everyone else, including anyone who came to Fallout 4 for its story beats or RPG systems, will find nothing here that speaks to them. This is a niche product for a niche audience, and the 37% Steam score is an honest reflection of what happens when you sell it to the broader playerbase.

Monika
Monika · Scout Team

RPGs

Tags

steamSettlement BuildingNo Story ContentCreature TamingArena ModeDLC Content PackPerk-Gated MechanicsCosmetic Expansion

System Requirements

Minimum

OS *
Windows 7/8/10 (64-bit OS required)
Memory
8 GB RAM
Storage
30 GB available space
Graphics
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Processor
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent

Recommended

OS *
Windows 7/8/10 (64-bit OS required)
Memory
8 GB RAM
Storage
30 GB available space
Graphics
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Processor
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent

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Reviews & Ratings

Metacritic
51
Steam
37%(2,870)

Game Info

Developer
Bethesda Game Studios
Publisher
Bethesda Softworks
Release Date
Apr 11, 2016

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What platforms is Fallout 4 - Wasteland Workshop available on?

Fallout 4 - Wasteland Workshop is available on PC, Xbox.

When was Fallout 4 - Wasteland Workshop released?

Fallout 4 - Wasteland Workshop was released on 11 April 2016.

Who developed Fallout 4 - Wasteland Workshop?

Fallout 4 - Wasteland Workshop was developed by Bethesda Game Studios and published by Bethesda Softworks.

Is Fallout 4 - Wasteland Workshop worth buying?

Fallout 4 - Wasteland Workshop holds a Metacritic score of 51/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.