Compare Fallout 4 [VR] prices across 50+ stores and find the best deal. Developed by Bethesda Game Studios. Published by Bethesda Softworks. Released on 12/11/2017. Available on PC. Genres: RPG. Metacritic score: 78/100.

Fallout 4 transplanted into VR headsets - the Commonwealth in your living room, bugs and all. Ambitious port, rough execution.

Fallout 4 VR takes Bethesda's sprawling post-apocalyptic RPG and drops the entire base game, minus the Far Harbor and Nuka-World DLC, into a virtual reality wrapper. You are physically standing in the Commonwealth, Power Armor towering over you, ghouls lurching toward your face. The concept alone is worth something. The execution is a messier story. On the mechanical side, VR movement is handled through teleportation or smooth locomotion (depending on your comfort settings), and combat uses a mix of physical weapon-swinging and controller-mapped VATS targeting. Picking up junk, pulling apart settlements, and pointing a laser musket at a Super Mutant all carry a novelty factor that the flatscreen version simply cannot replicate. For the first few hours, the immersion is genuinely striking. The scale of the world, the claustrophobia of dungeon crawls, the moment you crest a hill and see the ruins of Boston spread out below you - VR adds real weight to those beats. The problems stack up fast, though. The interface was not rebuilt for VR; it was ported. Pip-Boy navigation is clunky enough to make inventory management feel like a chore rather than a feature. Settlement building, one of Fallout 4's core systems, ranges from tedious to outright broken in VR. Texture resolution lags behind the base game, and many users report persistent performance issues even on high-end rigs - stuttering that breaks immersion harder than any loading screen. The RPG systems underneath are the same as the 2015 base game: a perk tree, S.P.E.C.I.A.L. stat allocation, faction choices that feel weighty in the early-to-mid game before the narrative starts narrowing. If you had reservations about Fallout 4's writing depth compared to older entries in the series, none of that is fixed here. The main story still trades in broad strokes where New Vegas traded in moral texture. Who is this actually for? Hardcore VR enthusiasts who have already finished the flatscreen version and want a fresh lens on a familiar world will get the most out of it. If you have never played Fallout 4 at all, starting with the VR version means accepting a degraded interface and performance costs before you even know what you are giving up. The Mixed Steam reviews (sitting around 60% positive from a substantial review pool) reflect exactly that split: VR fans who find the experience worth the friction, and players who bounced off the rough port quality. At its ceiling, Fallout 4 VR is the closest thing currently available to actually wandering a post-nuclear Boston in first person, which is a sentence that still sounds wild to type. At its floor, it is an underpolished port of a game that already divided RPG fans on release. Go in with calibrated expectations and a tolerance for jank, and there are genuine moments of awe buried in here. Go in expecting a seamless VR RPG and the Mixed reviews will start making a lot of sense very quickly. Monika, Scout Team

Fallout 4 [VR]
RPG

Fallout 4 [VR]

Dec 11, 2017Bethesda Game StudiosBethesda Softworks
GamerScout Says

Fallout 4 transplanted into VR headsets - the Commonwealth in your living room, bugs and all. Ambitious port, rough execution.

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About Fallout 4 [VR]

Fallout 4 VR takes Bethesda's sprawling post-apocalyptic RPG and drops the entire base game, minus the Far Harbor and Nuka-World DLC, into a virtual reality wrapper. You are physically standing in the Commonwealth, Power Armor towering over you, ghouls lurching toward your face. The concept alone is worth something. The execution is a messier story. On the mechanical side, VR movement is handled through teleportation or smooth locomotion (depending on your comfort settings), and combat uses a mix of physical weapon-swinging and controller-mapped VATS targeting. Picking up junk, pulling apart settlements, and pointing a laser musket at a Super Mutant all carry a novelty factor that the flatscreen version simply cannot replicate. For the first few hours, the immersion is genuinely striking. The scale of the world, the claustrophobia of dungeon crawls, the moment you crest a hill and see the ruins of Boston spread out below you - VR adds real weight to those beats. The problems stack up fast, though. The interface was not rebuilt for VR; it was ported. Pip-Boy navigation is clunky enough to make inventory management feel like a chore rather than a feature. Settlement building, one of Fallout 4's core systems, ranges from tedious to outright broken in VR. Texture resolution lags behind the base game, and many users report persistent performance issues even on high-end rigs - stuttering that breaks immersion harder than any loading screen. The RPG systems underneath are the same as the 2015 base game: a perk tree, S.P.E.C.I.A.L. stat allocation, faction choices that feel weighty in the early-to-mid game before the narrative starts narrowing. If you had reservations about Fallout 4's writing depth compared to older entries in the series, none of that is fixed here. The main story still trades in broad strokes where New Vegas traded in moral texture. Who is this actually for? Hardcore VR enthusiasts who have already finished the flatscreen version and want a fresh lens on a familiar world will get the most out of it. If you have never played Fallout 4 at all, starting with the VR version means accepting a degraded interface and performance costs before you even know what you are giving up. The Mixed Steam reviews (sitting around 60% positive from a substantial review pool) reflect exactly that split: VR fans who find the experience worth the friction, and players who bounced off the rough port quality. At its ceiling, Fallout 4 VR is the closest thing currently available to actually wandering a post-nuclear Boston in first person, which is a sentence that still sounds wild to type. At its floor, it is an underpolished port of a game that already divided RPG fans on release. Go in with calibrated expectations and a tolerance for jank, and there are genuine moments of awe buried in here. Go in expecting a seamless VR RPG and the Mixed reviews will start making a lot of sense very quickly. Monika, Scout Team

Tags

steamVR RequiredPost-ApocalypticOpen World RPGTeleport MovementPerk SystemVATS CombatSettlement BuildingRough PortSingle-Player

System Requirements

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Reviews & Ratings

Metacritic
78
Steam
60%(8,691)

Game Info

Developer
Bethesda Game Studios
Publisher
Bethesda Softworks
Release Date
Dec 11, 2017

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