Compare Fallout 3 GOTY and Fallout: New Vegas - Ultimate Edition prices across 50+ stores and find the best deal. Developed by Bethesda Game Studios. Published by Bethesda Softworks. Released on 10/28/2013. Available on PC. Genres: Action, Single Player, Third Person, FPS / TPS, Adventure, RPG.

Two complete Fallout RPGs in one package: Bethesda's atmospheric Capital Wasteland crawler and Obsidian's sharper, faction-driven Mojave epic, bundled with every piece of DLC released for both.

This bundle is essentially the full case study in what two different studios can do with the same engine and the same post-nuclear setting. Fallout 3 GOTY drops you out of Vault 101 into the ruins of Washington DC, hands you a Pip-Boy and a vague quest to find your missing father (voiced, memorably, by Liam Neeson), and then mostly leaves you alone to wander. Combat runs through VATS, a pause-and-target system that lets you queue shots against specific body parts with action points governed by your Agility score, layered on top of real-time shooting that, fair warning, still feels clunky by modern standards. Your character grows through the classic S.P.E.C.I.A.L. stat system and a perk tree, your Karma score shifts based on choices and shapes which companions will follow you, and the non-scaling enemy placement means stumbling into the DC ruins at level 4 will get you killed fast. The GOTY edition stacks on five DLC packs: Broken Steel is the one you care about most, since it raises the level cap from 20 to 30 and, crucially, lets you keep playing after the base game's abrupt ending. The Pitt adds morally uncomfortable choices in a steel-mill settlement. Point Lookout is a swampy, creepy detour that leans into exploration. Operation Anchorage and Mothership Zeta are the combat-focused pair that most players rank lower, and honestly, the ranking is fair. Fallout: New Vegas, developed by Obsidian (with Chris Avellone contributing to the writing), is the stronger RPG of the two by a clear margin. You play a Courier shot in the head and left for dead in the Mojave Desert, and the story that follows is built around four major factions - the NCR, Caesar's Legion, Mr. House, and the independent path - whose relationship with you shifts based on a dual-track reputation system that tracks both Karma and faction standing separately. That distinction matters enormously: New Vegas punishes you for trying to play all sides, which forces actual commitment to ideological choices in a way Fallout 3 does not. The writing is sharper, the side quests reward wandering off the critical path, and characters like Joshua Graham in the Honest Hearts DLC represent exactly the kind of nuanced NPC writing that makes a game worth replaying. The crafting system also received a meaningful overhaul - workbenches let you manufacture ammunition and weapons, and item repair no longer requires hitting a stat threshold, just having compatible parts. The Ultimate Edition includes all four DLC packs: Dead Money (claustrophobic casino heist with brutal resource scarcity), Honest Hearts (Zion canyon tribal conflict), Old World Blues (gonzo science-horror comedy that is genuinely great), and Lonesome Road (linear but lore-heavy finale to the Courier's backstory). DLC quality is uneven across both games, but Old World Blues and Dead Money are the high watermarks of the entire package. A word on technical state. Both titles run on the old Gamebryo engine and neither has been meaningfully patched on PC in years. Fallout 3 in particular can fight you hard on modern Windows installs, and both games carry reputations for crashing, physics bugs, and save-file bloat over long sessions. The PC versions are the most moddable, and the community has produced stability patches and bug-fix compilations that are effectively required reading before your first launch. Going in without any community fixes is asking for frustration. Neither game has aged gracefully in the animation or shooting departments, but the worldbuilding, the faction writing in New Vegas, and the sheer density of discovered-by-accident environmental storytelling in Fallout 3 still hold up in ways that matter if you care about RPGs as a narrative medium. For the target audience here: if you have never played either game, this bundle is the most efficient entry point into the pre-Fallout 4 era of the series, and New Vegas in particular is required homework for anyone who cares about how faction-driven RPG design works. If you have played Fallout 3 before but skipped New Vegas, the bundle still makes sense purely on the strength of the Obsidian game. Fallout 3 is the better atmospheric experience; New Vegas is the better RPG. Getting both is not a bad deal for the amount of content on offer. Monika, Scout Team

Fallout 3 GOTY and Fallout: New Vegas - Ultimate Edition
ActionSingle PlayerThird PersonFPS / TPSAdventureRPG

Fallout 3 GOTY and Fallout: New Vegas - Ultimate Edition

Oct 28, 2013Bethesda Game StudiosBethesda Softworks
GamerScout Says

Two complete Fallout RPGs in one package: Bethesda's atmospheric Capital Wasteland crawler and Obsidian's sharper, faction-driven Mojave epic, bundled with every piece of DLC released for both.

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About Fallout 3 GOTY and Fallout: New Vegas - Ultimate Edition

This bundle is essentially the full case study in what two different studios can do with the same engine and the same post-nuclear setting. Fallout 3 GOTY drops you out of Vault 101 into the ruins of Washington DC, hands you a Pip-Boy and a vague quest to find your missing father (voiced, memorably, by Liam Neeson), and then mostly leaves you alone to wander. Combat runs through VATS, a pause-and-target system that lets you queue shots against specific body parts with action points governed by your Agility score, layered on top of real-time shooting that, fair warning, still feels clunky by modern standards. Your character grows through the classic S.P.E.C.I.A.L. stat system and a perk tree, your Karma score shifts based on choices and shapes which companions will follow you, and the non-scaling enemy placement means stumbling into the DC ruins at level 4 will get you killed fast. The GOTY edition stacks on five DLC packs: Broken Steel is the one you care about most, since it raises the level cap from 20 to 30 and, crucially, lets you keep playing after the base game's abrupt ending. The Pitt adds morally uncomfortable choices in a steel-mill settlement. Point Lookout is a swampy, creepy detour that leans into exploration. Operation Anchorage and Mothership Zeta are the combat-focused pair that most players rank lower, and honestly, the ranking is fair. Fallout: New Vegas, developed by Obsidian (with Chris Avellone contributing to the writing), is the stronger RPG of the two by a clear margin. You play a Courier shot in the head and left for dead in the Mojave Desert, and the story that follows is built around four major factions - the NCR, Caesar's Legion, Mr. House, and the independent path - whose relationship with you shifts based on a dual-track reputation system that tracks both Karma and faction standing separately. That distinction matters enormously: New Vegas punishes you for trying to play all sides, which forces actual commitment to ideological choices in a way Fallout 3 does not. The writing is sharper, the side quests reward wandering off the critical path, and characters like Joshua Graham in the Honest Hearts DLC represent exactly the kind of nuanced NPC writing that makes a game worth replaying. The crafting system also received a meaningful overhaul - workbenches let you manufacture ammunition and weapons, and item repair no longer requires hitting a stat threshold, just having compatible parts. The Ultimate Edition includes all four DLC packs: Dead Money (claustrophobic casino heist with brutal resource scarcity), Honest Hearts (Zion canyon tribal conflict), Old World Blues (gonzo science-horror comedy that is genuinely great), and Lonesome Road (linear but lore-heavy finale to the Courier's backstory). DLC quality is uneven across both games, but Old World Blues and Dead Money are the high watermarks of the entire package. A word on technical state. Both titles run on the old Gamebryo engine and neither has been meaningfully patched on PC in years. Fallout 3 in particular can fight you hard on modern Windows installs, and both games carry reputations for crashing, physics bugs, and save-file bloat over long sessions. The PC versions are the most moddable, and the community has produced stability patches and bug-fix compilations that are effectively required reading before your first launch. Going in without any community fixes is asking for frustration. Neither game has aged gracefully in the animation or shooting departments, but the worldbuilding, the faction writing in New Vegas, and the sheer density of discovered-by-accident environmental storytelling in Fallout 3 still hold up in ways that matter if you care about RPGs as a narrative medium. For the target audience here: if you have never played either game, this bundle is the most efficient entry point into the pre-Fallout 4 era of the series, and New Vegas in particular is required homework for anyone who cares about how faction-driven RPG design works. If you have played Fallout 3 before but skipped New Vegas, the bundle still makes sense purely on the strength of the Obsidian game. Fallout 3 is the better atmospheric experience; New Vegas is the better RPG. Getting both is not a bad deal for the amount of content on offer. Monika, Scout Team

Tags

steamFaction Reputation SystemVATS CombatS.P.E.C.I.A.L. BuildsOpen World ExplorationKarma SystemCrafting and Ammo CraftingModdableNon-Linear EndingsEnvironmental StorytellingCompanion System

System Requirements

Minimum

Memory
1 GB RAM - XP / 2 GB RAM - Vista
Graphics
NVIDIA 6800 / ATI X850 256MB
Processor
2.4 Ghz - Intel Pentium 4
System requirements
Windows XP / Vista

Recommended

Memory
2 GB RAM
Graphics
NVIDIA 8800 / ATI 3800 512 MB
Processor
Intel Core 2 Duo
System requirements
Windows XP / Vista

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Game Info

Developer
Bethesda Game Studios
Publisher
Bethesda Softworks
Release Date
Oct 28, 2013

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