Compare Explosionade DX prices across 50+ stores and find the best deal. Developed by Mommy's Best Games. Published by Mommy's Best Games. Released on 9/23/2015. Available on PC. Genres: Action, Indie.

Sixty single-screen arenas, a stolen prototype mech, and more grenade physics than your brain knows what to do with. Pure arcade catharsis for run-and-gun fans who want in and out fast.

My first instinct when I loaded this up was to check whether I was playing something ported from a coin-op cabinet circa 1993, and honestly that instinct is not wrong. Explosionade DX is a single-developer passion project from Nathan Fouts at Mommy's Best Games, and it wears its SNK bloodline openly. The closest touchstone is a cross between Metal Slug's kinetic run-and-gun chaos and the single-screen puzzle logic of Bubble Bobble or Snow Bros., with one genuine mechanical twist that lifts it above simple nostalgia fodder. You pilot GRenaDOS, a prototype mech piloted by Terry Atticus, a soldier left on toilet cleaning duty while the rest of the army storms the alien Horronym fortress. The setup is low-stakes comedy, delivered through character portrait exchanges between the hapless Atticus and the furious Colonel Bouche. You will not care about the story. That is fine, because the game does not need you to. What it needs you to do is clear sixty single-screen arena levels, each one a contained little puzzle of enemy placement, destructible walls, and exits hidden behind powercores. Some rooms fall in under a minute. Others will kill you fast enough to make you actually pause and plan. The mechanical core is tighter than it first appears. GRenaDOS carries a free-aim machine gun for soft targets and recharging MegaNades that stick to surfaces before detonating, blowing apart the concrete walls that block your path. That alone would be serviceable. What makes it interesting is the shield bounce: pop your bubble shield just as you land and the mech launches skyward, letting you chain vertical height that a half-ton machine has no business reaching. The developer admitted in a postmortem that this mechanic was born as a fix for the mech's deliberately heavy movement speed, and it turned into the highlight of the whole kit. Learning to ping-pong off walls while clearing clusters of Horronyms with a bouncing grenade feels genuinely good in a way the screenshots will not communicate. There is also a gold-collection frenzy mechanic: collect ten gold pieces without dying and you trigger a cooldown-free frenzy state, which is a small thing but keeps score-chasing players engaged across the full sixty levels. The honest criticisms are real. Enemy variety is thin. A handful of alien types carry you through the whole campaign, and the bosses, while visually chunky, do not impress. Every level takes place underground, which gives the art a samey gloomy tone even when individual rooms are well constructed. The default control layout is awkward enough that most reviewers remapped it immediately, which is a friction point that should not exist in a budget arcade title. And once you are through the campaign on Normal, the legs are limited unless leaderboard chasing and the Serious difficulty mode genuinely motivate you. Two-player local co-op is present, which adds to the chaos in a good way, but there is no online play for the PC version. What stays with me is the handcraft. The sprite work is clean and purposeful. The soundtrack leans into a punchy rock-arcade vibe that sits under the noise without drowning in it. This is a game that knows exactly how long it should be. At sixty short rooms spread across a couple of sittings, it never outstays its welcome, which is a discipline a lot of bigger games could learn from. Mommy's Best Games built this thing with a clear design philosophy: get you into the action quickly, respect your time, and let the grenades speak for themselves. For a certain kind of player, that is enough. Kai, Scout Team

Explosionade DX
ActionIndie

Explosionade DX

Sep 23, 2015Mommy's Best Games
GamerScout Says

Sixty single-screen arenas, a stolen prototype mech, and more grenade physics than your brain knows what to do with. Pure arcade catharsis for run-and-gun fans who want in and out fast.

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Screenshots & Media

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About Explosionade DX

My first instinct when I loaded this up was to check whether I was playing something ported from a coin-op cabinet circa 1993, and honestly that instinct is not wrong. Explosionade DX is a single-developer passion project from Nathan Fouts at Mommy's Best Games, and it wears its SNK bloodline openly. The closest touchstone is a cross between Metal Slug's kinetic run-and-gun chaos and the single-screen puzzle logic of Bubble Bobble or Snow Bros., with one genuine mechanical twist that lifts it above simple nostalgia fodder. You pilot GRenaDOS, a prototype mech piloted by Terry Atticus, a soldier left on toilet cleaning duty while the rest of the army storms the alien Horronym fortress. The setup is low-stakes comedy, delivered through character portrait exchanges between the hapless Atticus and the furious Colonel Bouche. You will not care about the story. That is fine, because the game does not need you to. What it needs you to do is clear sixty single-screen arena levels, each one a contained little puzzle of enemy placement, destructible walls, and exits hidden behind powercores. Some rooms fall in under a minute. Others will kill you fast enough to make you actually pause and plan. The mechanical core is tighter than it first appears. GRenaDOS carries a free-aim machine gun for soft targets and recharging MegaNades that stick to surfaces before detonating, blowing apart the concrete walls that block your path. That alone would be serviceable. What makes it interesting is the shield bounce: pop your bubble shield just as you land and the mech launches skyward, letting you chain vertical height that a half-ton machine has no business reaching. The developer admitted in a postmortem that this mechanic was born as a fix for the mech's deliberately heavy movement speed, and it turned into the highlight of the whole kit. Learning to ping-pong off walls while clearing clusters of Horronyms with a bouncing grenade feels genuinely good in a way the screenshots will not communicate. There is also a gold-collection frenzy mechanic: collect ten gold pieces without dying and you trigger a cooldown-free frenzy state, which is a small thing but keeps score-chasing players engaged across the full sixty levels. The honest criticisms are real. Enemy variety is thin. A handful of alien types carry you through the whole campaign, and the bosses, while visually chunky, do not impress. Every level takes place underground, which gives the art a samey gloomy tone even when individual rooms are well constructed. The default control layout is awkward enough that most reviewers remapped it immediately, which is a friction point that should not exist in a budget arcade title. And once you are through the campaign on Normal, the legs are limited unless leaderboard chasing and the Serious difficulty mode genuinely motivate you. Two-player local co-op is present, which adds to the chaos in a good way, but there is no online play for the PC version. What stays with me is the handcraft. The sprite work is clean and purposeful. The soundtrack leans into a punchy rock-arcade vibe that sits under the noise without drowning in it. This is a game that knows exactly how long it should be. At sixty short rooms spread across a couple of sittings, it never outstays its welcome, which is a discipline a lot of bigger games could learn from. Mommy's Best Games built this thing with a clear design philosophy: get you into the action quickly, respect your time, and let the grenades speak for themselves. For a certain kind of player, that is enough. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Single-Screen ArenaMech ShooterShield BounceScore AttackDestructible EnvironmentsArcade Run-and-GunFrenzy MechanicDifficulty Scaling

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
XP, Vista, 7
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
128 MB Card, supports Shader Model 2.0
Processor
Intel Core™ Duo or faster
Sound Card
DirectX 9.0c Compatible sound card
Additional Notes
Microsoft Xbox 360 Controller is the best way to play.

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Game Info

Developer
Mommy's Best Games
Publisher
Mommy's Best Games
Release Date
Sep 23, 2015

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What platforms is Explosionade DX available on?

Explosionade DX is available on PC.

When was Explosionade DX released?

Explosionade DX was released on 23 September 2015.

Who developed Explosionade DX?

Explosionade DX was developed by Mommy's Best Games.