Compare Evoland prices across trusted key stores and find the best deal. Developed by Shiro Games. Published by Shiro Games. Released on 4/4/2013. Available on PC. Genres: Adventure, Indie, RPG. Metacritic score: 61/100.

A clever love letter to RPG history that burns brightest in its first hour, then quietly runs out of things to say. Worth it for genre veterans; newcomers may find the gimmick outruns the game.

I have a soft spot for games that are self-aware about the medium, so Evoland hooked me fast. The concept is genuinely inspired: every treasure chest you open unlocks something that real RPGs had to earn over decades, from the ability to move left, to color graphics, to a full overworld map with random encounters. Watching a monochromatic tile grid bloom into 16-bit sprite work in real time is a small joy that never fully gets old. It started life as a Ludum Dare competition entry, and that origin shows in the best and worst ways. The gameplay itself borrows liberally from the classics it celebrates. Combat shifts between a top-down action style clearly modeled on A Link to the Past, complete with sword swings and the occasional puzzle lock, and a turn-based Active Time Battle system that echoes early Final Fantasy. There is also a card mini-game tucked inside, functionally close to Triple Triad from Final Fantasy VIII, where you place cards on a 3x3 grid and compare values on shared edges to flip your opponent's cards. None of these systems run very deep. The turn-based battles ask almost nothing of you strategically, and the action combat offers a similarly thin arsenal. The story, a loose parody of Final Fantasy VII with a pink-clad healer companion and a brooding antagonist, moves too fast to land any real emotional weight. The core problem is pacing. The evolutionary unlocks front-load the experience so heavily that by the time you reach anything resembling 3D-era gameplay, the rate of surprises has dropped to almost nothing. What felt like a clever trick at the thirty-minute mark starts feeling like a framework waiting for a fuller game to fill it. Critics landed around a 61 on Metacritic for exactly this reason, while Steam players have been kinder, sitting at 83% positive, and I think both camps are right in their own way. The novelty is real. The depth is not. Who should pick this up? Anyone who grew up with a SNES or original PlayStation and still has muscle memory for random encounter jingles will feel a genuine warmth here. The musical transitions between eras are handled with care, shifting from 8-bit bleeps to 16-bit chiptunes as the world upgrades around you. If you have zero history with the games being referenced, a meaningful chunk of the appeal dissolves. The whole run clocks in at roughly five to six hours, which is either refreshingly tight or frustratingly brief depending on what you paid. There is replay value for achievement hunters, with 30 collectable bonus stars scattered across the world, though no mechanic rewards a second full run in any meaningful way. Evoland works best understood as a playable museum exhibit rather than a complete RPG. It is smart enough to make you wish it were deeper, which is both its greatest compliment and its sharpest limitation. Monika, Scout Team

Evoland

Evoland

Apr 4, 2013Shiro Games
GamerScout Says

A clever love letter to RPG history that burns brightest in its first hour, then quietly runs out of things to say. Worth it for genre veterans; newcomers may find the gimmick outruns the game.

PC
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GamerScout Verdict

Best for RPG veterans who want a two-evening nostalgia trip, not a deep mechanical challenge.

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Screenshots & Media

About Evoland

I have a soft spot for games that are self-aware about the medium, so Evoland hooked me fast. The concept is genuinely inspired: every treasure chest you open unlocks something that real RPGs had to earn over decades, from the ability to move left, to color graphics, to a full overworld map with random encounters. Watching a monochromatic tile grid bloom into 16-bit sprite work in real time is a small joy that never fully gets old. It started life as a Ludum Dare competition entry, and that origin shows in the best and worst ways. The gameplay itself borrows liberally from the classics it celebrates. Combat shifts between a top-down action style clearly modeled on A Link to the Past, complete with sword swings and the occasional puzzle lock, and a turn-based Active Time Battle system that echoes early Final Fantasy. There is also a card mini-game tucked inside, functionally close to Triple Triad from Final Fantasy VIII, where you place cards on a 3x3 grid and compare values on shared edges to flip your opponent's cards. None of these systems run very deep. The turn-based battles ask almost nothing of you strategically, and the action combat offers a similarly thin arsenal. The story, a loose parody of Final Fantasy VII with a pink-clad healer companion and a brooding antagonist, moves too fast to land any real emotional weight. The core problem is pacing. The evolutionary unlocks front-load the experience so heavily that by the time you reach anything resembling 3D-era gameplay, the rate of surprises has dropped to almost nothing. What felt like a clever trick at the thirty-minute mark starts feeling like a framework waiting for a fuller game to fill it. Critics landed around a 61 on Metacritic for exactly this reason, while Steam players have been kinder, sitting at 83% positive, and I think both camps are right in their own way. The novelty is real. The depth is not. Who should pick this up? Anyone who grew up with a SNES or original PlayStation and still has muscle memory for random encounter jingles will feel a genuine warmth here. The musical transitions between eras are handled with care, shifting from 8-bit bleeps to 16-bit chiptunes as the world upgrades around you. If you have zero history with the games being referenced, a meaningful chunk of the appeal dissolves. The whole run clocks in at roughly five to six hours, which is either refreshingly tight or frustratingly brief depending on what you paid. There is replay value for achievement hunters, with 30 collectable bonus stars scattered across the world, though no mechanic rewards a second full run in any meaningful way. Evoland works best understood as a playable museum exhibit rather than a complete RPG. It is smart enough to make you wish it were deeper, which is both its greatest compliment and its sharpest limitation.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedGenre-ParodyRetro-EvolutionCard Mini-GameShort RuntimeActive Time BattleTop-Down ActionNostalgia-DrivenLudum Dare Origin

System Requirements

Minimum

Processor
1.7 GHz single-core
Memory
1 GB RAM
Graphics
Directx 9.0c compatible video card DirectX®:9.0c Hard Drive:100 MB HD space

Recommended

Processor
2.5 GHz dual-core
Memory
2 GB RAM
Graphics
Directx 9.0c compatible video card DirectX®:9.0c Hard Drive:100 MB HD space

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Reviews & Ratings

Metacritic
61
Steam
83%(5,967)

Game Info

Developer
Shiro Games
Publisher
Shiro Games
Release Date
Apr 4, 2013

Features

Single-playerSteam AchievementsFull controller supportFamily Sharing

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Frequently asked questions about Evoland

How much does Evoland cost?

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What platforms is Evoland available on?

Evoland is available on PC.

When was Evoland released?

Evoland was released on 4 April 2013.

Who developed Evoland?

Evoland was developed by Shiro Games.

Is Evoland worth buying?

Evoland holds a Metacritic score of 61/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.