Compare EvilVEvil prices across trusted key stores and find the best deal. Developed by Toadman Interactive. Published by Toadman Interactive. Released on 7/16/2024. Available on PC. Genres: Action, Adventure.

Vampires with guns in a cyberpunk 2099, zero pretension, and twelve bite-sized co-op missions that go down fast. Grab two friends or go solo, just don't expect the story to hold your hand.

My first reaction when dropping into EvilVEvil was that Toadman Interactive had decided to stop making Soulslike games and just go full chaos-shooter, and honestly, that instinct paid off more than the middling critic scores suggest. This is a first-person co-op shooter set in 2099 where you pick one of three vampire Daywalkers, the agile assassin Victoria, the arcanist Mashaka, and the brawler Leon, then sprint through wave after wave of cultists and undead across eleven missions. The whole thing is designed to be switched off in your brain the second you hit Play. What the game does genuinely well is movement and gunplay. Levels are built around verticality, and aiming down sights while airborne triggers a brief slow-motion window that feels genuinely satisfying once you get the timing down. Each character handles differently: Victoria dashes and sends shadow copies slicing through clusters of enemies, Mashaka teleports and lobs fireballs, Leon slams the ground as both an offensive tool and a panic button when things get too crowded. On top of the class abilities, there is a dual-weapon-type system where normal bullets handle most threats but UV-charged rounds are needed for shielded and undead enemies, which forces a small layer of target priority into the frenetic pace. The feeding mechanic, biting a living cult member to restore health, is thematically right and works as a risk-reward loop, though it is the only health-recovery option in the game, which can feel punishing on higher difficulties when human enemies thin out. The cracks show up fast once you look past the combat. Progression is character-locked, meaning your unlocked weapons and mods are tied to whichever vampire you picked, so swapping characters with friends costs you most of your toolkit. The score-point system in co-op is reportedly inconsistent, sometimes handing points to the wrong player after objective completions, which creates accidental XP gaps that feel arbitrary. Objectives themselves are standard fare: hit this switch, stand in this circle, survive this wave. There is technically a story about a cult trying to summon a world-ending entity, but it is delivered through a small dialogue box while you are busy mowing things down, and there is even an in-game toggle to disable it entirely, which tells you everything about how seriously the devs themselves took the narrative. Eleven missions complete in a few hours with no proper end-boss fight, and the content scope is noticeably lean for a game pitching itself as a live-service title with seasonal chapters. Controller support is rough on PC, with no aim-assist and input lag tied to the default Vsync setting. Turn Vsync off and it improves, but that should not be on the player to discover. Graphics are stylized and dark enough to fit the vampire aesthetic without being technically impressive, and optimization on mid-range PCs is actually solid, which is one fewer problem than most small-studio shooters at launch. The techno soundtrack is a good fit, even if it retreats behind gunfire during the louder firefights. Who is this for? If you have two friends willing to commit a couple of evenings to something loud, fast, and unambitious, EvilVEvil delivers exactly that. Solo play is functional but thinner, the lack of build depth will frustrate anyone looking for Warframe-style theorycrafting, and the lean content count is a real question mark for long-term value. Treat it as a palate cleanser between bigger titles and it lands fine. Expect it to carry a season of regular sessions and it will probably disappoint. Alex, Scout Team

EvilVEvil

EvilVEvil

Jul 16, 2024Toadman Interactive
GamerScout Says

Vampires with guns in a cyberpunk 2099, zero pretension, and twelve bite-sized co-op missions that go down fast. Grab two friends or go solo, just don't expect the story to hold your hand.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for co-op FPS fans wanting a short, loud vampire romp with friends - solo players and lore-seekers should look elsewhere.

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Screenshots & Media

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About EvilVEvil

My first reaction when dropping into EvilVEvil was that Toadman Interactive had decided to stop making Soulslike games and just go full chaos-shooter, and honestly, that instinct paid off more than the middling critic scores suggest. This is a first-person co-op shooter set in 2099 where you pick one of three vampire Daywalkers, the agile assassin Victoria, the arcanist Mashaka, and the brawler Leon, then sprint through wave after wave of cultists and undead across eleven missions. The whole thing is designed to be switched off in your brain the second you hit Play. What the game does genuinely well is movement and gunplay. Levels are built around verticality, and aiming down sights while airborne triggers a brief slow-motion window that feels genuinely satisfying once you get the timing down. Each character handles differently: Victoria dashes and sends shadow copies slicing through clusters of enemies, Mashaka teleports and lobs fireballs, Leon slams the ground as both an offensive tool and a panic button when things get too crowded. On top of the class abilities, there is a dual-weapon-type system where normal bullets handle most threats but UV-charged rounds are needed for shielded and undead enemies, which forces a small layer of target priority into the frenetic pace. The feeding mechanic, biting a living cult member to restore health, is thematically right and works as a risk-reward loop, though it is the only health-recovery option in the game, which can feel punishing on higher difficulties when human enemies thin out. The cracks show up fast once you look past the combat. Progression is character-locked, meaning your unlocked weapons and mods are tied to whichever vampire you picked, so swapping characters with friends costs you most of your toolkit. The score-point system in co-op is reportedly inconsistent, sometimes handing points to the wrong player after objective completions, which creates accidental XP gaps that feel arbitrary. Objectives themselves are standard fare: hit this switch, stand in this circle, survive this wave. There is technically a story about a cult trying to summon a world-ending entity, but it is delivered through a small dialogue box while you are busy mowing things down, and there is even an in-game toggle to disable it entirely, which tells you everything about how seriously the devs themselves took the narrative. Eleven missions complete in a few hours with no proper end-boss fight, and the content scope is noticeably lean for a game pitching itself as a live-service title with seasonal chapters. Controller support is rough on PC, with no aim-assist and input lag tied to the default Vsync setting. Turn Vsync off and it improves, but that should not be on the player to discover. Graphics are stylized and dark enough to fit the vampire aesthetic without being technically impressive, and optimization on mid-range PCs is actually solid, which is one fewer problem than most small-studio shooters at launch. The techno soundtrack is a good fit, even if it retreats behind gunfire during the louder firefights. Who is this for? If you have two friends willing to commit a couple of evenings to something loud, fast, and unambitious, EvilVEvil delivers exactly that. Solo play is functional but thinner, the lack of build depth will frustrate anyone looking for Warframe-style theorycrafting, and the lean content count is a real question mark for long-term value. Treat it as a palate cleanser between bigger titles and it lands fine. Expect it to carry a season of regular sessions and it will probably disappoint.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-matchenriched-from-kinguinCo-op FPSVampire ThemeClass-Based ShooterMission-BasedBite-Sized SessionsWeapon ModdingCyberpunk SettingSupernatural AbilitiesLight RPG Progression

System Requirements

Minimum

OS
Windows 10 (64 bit) / Windows 11 (64 bit)
Processor
Intel i5-6600 (3.30GHz) OR AMD Ryzen 2400G (3.6 GHz)
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970 OR AMD Rad…

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Game Info

Developer
Toadman Interactive
Publisher
Toadman Interactive
Release Date
Jul 16, 2024

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How much does EvilVEvil cost?

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What platforms is EvilVEvil available on?

EvilVEvil is available on PC.

When was EvilVEvil released?

EvilVEvil was released on 16 July 2024.

Who developed EvilVEvil?

EvilVEvil was developed by Toadman Interactive.