Compare Bloodsports.TV prices across 50+ stores and find the best deal. Developed by Toadman Interactive. Published by Fatshark. Released on 3/30/2015. Available on PC. Genres: Action, Adventure, Casual, Indie, Sports, Strategy. Metacritic score: 69/100.

Warcraft 3 hero defense nostalgia hits hard here, but only if you bring friends. Solo sessions dry up fast; a full five-player squad is where this arena brawler actually clicks.

My first instinct when loading Bloodsports.TV was to treat it like a MOBA and start optimizing a lane rotation. That instinct is wrong, and the game is better for it. This is a purely cooperative, top-down wave-defense brawler set in the post-apocalyptic Krater universe, and the absence of any PvP pressure is a genuine design choice, not a limitation. You pick one of eight gladiators spread across four roles, specifically the Bruiser (tank), Slayer (short-range DPS), Regulator (crowd control via ranged projectiles and stuns), and Medikus (healer), then hold a Missile Silo against ten escalating waves of increasingly hostile villagers, rocket-launching lunatics, and specialist counter-units like the Stonecutter, who targets your Bruiser directly. Boss waves land at rounds four, seven, and ten. Between waves you get a brief window to hit the arena shop, spend on gear from a pool of over 90 items, and level up your gladiator's abilities in-session. The item called the Ultra Bludgeonizer, which converts any character's auto-attack into a stun, is exactly the kind of build-enabling quirk that makes the shop interesting. From a pure decision-architecture standpoint, the game is lighter than it looks on paper. The four-class team composition (tank, DPS, CC, healer) is the skeleton of a good comp, but the ceiling on tactical variance is low. By the third run on any given arena, enemy spawn patterns are fully memorized and you shift from reactive play into executing a known script. The Path to Glory challenge system adds some cross-session texture, offering class-specific milestones like absorbing a set amount of damage or reviving teammates a certain number of times, and the Grandmaster challenge, which requires completing all four class trees, grants a permanent cross-class passive bonus that genuinely rewards players who invest time across all roles. The Endless Mode and the APOCALYMPICS difficulty tier exist for crews that want a real stress test, but the skill expression floor stays modest by design. The six arenas each have a distinct footprint and require slightly different positioning habits, though the cell-shaded Borderlands-adjacent art style does most of the heavy lifting in making the maps feel varied. Difficulty scales dynamically with player count, which means a duo session is technically playable and not a misery, but the sweet spot is clearly a full five-player lobby. Critics at launch were uniform on this point: solo play becomes repetitive quickly, and the game's social energy is its actual engine. The announcer's post-apocalyptic commentary and the synth soundtrack loop in a way that reviewers consistently flagged as grating over long sessions, which is a real caveat for anyone planning extended solo grinding. Here is the honest positioning for 2025. The player base is thin. Finding a pickup lobby is not guaranteed, and the game has no mod ecosystem to speak of, which matters to someone like me who grades longevity partly on community-generated content. If you can assemble a reliable group of two to four friends, the short round structure makes it an ideal filler between longer sessions. The tutorial offers beginner, advanced, and pro tracks, so onboarding a MOBA-averse friend is feasible. The content ceiling is real, the long-term hook is limited, and the AI variety runs dry on repeated playthroughs. Call it a good weekend game, not a game-of-the-year contender. Diego, Scout Team

Bloodsports.TV
ActionAdventureCasualIndieSportsStrategy

Bloodsports.TV

Mar 30, 2015Toadman InteractiveFatshark
GamerScout Says

Warcraft 3 hero defense nostalgia hits hard here, but only if you bring friends. Solo sessions dry up fast; a full five-player squad is where this arena brawler actually clicks.

PC
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Screenshots & Media

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About Bloodsports.TV

My first instinct when loading Bloodsports.TV was to treat it like a MOBA and start optimizing a lane rotation. That instinct is wrong, and the game is better for it. This is a purely cooperative, top-down wave-defense brawler set in the post-apocalyptic Krater universe, and the absence of any PvP pressure is a genuine design choice, not a limitation. You pick one of eight gladiators spread across four roles, specifically the Bruiser (tank), Slayer (short-range DPS), Regulator (crowd control via ranged projectiles and stuns), and Medikus (healer), then hold a Missile Silo against ten escalating waves of increasingly hostile villagers, rocket-launching lunatics, and specialist counter-units like the Stonecutter, who targets your Bruiser directly. Boss waves land at rounds four, seven, and ten. Between waves you get a brief window to hit the arena shop, spend on gear from a pool of over 90 items, and level up your gladiator's abilities in-session. The item called the Ultra Bludgeonizer, which converts any character's auto-attack into a stun, is exactly the kind of build-enabling quirk that makes the shop interesting. From a pure decision-architecture standpoint, the game is lighter than it looks on paper. The four-class team composition (tank, DPS, CC, healer) is the skeleton of a good comp, but the ceiling on tactical variance is low. By the third run on any given arena, enemy spawn patterns are fully memorized and you shift from reactive play into executing a known script. The Path to Glory challenge system adds some cross-session texture, offering class-specific milestones like absorbing a set amount of damage or reviving teammates a certain number of times, and the Grandmaster challenge, which requires completing all four class trees, grants a permanent cross-class passive bonus that genuinely rewards players who invest time across all roles. The Endless Mode and the APOCALYMPICS difficulty tier exist for crews that want a real stress test, but the skill expression floor stays modest by design. The six arenas each have a distinct footprint and require slightly different positioning habits, though the cell-shaded Borderlands-adjacent art style does most of the heavy lifting in making the maps feel varied. Difficulty scales dynamically with player count, which means a duo session is technically playable and not a misery, but the sweet spot is clearly a full five-player lobby. Critics at launch were uniform on this point: solo play becomes repetitive quickly, and the game's social energy is its actual engine. The announcer's post-apocalyptic commentary and the synth soundtrack loop in a way that reviewers consistently flagged as grating over long sessions, which is a real caveat for anyone planning extended solo grinding. Here is the honest positioning for 2025. The player base is thin. Finding a pickup lobby is not guaranteed, and the game has no mod ecosystem to speak of, which matters to someone like me who grades longevity partly on community-generated content. If you can assemble a reliable group of two to four friends, the short round structure makes it an ideal filler between longer sessions. The tutorial offers beginner, advanced, and pro tracks, so onboarding a MOBA-averse friend is feasible. The content ceiling is real, the long-term hook is limited, and the AI variety runs dry on repeated playthroughs. Call it a good weekend game, not a game-of-the-year contender. Diego, Scout Team

Tags

singleplayermultiplayercoopachievementstrading-cardscloud-savestier:sub-5Hero DefenseWave Defense4-Class RosterBoss WavesPvE OnlyItem Shop BuildsPath to GloryPost-Apocalyptic SettingKrater Universe

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows Vista*, Windows 7, Windows 8
Memory
2 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Radeon HD 5450 (1 GB) or GeForce GT 430 (1 GB)
Processor
Intel Core 2 Duo E4600 or AMD Athlon 64 X2 4800+
Additional Notes
Windows Vista x86 SP2 with DirectX 10 Update Installed

Recommended

OS
Windows 7 or higher
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Radeon HD 6950 (1GB) or Geforce GTX560 (1GB)+
Processor
Intel Core i5 650 or AMD Phenom II X4 830+

Community Discussion

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Reviews & Ratings

Metacritic
69

Game Info

Developer
Toadman Interactive
Publisher
Fatshark
Release Date
Mar 30, 2015

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Price History

2026-06-100.72(lowest)

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Frequently asked questions about Bloodsports.TV

How much does Bloodsports.TV cost?

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What platforms is Bloodsports.TV available on?

Bloodsports.TV is available on PC.

When was Bloodsports.TV released?

Bloodsports.TV was released on 30 March 2015.

Who developed Bloodsports.TV?

Bloodsports.TV was developed by Toadman Interactive and published by Fatshark.

Is Bloodsports.TV worth buying?

Bloodsports.TV holds a Metacritic score of 69/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.