Compare Everspace prices across trusted key stores and find the best deal. Developed by ROCKFISH Games. Published by Rocket Bear Games. Released on 5/25/2017. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 79/100.

A roguelite space shooter with gorgeous sector visuals and tight dogfighting, punishing but hard to put down once it clicks.

Everspace is a single-player roguelite set entirely in the cockpit of a space fighter, asking you to push through procedurally generated sectors, scavenge resources, and survive increasingly hostile encounters until you inevitably don't. Each run ends in death and sends you back to the beginning, but persistent credits fund upgrades between runs that slowly tilt the odds in your favor. It sits comfortably between an arcade shooter and a light crafting game, and it never pretends to be a deep space sim. If you want Newtonian flight physics and landing rights, look elsewhere. If you want satisfying, readable dogfights wrapped in some of the most visually striking space environments an indie team has assembled, this is worth your attention. The flying feels genuinely good. Boosting through an asteroid field while a corvette unloads missiles at you, then cutting thrust to let a wingman drift past before you re-engage, has a rhythm that ROCKFISH clearly spent time tuning. Weapons span energy cannons, rockets, and rail guns, and ship classes carry distinct handling profiles. The Colonial Scout plays nothing like the Colonial Gunship, and swapping mid-campaign changes how you approach every encounter. Crafting is light but present: scavenged materials let you assemble consumables and ship components on the fly, so resource management runs quietly underneath the action without overwhelming it. Where Everspace earns its Mixed Steam rating is progression pacing. Early runs feel thin. The upgrade tree opens slowly, enemy variety takes a while to show itself, and the story parceled out through voice logs is more mood-setter than actual narrative driver. Players who bounce off roguelites quickly, or who expect a story with real weight, will hit a wall around hours two to four and not find a reason to climb it. The writing is functional but never memorable. The lore exists mainly to justify the next sector's colour palette. That colour palette, though. The art direction earns its praise on every screen. Nebulas cast coloured light across ship hulls. Dying stars backlight debris fields. The sound design keeps pace: engine hum, weapons discharge, and the ambient score all sit in a register that makes long runs feel contemplative rather than noisy. For a six-to-eight hour average playthrough before credits roll, the sensory craft holds up. This is the kind of game where someone will screenshot a random sector and post it, not because marketing told them to, but because it actually looked like that. Everspace knows what it is and largely respects that boundary. It is not trying to be Elite Dangerous or a campaign-driven shooter. It is a mid-size roguelite with excellent moment-to-moment flight, a visual identity that punches above its budget, and a progression loop that rewards patience more than reflexes. The narrative layer is thin enough to disappoint players drawn in by the story angle of the description, and the early grind is a genuine filter. But if you are a fan of the genre and you find a version priced to match its age, the run count climbs without you noticing. Kai, Scout Team

Everspace

Everspace

May 25, 2017ROCKFISH GamesRocket Bear Games
GamerScout Says

A roguelite space shooter with gorgeous sector visuals and tight dogfighting, punishing but hard to put down once it clicks.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.07

GamerScout Verdict

Best for roguelite fans who prioritize atmosphere and fluid dogfighting over deep narrative or complex sim mechanics.

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Price History

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€1.079 Jun 2026
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About Everspace

Everspace is a single-player roguelite set entirely in the cockpit of a space fighter, asking you to push through procedurally generated sectors, scavenge resources, and survive increasingly hostile encounters until you inevitably don't. Each run ends in death and sends you back to the beginning, but persistent credits fund upgrades between runs that slowly tilt the odds in your favor. It sits comfortably between an arcade shooter and a light crafting game, and it never pretends to be a deep space sim. If you want Newtonian flight physics and landing rights, look elsewhere. If you want satisfying, readable dogfights wrapped in some of the most visually striking space environments an indie team has assembled, this is worth your attention. The flying feels genuinely good. Boosting through an asteroid field while a corvette unloads missiles at you, then cutting thrust to let a wingman drift past before you re-engage, has a rhythm that ROCKFISH clearly spent time tuning. Weapons span energy cannons, rockets, and rail guns, and ship classes carry distinct handling profiles. The Colonial Scout plays nothing like the Colonial Gunship, and swapping mid-campaign changes how you approach every encounter. Crafting is light but present: scavenged materials let you assemble consumables and ship components on the fly, so resource management runs quietly underneath the action without overwhelming it. Where Everspace earns its Mixed Steam rating is progression pacing. Early runs feel thin. The upgrade tree opens slowly, enemy variety takes a while to show itself, and the story parceled out through voice logs is more mood-setter than actual narrative driver. Players who bounce off roguelites quickly, or who expect a story with real weight, will hit a wall around hours two to four and not find a reason to climb it. The writing is functional but never memorable. The lore exists mainly to justify the next sector's colour palette. That colour palette, though. The art direction earns its praise on every screen. Nebulas cast coloured light across ship hulls. Dying stars backlight debris fields. The sound design keeps pace: engine hum, weapons discharge, and the ambient score all sit in a register that makes long runs feel contemplative rather than noisy. For a six-to-eight hour average playthrough before credits roll, the sensory craft holds up. This is the kind of game where someone will screenshot a random sector and post it, not because marketing told them to, but because it actually looked like that. Everspace knows what it is and largely respects that boundary. It is not trying to be Elite Dangerous or a campaign-driven shooter. It is a mid-size roguelite with excellent moment-to-moment flight, a visual identity that punches above its budget, and a progression loop that rewards patience more than reflexes. The narrative layer is thin enough to disappoint players drawn in by the story angle of the description, and the early grind is a genuine filter. But if you are a fan of the genre and you find a version priced to match its age, the run count climbs without you noticing.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamRogueliteSpace CombatProcedural GenerationResource ScavengingCockpit ViewAtmospheric SoundtrackPermadeathShip CustomizationPersistent UpgradesProcedural SectorsFirst-Person Shooter

System Requirements

Minimum

any

Recommended

Processor
Intel CPU Core i5
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 770 / AMD Radeon R9 280X
DirectX
Version 11
Storage
12 GB available space Additional N…

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Reviews & Ratings

Metacritic
79
Steam
78%(11,420)

Game Info

Developer
ROCKFISH Games
Publisher
Rocket Bear Games
Release Date
May 25, 2017

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Frequently asked questions about Everspace

How much does Everspace cost?

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What platforms is Everspace available on?

Everspace is available on PC, Xbox.

When was Everspace released?

Everspace was released on 25 May 2017.

Who developed Everspace?

Everspace was developed by ROCKFISH Games and published by Rocket Bear Games.

Is Everspace worth buying?

Everspace holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.