Compare Everspace prices across 50+ stores and find the best deal. Developed by ROCKFISH Games. Published by Rocket Bear Games. Released on 5/25/2017. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 79/100.

A roguelite space shooter with gorgeous sector visuals and tight dogfighting, punishing but hard to put down once it clicks.

Everspace is a single-player roguelite set entirely in the cockpit of a space fighter, asking you to push through procedurally generated sectors, scavenge resources, and survive increasingly hostile encounters until you inevitably don't. Each run ends in death and sends you back to the beginning, but persistent credits fund upgrades between runs that slowly tilt the odds in your favor. It sits comfortably between an arcade shooter and a light crafting game, and it never pretends to be a deep space sim. If you want Newtonian flight physics and landing rights, look elsewhere. If you want satisfying, readable dogfights wrapped in some of the most visually striking space environments an indie team has assembled, this is worth your attention. The flying feels genuinely good. Boosting through an asteroid field while a corvette unloads missiles at you, then cutting thrust to let a wingman drift past before you re-engage, has a rhythm that ROCKFISH clearly spent time tuning. Weapons span energy cannons, rockets, and rail guns, and ship classes carry distinct handling profiles. The Colonial Scout plays nothing like the Colonial Gunship, and swapping mid-campaign changes how you approach every encounter. Crafting is light but present: scavenged materials let you assemble consumables and ship components on the fly, so resource management runs quietly underneath the action without overwhelming it. Where Everspace earns its Mixed Steam rating is progression pacing. Early runs feel thin. The upgrade tree opens slowly, enemy variety takes a while to show itself, and the story parceled out through voice logs is more mood-setter than actual narrative driver. Players who bounce off roguelites quickly, or who expect a story with real weight, will hit a wall around hours two to four and not find a reason to climb it. The writing is functional but never memorable. The lore exists mainly to justify the next sector's colour palette. That colour palette, though. The art direction earns its praise on every screen. Nebulas cast coloured light across ship hulls. Dying stars backlight debris fields. The sound design keeps pace: engine hum, weapons discharge, and the ambient score all sit in a register that makes long runs feel contemplative rather than noisy. For a six-to-eight hour average playthrough before credits roll, the sensory craft holds up. This is the kind of game where someone will screenshot a random sector and post it, not because marketing told them to, but because it actually looked like that. Everspace knows what it is and largely respects that boundary. It is not trying to be Elite Dangerous or a campaign-driven shooter. It is a mid-size roguelite with excellent moment-to-moment flight, a visual identity that punches above its budget, and a progression loop that rewards patience more than reflexes. The narrative layer is thin enough to disappoint players drawn in by the story angle of the description, and the early grind is a genuine filter. But if you are a fan of the genre and you find a version priced to match its age, the run count climbs without you noticing. Kai, Scout Team

Everspace
ActionIndie

Everspace

May 25, 2017ROCKFISH GamesRocket Bear Games
GamerScout Says

A roguelite space shooter with gorgeous sector visuals and tight dogfighting, punishing but hard to put down once it clicks.

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About Everspace

Everspace is a single-player roguelite set entirely in the cockpit of a space fighter, asking you to push through procedurally generated sectors, scavenge resources, and survive increasingly hostile encounters until you inevitably don't. Each run ends in death and sends you back to the beginning, but persistent credits fund upgrades between runs that slowly tilt the odds in your favor. It sits comfortably between an arcade shooter and a light crafting game, and it never pretends to be a deep space sim. If you want Newtonian flight physics and landing rights, look elsewhere. If you want satisfying, readable dogfights wrapped in some of the most visually striking space environments an indie team has assembled, this is worth your attention. The flying feels genuinely good. Boosting through an asteroid field while a corvette unloads missiles at you, then cutting thrust to let a wingman drift past before you re-engage, has a rhythm that ROCKFISH clearly spent time tuning. Weapons span energy cannons, rockets, and rail guns, and ship classes carry distinct handling profiles. The Colonial Scout plays nothing like the Colonial Gunship, and swapping mid-campaign changes how you approach every encounter. Crafting is light but present: scavenged materials let you assemble consumables and ship components on the fly, so resource management runs quietly underneath the action without overwhelming it. Where Everspace earns its Mixed Steam rating is progression pacing. Early runs feel thin. The upgrade tree opens slowly, enemy variety takes a while to show itself, and the story parceled out through voice logs is more mood-setter than actual narrative driver. Players who bounce off roguelites quickly, or who expect a story with real weight, will hit a wall around hours two to four and not find a reason to climb it. The writing is functional but never memorable. The lore exists mainly to justify the next sector's colour palette. That colour palette, though. The art direction earns its praise on every screen. Nebulas cast coloured light across ship hulls. Dying stars backlight debris fields. The sound design keeps pace: engine hum, weapons discharge, and the ambient score all sit in a register that makes long runs feel contemplative rather than noisy. For a six-to-eight hour average playthrough before credits roll, the sensory craft holds up. This is the kind of game where someone will screenshot a random sector and post it, not because marketing told them to, but because it actually looked like that. Everspace knows what it is and largely respects that boundary. It is not trying to be Elite Dangerous or a campaign-driven shooter. It is a mid-size roguelite with excellent moment-to-moment flight, a visual identity that punches above its budget, and a progression loop that rewards patience more than reflexes. The narrative layer is thin enough to disappoint players drawn in by the story angle of the description, and the early grind is a genuine filter. But if you are a fan of the genre and you find a version priced to match its age, the run count climbs without you noticing. Kai, Scout Team

Tags

steamRogueliteSpace CombatProcedural GenerationResource ScavengingCockpit ViewAtmospheric SoundtrackPermadeathShip CustomizationPersistent UpgradesProcedural SectorsFirst-Person Shooter

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Reviews & Ratings

Metacritic
79
Steam
78%(11,420)

Game Info

Developer
ROCKFISH Games
Publisher
Rocket Bear Games
Release Date
May 25, 2017

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