Compare Escape This prices across trusted key stores and find the best deal. Developed by Four Winged Studio. Published by Conglomerate 5. Released on 5/4/2016. Available on PC, Mac. Genres: Action, Casual, Indie, Strategy.

A precision 3D obstacle course with randomly generated layouts and a level editor - brutally simple on the surface, divisive in practice, sitting at a "Mixed" review score for a reason.

I went into Escape This expecting a tight, focused precision platformer in the vein of classic obstacle-course games, and what I got was something considerably rougher around the edges. The core loop is stripped to the bone: navigate a 3D stage without touching the red blocks, clear it, move on to the next one drawn at random. No story, no classes, no build decisions - just you, your reflexes, and a relentless field of collision geometry waiting to reset your run. For players who love that pure mechanical kernel, there is something oddly meditative about it, at least in short sessions. The randomised level selection is both the game's main hook and its primary liability. On one hand, it means no two sessions feel identical, and the replayability ceiling is theoretically high for a title this small. On the other hand, procedurally assembled obstacle layouts can produce stages that feel genuinely fair alongside others that feel arbitrary and cheap, and without a difficulty curve you can trust, momentum disappears fast. The community review split, sitting in "Mixed" territory at roughly 58-59 percent positive across around 137 user reviews on Steam, reflects exactly that tension: some players find the randomness energising, others find it frustrating in a way that does not feel earned. The level editor is the real wildcard here. The ability to build, edit, and share your own maps gives Escape This a community dimension that the base content alone cannot sustain. Player-created stages can theoretically deliver a much tighter experience than the random pool, and for the small audience willing to dig into that toolset, longevity opens up noticeably. The broader community around this title is thin, though, so the quality and volume of shared content is limited compared to games with a healthier player base backing the workshop. From a systems perspective, Escape This is a micro-game, not a deep strategy product. There are no upgrade paths, no meta-progression loops, and no decision trees to speak of. The closest thing to strategy is reading the geometry ahead of you and choosing a movement line, which is honest but does not leave much to analyse between runs. Achievement hunters will find a short checklist here, and trading card collectors get their cut too, but neither of those additions deepens the gameplay. Worth flagging for PC players: Steam dropped support for 32-bit applications from February 2024 onward, and Escape This is an older 2016 title built in that era. Compatibility on modern setups should be verified before purchase, particularly if you are on a freshly updated Windows installation. Mac users on older OS versions face similar caveats. The game is what it is - a weekend curiosity at a budget tier price point, with a narrow target audience and a community that was never large to begin with. Diego, Scout Team

Escape This

Escape This

May 4, 2016Four Winged StudioConglomerate 5
GamerScout Says

A precision 3D obstacle course with randomly generated layouts and a level editor - brutally simple on the surface, divisive in practice, sitting at a "Mixed" review score for a reason.

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Historical low: €0.41

GamerScout Verdict

Best for precision platformer completionists and level-editor tinkerers willing to overlook rough random stage quality.

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About Escape This

I went into Escape This expecting a tight, focused precision platformer in the vein of classic obstacle-course games, and what I got was something considerably rougher around the edges. The core loop is stripped to the bone: navigate a 3D stage without touching the red blocks, clear it, move on to the next one drawn at random. No story, no classes, no build decisions - just you, your reflexes, and a relentless field of collision geometry waiting to reset your run. For players who love that pure mechanical kernel, there is something oddly meditative about it, at least in short sessions. The randomised level selection is both the game's main hook and its primary liability. On one hand, it means no two sessions feel identical, and the replayability ceiling is theoretically high for a title this small. On the other hand, procedurally assembled obstacle layouts can produce stages that feel genuinely fair alongside others that feel arbitrary and cheap, and without a difficulty curve you can trust, momentum disappears fast. The community review split, sitting in "Mixed" territory at roughly 58-59 percent positive across around 137 user reviews on Steam, reflects exactly that tension: some players find the randomness energising, others find it frustrating in a way that does not feel earned. The level editor is the real wildcard here. The ability to build, edit, and share your own maps gives Escape This a community dimension that the base content alone cannot sustain. Player-created stages can theoretically deliver a much tighter experience than the random pool, and for the small audience willing to dig into that toolset, longevity opens up noticeably. The broader community around this title is thin, though, so the quality and volume of shared content is limited compared to games with a healthier player base backing the workshop. From a systems perspective, Escape This is a micro-game, not a deep strategy product. There are no upgrade paths, no meta-progression loops, and no decision trees to speak of. The closest thing to strategy is reading the geometry ahead of you and choosing a movement line, which is honest but does not leave much to analyse between runs. Achievement hunters will find a short checklist here, and trading card collectors get their cut too, but neither of those additions deepens the gameplay. Worth flagging for PC players: Steam dropped support for 32-bit applications from February 2024 onward, and Escape This is an older 2016 title built in that era. Compatibility on modern setups should be verified before purchase, particularly if you are on a freshly updated Windows installation. Mac users on older OS versions face similar caveats. The game is what it is - a weekend curiosity at a budget tier price point, with a narrow target audience and a community that was never large to begin with.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementstrading-cardstier:sub-5Precision PlatformerRandom Level GenerationLevel EditorObstacle CoursePermadeath-AdjacentShort SessionsCommunity MapsReflex-BasedMinimalist Design

System Requirements

Minimum

OS
Windows 7,8,10
Memory
500 MB RAM
DirectX
Version 11
Storage
60 MB available space
Graphics
GTX 750TI
Processor
AMD FX 6300

Recommended

OS
Windows 7,8,10
Memory
700 MB RAM
DirectX
Version 11
Storage
60 MB available space
Graphics
GTX 950
Processor
Intel Core i5 6600K

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Game Info

Developer
Four Winged Studio
Publisher
Conglomerate 5
Release Date
May 4, 2016

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What platforms is Escape This available on?

Escape This is available on PC, Mac.

When was Escape This released?

Escape This was released on 4 May 2016.

Who developed Escape This?

Escape This was developed by Four Winged Studio and published by Conglomerate 5.