Compare Enigmatis: The Ghosts of Maple Creek prices across trusted key stores and find the best deal. Developed by Artifex Mundi. Published by Artifex Mundi. Released on 10/16/2014. Available on PC, Mac, Linux. Genres: Adventure, Casual.

A creepy small-town mystery that gets its atmospheric hooks in early, though genre veterans will bump into repetitive hidden object scenes and a no-fast-travel map before the credits roll.

My first hour in Maple Creek was genuinely absorbing. You step into the shoes of a detective who wakes up after a violent storm with no memory of why she came to town, only a torn journal and the unsettling sound of a church bell tolling in the distance. That opening sets a mood that the game actually sustains for a while, and for a casual point-and-click hidden object adventure it does atmosphere better than most of its budget peers. The core loop mixes hidden object scenes, point-and-click exploration, and a variety of mini-games including jigsaw puzzles, swap-and-match challenges, and a picross-style grid puzzle. The standout mechanic is the Evidence Wall, where you pin collected clues and photographs to build out two overlapping cases. It gives you a tangible detective-work feeling that most games in this genre skip entirely. There are two difficulty modes: Normal, which offers fast-recharging hints, skippable mini-games, and click-forgiveness in hidden object scenes; and Expert, which removes map highlights for active areas, tacks a misclick penalty onto hidden object scenes, and locks out the skip button on puzzles. The gap between the two is meaningful enough that genre newcomers and veterans have genuinely different sessions. That said, the weaknesses are real. The hidden object scenes are numerous and lean cluttered, and the game recycles the same locations multiple times across its 34 HOG puzzles in the main story alone. Without any fast-travel option, the back half of the game turns into a lot of walking the same paths across Maple Creek's twenty-plus areas every time the next objective pops. Voice acting is uneven at best, ranging from passable to unintentionally comic in the supporting cast. The story, though it has some effective moments and is stronger than the genre average, relies on amnesia and small-town supernatural cliches that feel well-worn by the end. A bonus chapter is included that flips back 30 years and follows Detective Hamilton's first encounter with Maple Creek, which actually fills in the mythology nicely and adds a chunk of extra playtime. Total runtime lands somewhere between four and eight hours depending on difficulty and how often you use hints. Who should pick this up: anyone looking for a low-pressure mystery session with enough puzzle variety to stay interesting, and people who want a starting point for the Enigmatis trilogy before stepping into the sequels. Who should skip it: players who find hidden object games tedious to begin with will not be converted here, and the backtracking in the second half is genuinely frustrating without a map you can click to jump between areas. Ghosts of Maple Creek does one thing exceptionally well, and that is mood. The night-time, storm-battered town is painted with enough atmosphere that the rougher edges get easier to tolerate. Alex, Scout Team

Enigmatis: The Ghosts of Maple Creek

Enigmatis: The Ghosts of Maple Creek

Oct 16, 2014Artifex Mundi
GamerScout Says

A creepy small-town mystery that gets its atmospheric hooks in early, though genre veterans will bump into repetitive hidden object scenes and a no-fast-travel map before the credits roll.

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GamerScout Verdict

Best for casual mystery fans who want atmosphere and detective flavor without demanding mechanics or a long time commitment.

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About Enigmatis: The Ghosts of Maple Creek

My first hour in Maple Creek was genuinely absorbing. You step into the shoes of a detective who wakes up after a violent storm with no memory of why she came to town, only a torn journal and the unsettling sound of a church bell tolling in the distance. That opening sets a mood that the game actually sustains for a while, and for a casual point-and-click hidden object adventure it does atmosphere better than most of its budget peers. The core loop mixes hidden object scenes, point-and-click exploration, and a variety of mini-games including jigsaw puzzles, swap-and-match challenges, and a picross-style grid puzzle. The standout mechanic is the Evidence Wall, where you pin collected clues and photographs to build out two overlapping cases. It gives you a tangible detective-work feeling that most games in this genre skip entirely. There are two difficulty modes: Normal, which offers fast-recharging hints, skippable mini-games, and click-forgiveness in hidden object scenes; and Expert, which removes map highlights for active areas, tacks a misclick penalty onto hidden object scenes, and locks out the skip button on puzzles. The gap between the two is meaningful enough that genre newcomers and veterans have genuinely different sessions. That said, the weaknesses are real. The hidden object scenes are numerous and lean cluttered, and the game recycles the same locations multiple times across its 34 HOG puzzles in the main story alone. Without any fast-travel option, the back half of the game turns into a lot of walking the same paths across Maple Creek's twenty-plus areas every time the next objective pops. Voice acting is uneven at best, ranging from passable to unintentionally comic in the supporting cast. The story, though it has some effective moments and is stronger than the genre average, relies on amnesia and small-town supernatural cliches that feel well-worn by the end. A bonus chapter is included that flips back 30 years and follows Detective Hamilton's first encounter with Maple Creek, which actually fills in the mythology nicely and adds a chunk of extra playtime. Total runtime lands somewhere between four and eight hours depending on difficulty and how often you use hints. Who should pick this up: anyone looking for a low-pressure mystery session with enough puzzle variety to stay interesting, and people who want a starting point for the Enigmatis trilogy before stepping into the sequels. Who should skip it: players who find hidden object games tedious to begin with will not be converted here, and the backtracking in the second half is genuinely frustrating without a map you can click to jump between areas. Ghosts of Maple Creek does one thing exceptionally well, and that is mood. The night-time, storm-battered town is painted with enough atmosphere that the rougher edges get easier to tolerate.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Hidden ObjectHOPAMysterySupernaturalEvidence BoardBonus ChapterPoint-and-ClickDetectiveTwo Difficulty Modes

System Requirements

Minimum

OS
Windows XP, Windows Vista, Windows 7, Windows 8
Memory
512 MB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
128 MB VRAM
Processor
1.5 GHz

Recommended

OS
Windows XP, Windows Vista, Windows 7, Windows 8
Memory
1 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
256 MB VRAM
Processor
2 GHz

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Game Info

Developer
Artifex Mundi
Publisher
Artifex Mundi
Release Date
Oct 16, 2014

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What platforms is Enigmatis: The Ghosts of Maple Creek available on?

Enigmatis: The Ghosts of Maple Creek is available on PC, Mac, Linux.

When was Enigmatis: The Ghosts of Maple Creek released?

Enigmatis: The Ghosts of Maple Creek was released on 16 October 2014.

Who developed Enigmatis: The Ghosts of Maple Creek?

Enigmatis: The Ghosts of Maple Creek was developed by Artifex Mundi.