Compare Endzone - A World Apart prices across 50+ stores and find the best deal. Developed by Gentlymad Studios. Published by Assemble Entertainment. Released on 3/18/2021. Available on PC, Xbox. Genres: Indie, Simulation, Strategy. Metacritic score: 72/100.

If Banished and Frostpunk had a child and turned down the drama dial, you'd get this: a methodical post-nuclear city builder that rewards careful supply-chain thinking over gut-punch storytelling.

I've spent enough time with survival city builders to know that the genre lives or dies by the quality of its pressure systems, and Endzone - A World Apart sits in an interesting middle ground. The developers at Gentlymad Studios openly drew from Anno 1800, Banished, and Frostpunk as reference points, and that lineage is visible in almost every design choice. You emerge from underground shelters 150 years after a global nuclear catastrophe and immediately have to juggle food, water, radiation management, and workforce allocation - all before the first sandstorm hits. The loop is familiar if you have any history with the genre, but the layered environmental threats give it enough texture to stay interesting through the opening hours. The resource chain is where the game earns its keep. Basic structures use wood and scrap, but progressing the tech tree eventually requires refining scrap into cloth, metal, plastic, and electronics, then later into concrete, glass, and reinforced metal for advanced buildings. Seasons matter too: droughts and contaminated rain cycles force you to diversify food and water sources rather than leaning on a single farm or well. The Expedition Station is a genuine highlight - sending specialist teams to explore old-world ruins like warehouses and military bases uncovers not just resources but short narrative vignettes that do more atmospheric work than the thin premise deserves. There is also a tech tree that requires you to actively explore ruins to advance, which keeps late-game expansion feeling purposeful rather than automatic. Difficulty settings are genuinely granular, letting you tune environmental hazard frequency, raider aggression, and resource availability to match your tolerance for punishment. Now for the honest assessment. The comparison to Banished is not just a reviewer cliche - it is structurally accurate. The UI layout, the way workers self-route to assigned buildings, and the general pacing of early-to-mid game expansion all feel directly descended from that 2014 title. Endzone adds radiation management, the weather station mechanic for tracking contaminated rain, scenario modes with specific challenge conditions, and a late-game electricity unlock that prompts you to redesign your settlement layout - but it does not substantially deepen the formula. Critics split on this: some found the post-apocalyptic skin adds enough atmosphere and environmental systems to justify the experience, others felt the late-game collapses under micromanagement once the existential threats are neutralized. The raider combat, specifically, is widely cited as underdeveloped and almost vestigial next to the economic depth. No moral dilemmas, no branching decisions, no Frostpunk-style policy pressure - the apocalypse here is genuinely calm once you learn the systems. For newcomers to the genre, the lengthy tutorial is both the game's best feature and its most polarizing. It runs for several hours and walks you through every building type, settler job category, and resource chain with hands-on tasks rather than static tooltips. It is exhaustive in a way that will frustrate experienced builders but genuinely prepares a first-timer to handle a real survival run without flailing. Treat the tutorial as a long campaign opener rather than a chore, and the transition to Survival Mode or the scenario challenges feels earned. There are two DLC packs - Prosperity, which adds luxury resource chains, and Distant Places, which expands exploration options - that round out the content picture if the base game holds you. Diego, Scout Team

Endzone - A World Apart
IndieSimulationStrategy

Endzone - A World Apart

Mar 18, 2021Gentlymad StudiosAssemble Entertainment
GamerScout Says

If Banished and Frostpunk had a child and turned down the drama dial, you'd get this: a methodical post-nuclear city builder that rewards careful supply-chain thinking over gut-punch storytelling.

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About Endzone - A World Apart

I've spent enough time with survival city builders to know that the genre lives or dies by the quality of its pressure systems, and Endzone - A World Apart sits in an interesting middle ground. The developers at Gentlymad Studios openly drew from Anno 1800, Banished, and Frostpunk as reference points, and that lineage is visible in almost every design choice. You emerge from underground shelters 150 years after a global nuclear catastrophe and immediately have to juggle food, water, radiation management, and workforce allocation - all before the first sandstorm hits. The loop is familiar if you have any history with the genre, but the layered environmental threats give it enough texture to stay interesting through the opening hours. The resource chain is where the game earns its keep. Basic structures use wood and scrap, but progressing the tech tree eventually requires refining scrap into cloth, metal, plastic, and electronics, then later into concrete, glass, and reinforced metal for advanced buildings. Seasons matter too: droughts and contaminated rain cycles force you to diversify food and water sources rather than leaning on a single farm or well. The Expedition Station is a genuine highlight - sending specialist teams to explore old-world ruins like warehouses and military bases uncovers not just resources but short narrative vignettes that do more atmospheric work than the thin premise deserves. There is also a tech tree that requires you to actively explore ruins to advance, which keeps late-game expansion feeling purposeful rather than automatic. Difficulty settings are genuinely granular, letting you tune environmental hazard frequency, raider aggression, and resource availability to match your tolerance for punishment. Now for the honest assessment. The comparison to Banished is not just a reviewer cliche - it is structurally accurate. The UI layout, the way workers self-route to assigned buildings, and the general pacing of early-to-mid game expansion all feel directly descended from that 2014 title. Endzone adds radiation management, the weather station mechanic for tracking contaminated rain, scenario modes with specific challenge conditions, and a late-game electricity unlock that prompts you to redesign your settlement layout - but it does not substantially deepen the formula. Critics split on this: some found the post-apocalyptic skin adds enough atmosphere and environmental systems to justify the experience, others felt the late-game collapses under micromanagement once the existential threats are neutralized. The raider combat, specifically, is widely cited as underdeveloped and almost vestigial next to the economic depth. No moral dilemmas, no branching decisions, no Frostpunk-style policy pressure - the apocalypse here is genuinely calm once you learn the systems. For newcomers to the genre, the lengthy tutorial is both the game's best feature and its most polarizing. It runs for several hours and walks you through every building type, settler job category, and resource chain with hands-on tasks rather than static tooltips. It is exhaustive in a way that will frustrate experienced builders but genuinely prepares a first-timer to handle a real survival run without flailing. Treat the tutorial as a long campaign opener rather than a chore, and the transition to Survival Mode or the scenario challenges feels earned. There are two DLC packs - Prosperity, which adds luxury resource chains, and Distant Places, which expands exploration options - that round out the content picture if the base game holds you. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaPost-Apocalyptic City BuilderSupply Chain ManagementSeasonal HazardsExpedition SystemScenario ChallengesRadiation MechanicsTech Tree ProgressionSettler ManagementDifficulty Customization

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 53 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 64-Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
GeForce GTX 760
Processor
I5-2500K, 4-Cores @3.30 GHz or equivalent AMD-Hardware
Additional Notes
Supported: Monitors with 16:10 and wider aspect ratios (NOTE: 5:4 and 4:3 aspect ratios are not supported)

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Reviews & Ratings

Metacritic
72

Game Info

Developer
Gentlymad Studios
Publisher
Assemble Entertainment
Release Date
Mar 18, 2021

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Price History

2026-06-101.43(lowest)

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Endzone - A World Apart is available on PC, Xbox.

When was Endzone - A World Apart released?

Endzone - A World Apart was released on 18 March 2021.

Who developed Endzone - A World Apart?

Endzone - A World Apart was developed by Gentlymad Studios and published by Assemble Entertainment.

Is Endzone - A World Apart worth buying?

Endzone - A World Apart holds a Metacritic score of 72/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.