Compare Elven Legacy: Magic prices across 50+ stores and find the best deal. Developed by 1C:InoCo. Published by Fulqrum Publishing. Released on 12/3/2009. Available on PC. Genres: Strategy.

The final chapter of the Elven Legacy trilogy rewards series veterans with summoned armies, dwarven rune magic, and a new archmage hero, but it will mean nothing if you skipped the first two expansions.

My honest advice before you click anything: check your Steam library for the base game and its two predecessors first, because Elven Legacy: Magic is the third and closing expansion in a tightly sequenced series, and the recommended play order runs Fantasy Wars, Elven Legacy, Ranger, Siege, then Magic. Walk in blind and you will be fighting enemies whose names and grudges mean absolutely nothing to you. Clear the prerequisites and this expansion gives you a well-paced send-off to a hex-grid wargame lineage that holds its Panzer General roots proudly. The core loop that carried the base game is unchanged here, and that is mostly a compliment. Units representing small companies of soldiers move across hex maps one action and one movement per turn, with terrain modifiers shaping every attack calculation underneath. What Magic stacks on top is the real draw: a new archmage protagonist named Brennock whose kit leans hard into summoning, letting you call conjured unit stacks into battle rather than relying entirely on your persistent roster. Combine that with sacred dwarven runes, which function as a secondary spell layer, and the tactical palette is noticeably wider than what Siege or Ranger offered. The fifteen campaign missions plus one bonus scenario are not a huge content haul, but the nonlinear branching between some of them keeps the decision-making alive past the first playthrough. The unit progression system, which asks you to keep squads alive across missions so they accumulate levels and perk choices, is where most of the long-term decision-making lives. Do you push Brennock toward AOE spells that can clear seven-hex clusters, or do you invest in single-target nukes for picking off fortified enemies at unlimited range? Those choices have real consequences by the later missions, and the expansion's difficulty sits firmly in the punishing bracket. The base game was already criticized for a turn-limit rating system that hands out gold, silver, or bronze medals based on completion speed, and Magic keeps that structure intact. Players who tolerate methodical exploration over medal-chasing will find the pressure manageable; speedrunners chasing gold ratings on hard will have a genuinely rough time. On the downside, the absence of voice narration is a noticeable step backward from even the uneven English dubbing in the main game. Dialogue between heroes plays out in silent text exchanges, which kills whatever momentum the story builds between battles. The Steam community reception sits at a mixed 60 percent positive across a thin review pool, and the criticism tends to cluster around the lack of narrative polish rather than the mechanics themselves. Multiplayer servers are functionally empty, so treat this as a single-player-only purchase. For strategy fans who have already put time into the Elven Legacy collection, Magic is a compact and mechanically interesting finale. The summoning and rune systems add genuine depth to a formula that was starting to feel familiar by Siege. For everyone else, this expansion is the wrong entry point into a series that rewards patience with its interconnected lore and carried-over unit investment. Diego, Scout Team

Elven Legacy: Magic
Strategy

Elven Legacy: Magic

Dec 3, 20091C:InoCoFulqrum Publishing
GamerScout Says

The final chapter of the Elven Legacy trilogy rewards series veterans with summoned armies, dwarven rune magic, and a new archmage hero, but it will mean nothing if you skipped the first two expansions.

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About Elven Legacy: Magic

My honest advice before you click anything: check your Steam library for the base game and its two predecessors first, because Elven Legacy: Magic is the third and closing expansion in a tightly sequenced series, and the recommended play order runs Fantasy Wars, Elven Legacy, Ranger, Siege, then Magic. Walk in blind and you will be fighting enemies whose names and grudges mean absolutely nothing to you. Clear the prerequisites and this expansion gives you a well-paced send-off to a hex-grid wargame lineage that holds its Panzer General roots proudly. The core loop that carried the base game is unchanged here, and that is mostly a compliment. Units representing small companies of soldiers move across hex maps one action and one movement per turn, with terrain modifiers shaping every attack calculation underneath. What Magic stacks on top is the real draw: a new archmage protagonist named Brennock whose kit leans hard into summoning, letting you call conjured unit stacks into battle rather than relying entirely on your persistent roster. Combine that with sacred dwarven runes, which function as a secondary spell layer, and the tactical palette is noticeably wider than what Siege or Ranger offered. The fifteen campaign missions plus one bonus scenario are not a huge content haul, but the nonlinear branching between some of them keeps the decision-making alive past the first playthrough. The unit progression system, which asks you to keep squads alive across missions so they accumulate levels and perk choices, is where most of the long-term decision-making lives. Do you push Brennock toward AOE spells that can clear seven-hex clusters, or do you invest in single-target nukes for picking off fortified enemies at unlimited range? Those choices have real consequences by the later missions, and the expansion's difficulty sits firmly in the punishing bracket. The base game was already criticized for a turn-limit rating system that hands out gold, silver, or bronze medals based on completion speed, and Magic keeps that structure intact. Players who tolerate methodical exploration over medal-chasing will find the pressure manageable; speedrunners chasing gold ratings on hard will have a genuinely rough time. On the downside, the absence of voice narration is a noticeable step backward from even the uneven English dubbing in the main game. Dialogue between heroes plays out in silent text exchanges, which kills whatever momentum the story builds between battles. The Steam community reception sits at a mixed 60 percent positive across a thin review pool, and the criticism tends to cluster around the lack of narrative polish rather than the mechanics themselves. Multiplayer servers are functionally empty, so treat this as a single-player-only purchase. For strategy fans who have already put time into the Elven Legacy collection, Magic is a compact and mechanically interesting finale. The summoning and rune systems add genuine depth to a formula that was starting to feel familiar by Siege. For everyone else, this expansion is the wrong entry point into a series that rewards patience with its interconnected lore and carried-over unit investment. Diego, Scout Team

Tags

singleplayercloud-savestier:sub-5Hex-Grid TacticsUnit Permadeath RiskTurn-Rating SystemSummoning MechanicsExpansion-RequiredArchmage HeroBranching Campaign

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP
Sound
DirectX-compatible
Video
nVidia GF FX 5700 or ATI Radeon 9600 128 MB
Memory
512 MB
DirectX®
DirectX 9.0c
Processor
1.5 GHz Pentium IV; AMD 2000+ 1,5Ghz (Single Core)
Hard Disk Space
3 GB of free space

Recommended

OS
Windows XP
Sound
DirectX-compatible
Video
nVidia GF 6800 or ATI Radeon R850XT с 256Мб
Memory
1 GB
DirectX®
DirectX 9.0c
Processor
2.4 GHz Pentium IV; AMD 3500+ 2.2Ghz (Single Core)
Hard Disk Space
3 GB of free space

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Game Info

Developer
1C:InoCo
Publisher
Fulqrum Publishing
Release Date
Dec 3, 2009

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2026-06-100.59(lowest)

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What platforms is Elven Legacy: Magic available on?

Elven Legacy: Magic is available on PC.

When was Elven Legacy: Magic released?

Elven Legacy: Magic was released on 3 December 2009.

Who developed Elven Legacy: Magic?

Elven Legacy: Magic was developed by 1C:InoCo and published by Fulqrum Publishing.