Compare Eidolon prices across 50+ stores and find the best deal. Developed by Kevin Maxon. Published by IceGames. Released on 8/1/2014. Available on PC. Genres: Adventure, Indie. Metacritic score: 64/100.

A quiet, melancholy walk through a reclaimed Pacific Northwest wilderness where humanity is already a memory. No combat, no hand-holding, just the land and what it left behind.

Eidolon is a first-person exploration game set in the far future, in the space where Western Washington once existed. Humans are gone. The forests, prairies, and wetlands have swallowed everything, and you move through that reclaimed world on foot, finding fragments of journals, objects, and ecological records that piece together the story of what happened. There is no combat, no inventory puzzles, no quest markers pointing you toward a waypoint. The design philosophy is closer to a long, meditative hike than a traditional game, and that will determine entirely whether you find it beautiful or frustrating. What Kevin Maxon and the Ice Water Games team built here is genuinely unusual. The world is large, procedurally seeded with wildlife and foliage, and navigation relies on hand-drawn maps and a real sense of cardinal direction rather than a minimap. Deer cross your path. Rain changes the light. The soundtrack sits low in the mix, ambient and sparse in a way that feels less like a score and more like weather. If you are the kind of player who stopped in Firewatch just to look at the trees, something in Eidolon will quietly get to you. The friction points are real, though, and worth naming honestly. The scale of the map versus the speed of travel can push from contemplative into genuinely tedious, especially early on before you calibrate your expectations. Some players will find the sparse narrative delivery too oblique, the journals too scattered to form a coherent emotional thread without patience and re-reading. The mixed Steam review score reflects a genuine split between players who met the game on its own terms and those who felt stranded by its refusal to guide them. The visuals, functional rather than polished, have aged in a way that demands a certain forgiveness. What holds up is the intention behind it. Eidolon asks a slow, serious question about what the world might look like when we are finished with it, and it asks that question through walking rather than cutscenes or dialogue systems. The lore rewards players who read every scrap and cross-reference the ecology notes against the human testimony. There is a coherent, quietly devastating picture hiding in those fragments, and finding it yourself feels earned in a way that a more structured narrative would not. This is a game for a specific kind of afternoon. Solo, headphones in, no other tabs open. It is a short-to-medium length experience, and it earns its ending if you are willing to meet its pace. Not the right fit for players who want feedback loops or progression systems, but for the right person it lands somewhere between a poem and a nature documentary shot from inside the poem. Kai, Scout Team

Eidolon
AdventureIndie

Eidolon

Aug 1, 2014Kevin MaxonIceGames
GamerScout Says

A quiet, melancholy walk through a reclaimed Pacific Northwest wilderness where humanity is already a memory. No combat, no hand-holding, just the land and what it left behind.

PC
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About Eidolon

Eidolon is a first-person exploration game set in the far future, in the space where Western Washington once existed. Humans are gone. The forests, prairies, and wetlands have swallowed everything, and you move through that reclaimed world on foot, finding fragments of journals, objects, and ecological records that piece together the story of what happened. There is no combat, no inventory puzzles, no quest markers pointing you toward a waypoint. The design philosophy is closer to a long, meditative hike than a traditional game, and that will determine entirely whether you find it beautiful or frustrating. What Kevin Maxon and the Ice Water Games team built here is genuinely unusual. The world is large, procedurally seeded with wildlife and foliage, and navigation relies on hand-drawn maps and a real sense of cardinal direction rather than a minimap. Deer cross your path. Rain changes the light. The soundtrack sits low in the mix, ambient and sparse in a way that feels less like a score and more like weather. If you are the kind of player who stopped in Firewatch just to look at the trees, something in Eidolon will quietly get to you. The friction points are real, though, and worth naming honestly. The scale of the map versus the speed of travel can push from contemplative into genuinely tedious, especially early on before you calibrate your expectations. Some players will find the sparse narrative delivery too oblique, the journals too scattered to form a coherent emotional thread without patience and re-reading. The mixed Steam review score reflects a genuine split between players who met the game on its own terms and those who felt stranded by its refusal to guide them. The visuals, functional rather than polished, have aged in a way that demands a certain forgiveness. What holds up is the intention behind it. Eidolon asks a slow, serious question about what the world might look like when we are finished with it, and it asks that question through walking rather than cutscenes or dialogue systems. The lore rewards players who read every scrap and cross-reference the ecology notes against the human testimony. There is a coherent, quietly devastating picture hiding in those fragments, and finding it yourself feels earned in a way that a more structured narrative would not. This is a game for a specific kind of afternoon. Solo, headphones in, no other tabs open. It is a short-to-medium length experience, and it earns its ending if you are willing to meet its pace. Not the right fit for players who want feedback loops or progression systems, but for the right person it lands somewhere between a poem and a nature documentary shot from inside the poem. Kai, Scout Team

Tags

steamWalking SimulatorPost-ApocalypticEnvironmental StorytellingAmbient SoundtrackProcedural WorldNo CombatLore HuntingNature Exploration

System Requirements

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Reviews & Ratings

Metacritic
64
Steam
61%(438)

Game Info

Developer
Kevin Maxon
Publisher
IceGames
Release Date
Aug 1, 2014

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