
Duck Season
What starts as a Duck Hunt tribute in a lovingly rendered 1988 living room quietly turns into something that will make you think twice about shooting the laughing dog. A short, replayable psychological horror gem from the studio that later made Boneworks.
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About Duck Season
I went in expecting a nostalgia exercise and came out genuinely unsettled, which is a small miracle for a game built around light-gun mechanics. Duck Season PC is the flatscreen port of Stress Level Zero's original VR title, and the premise sounds harmless enough: it is Summer 1988, your mom has just rented you a cartridge for the Kingbit Entertainment System, and you have one afternoon to burn. The living room around you is packed with the kind of tactile detail that feels almost archaeological. Videotapes litter the carpet, game cartridges are stacked by the TV, and your mom moves around somewhere behind you. You could lose a good chunk of time just picking things up and reading them before you even boot the main game. The duck-hunting itself is an eight-level gallery shooter, and the community consensus is fair: it is not deep. You pump a shotgun, lead the ducks, reload from your hip, and clear waves. Levels 3 and 5 switch the format with Time Attack and Ducksanity variants that add a little chaos, but the core loop is deliberately shallow. That shallowness is the point. The real architecture of Duck Season lives in a single quietly menacing variable: how many times do you shoot the dog. That cartoon hound that laughs at you between rounds is tracking your behavior across the entire playthrough, and your accumulated cruelty or mercy toward it branches the story into seven distinct endings. The Fiesta ending never shoots the dog and sends you to bed in peace. The Canon ending has you defeating a physical, knife-wielding version of the creature in your darkened living room after your mom does not survive the night. The Stuck Forever ending traps you inside the cartridge, with a genuinely unnerving final shot of a new kid booting up the game years later. Hunting down all seven is where the real replay mileage lives. Between rounds the living room fills with new cartridges, VHS tapes with grainy found-footage energy, and subtle environmental shifts that start as background noise and become outright dread. A clock you barely noticed starts sounding wrong. A kitchen knife goes missing. The game-within-a-game starts broadcasting images of your own backyard. Stress Level Zero's sound design carries a lot of this weight: the audio layers peel back slowly rather than hitting you with a jump-scare sting, and the transition from Sunday-afternoon warmth to something that belongs in a Spielberg nightmare is handled with real patience. For a small team, the craft here is precise. The honest caveat for the PC version is that this game was designed for VR and the flatscreen port still bears those scars. Movement is constrained, invisible walls make the space feel pen-like, and a few atmospheric moments that reportedly work with a headset strapped to your face land a few degrees less powerfully on a monitor. The core horror still functions, especially in the final confrontations, but players picking this up on PC should know they are getting a slightly reduced version of the intended experience. Running time for a single pass is roughly ninety minutes to two hours, and seeing all seven endings requires multiple replays, though a chapter-select mode unlocks after completing the Canon route to cut the friction down. Steam reviews sit at 93% positive across over a thousand users, which for a short, niche title is a meaningful signal. The praise clusters around the atmosphere, the slow-burn storytelling, and the originality of using childhood nostalgia as a horror mechanism. The criticism clusters around brevity and the feeling that the duck-hunting backbone could have carried more variety. Both are accurate. What Duck Season does well, it does with an intentionality you do not often find in games this size. It knows exactly what kind of feeling it is building toward and it does not flinch. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 8 GB RAM
- Storage
- 7 GB available space
- Graphics
- GTX 970
- Processor
- Intel i5 4590
- VR Support
- SteamVR or Oculus PC
Recommended
- OS
- Windows 10
- Memory
- 16 GB RAM
- Storage
- 7 GB available space
- Graphics
- GTX 980 / GTX 1060
- Processor
- Intel i7 6700
Reviews & Ratings
No ratings available
Game Info
- Developer
- Stress Level Zero
- Publisher
- Stress Level Zero
- Release Date
- Sep 14, 2017