Compare Drawful 2 prices across 50+ stores and find the best deal. Developed by Jackbox Games, Inc.. Published by Jackbox Games, Inc.. Released on 6/20/2016. Available on PC, Xbox. Genres: Casual, Indie, Strategy.

Drawful 2 is a party game for 3-8 players where bad art is the whole point. Draw weird prompts, fool your friends, repeat.

Drawful 2 is a party drawing game from Jackbox Games where players receive odd prompts on their phones, draw them as poorly or as cleverly as they can, and then try to convince everyone else that their fake answer is the real one. No controllers required beyond a phone or tablet and a browser, which means setup time is roughly thirty seconds. That low barrier to entry is the game's biggest practical strength, especially when half the room has never touched a video game in their lives. The core loop is simple: get a prompt, draw it with your finger on a phone screen, watch everyone's guesses roll in, then vote on which answer is real. Points flow to the artist when players pick the correct answer, and also to any player whose fake answer successfully fools people. It rewards both visual creativity and linguistic wit, which means the funniest person in the room and the best artist both have a lane. The prompts themselves lean absurdist and strange, which is by design. You are not drawing "a dog." You are drawing "a dog that just learned a terrible secret." That specificity is where the comedy lives. Compared to the original Drawful, the sequel adds custom episode support, letting hosts create their own prompt packs. That feature alone extends the game's shelf life considerably, since you can tune the content to your specific group, whether that means inside jokes, themed trivia nights, or workplace-appropriate rounds. The audience feature also allows people beyond the eight-player cap to participate passively via Jackbox's audience mode, which is useful if you're streaming or running a large gathering. Where Drawful 2 falls short is in pure replayability over time within the same group. The base prompt pool is finite. Once your regular game night crew has cycled through most of it, the novelty of the stock content fades, and the custom episode feature, while genuinely useful, puts the creative labor back on the host. The 74 percent positive Steam review score reflects this split: people who play it occasionally with rotating groups love it, while dedicated regulars hit a wall faster than they'd like. There is also essentially no single-player value here. This is a social game in the most literal sense. Without at least three humans in the room, physical or virtual, there is nothing to do. From a strategy-and-systems perspective, the decision-making is deliberately shallow, which is correct for what this game is. You are reading the room, not the rulebook. The meta-game is social: figuring out who will believe what, writing fake answers that sound plausible to specific people at the table, and knowing when to go absurd versus realistic. That is genuinely a skill, and groups that play multiple sessions will develop a competitive shorthand that keeps things interesting even after the prompts feel familiar. For party game nights, especially mixed gaming and non-gaming crowds, Drawful 2 remains a reliable pick. It is accessible enough that a grandparent and a speedrunner can play on equal footing, and the phone-as-controller setup removes every hardware excuse. Just go in knowing that the longevity depends almost entirely on how much your group invests in custom content. Diego, Scout Team

Drawful 2
CasualIndieStrategy

Drawful 2

Jun 20, 2016Jackbox Games, Inc.
GamerScout Says

Drawful 2 is a party game for 3-8 players where bad art is the whole point. Draw weird prompts, fool your friends, repeat.

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About Drawful 2

Drawful 2 is a party drawing game from Jackbox Games where players receive odd prompts on their phones, draw them as poorly or as cleverly as they can, and then try to convince everyone else that their fake answer is the real one. No controllers required beyond a phone or tablet and a browser, which means setup time is roughly thirty seconds. That low barrier to entry is the game's biggest practical strength, especially when half the room has never touched a video game in their lives. The core loop is simple: get a prompt, draw it with your finger on a phone screen, watch everyone's guesses roll in, then vote on which answer is real. Points flow to the artist when players pick the correct answer, and also to any player whose fake answer successfully fools people. It rewards both visual creativity and linguistic wit, which means the funniest person in the room and the best artist both have a lane. The prompts themselves lean absurdist and strange, which is by design. You are not drawing "a dog." You are drawing "a dog that just learned a terrible secret." That specificity is where the comedy lives. Compared to the original Drawful, the sequel adds custom episode support, letting hosts create their own prompt packs. That feature alone extends the game's shelf life considerably, since you can tune the content to your specific group, whether that means inside jokes, themed trivia nights, or workplace-appropriate rounds. The audience feature also allows people beyond the eight-player cap to participate passively via Jackbox's audience mode, which is useful if you're streaming or running a large gathering. Where Drawful 2 falls short is in pure replayability over time within the same group. The base prompt pool is finite. Once your regular game night crew has cycled through most of it, the novelty of the stock content fades, and the custom episode feature, while genuinely useful, puts the creative labor back on the host. The 74 percent positive Steam review score reflects this split: people who play it occasionally with rotating groups love it, while dedicated regulars hit a wall faster than they'd like. There is also essentially no single-player value here. This is a social game in the most literal sense. Without at least three humans in the room, physical or virtual, there is nothing to do. From a strategy-and-systems perspective, the decision-making is deliberately shallow, which is correct for what this game is. You are reading the room, not the rulebook. The meta-game is social: figuring out who will believe what, writing fake answers that sound plausible to specific people at the table, and knowing when to go absurd versus realistic. That is genuinely a skill, and groups that play multiple sessions will develop a competitive shorthand that keeps things interesting even after the prompts feel familiar. For party game nights, especially mixed gaming and non-gaming crowds, Drawful 2 remains a reliable pick. It is accessible enough that a grandparent and a speedrunner can play on equal footing, and the phone-as-controller setup removes every hardware excuse. Just go in knowing that the longevity depends almost entirely on how much your group invests in custom content. Diego, Scout Team

Tags

steamParty GamePhone ControllerCustom ContentAudience ModeDrawingSocial DeductionLocal MultiplayerStream-Friendly

System Requirements

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Reviews & Ratings

Steam
74%(4,140)

Game Info

Developer
Jackbox Games, Inc.
Publisher
Jackbox Games, Inc.
Release Date
Jun 20, 2016

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