Compare Dragon Chase prices across 50+ stores and find the best deal. Developed by Ominous Entertainment. Published by Ominous Entertainment. Released on 1/31/2019. Available on PC, Mac, Linux. Genres: Action, Indie.

A micro survival runner that asks one brutally simple question: how long can a knight outrun a dragon? Worth a look if leaderboard chasing scratches your itch.

I have a soft spot for games that know exactly what they are and do not apologize for it. Dragon Chase is one of those games. It is a side-scrolling runner-platformer built around a single, relentless premise: a knight is being hunted by a dragon, and your only job is to survive as long as possible. No story, no progression system, no unlocks. Just reflexes, randomized obstacle sections, and the slow creep of dread as that dragon closes in behind you. The core loop has a raw, arcade-machine appeal. The environment is split into distinct sections, each with its own traps and ground-level enemies to fight or dodge, and the order those sections arrive in is randomized each run. In practice this means muscle memory only gets you so far. You will start recognizing individual obstacle patterns, but their sequencing stays unpredictable enough to keep you honest. The dragon itself escalates as you push further into a run, adding new attack types over time rather than simply moving faster, which gives the pressure curve a satisfying shape instead of a brick wall. The presentation is 3D with a side-on perspective, and it is functional without being remarkable. Lighting effects carry some atmosphere, and one reviewer noted the background music lands harder than you might expect, specifically a metal soundtrack that suits the frantic pacing better than silence or generic fantasy ambience would. I appreciate when a small game makes a deliberate sonic choice rather than a safe one. The player character exploding on death is a small, grim comedic touch that fits the dark humor tag the community slapped on it. The weaknesses are real and worth naming plainly. The randomized sections are drawn from a finite pool, so players who stick around will start seeing the same obstacle arrangements repeat with increasing frequency. A reviewer who climbed into the top twenty of the global leaderboard observed that the repetition sets in after a while, and that without genuine leaderboard ambition the game loses its grip fast. There are also reported minor performance hiccups at the start of runs, and Mac users should note the game has a compatibility wall at macOS Catalina and above. The overall experience is genuinely brief, the kind of game that gives everything it has in the first handful of sessions. Who is this for? Honestly, it is for the kind of player who opens Steam, wants something running in under thirty seconds, and finds the global leaderboard a meaningful reason to replay. If you are chasing a personal best and the thought of shaving a few seconds off your run to climb a handful of positions feels rewarding, Dragon Chase delivers that loop efficiently and at practically no financial cost. If you need depth, build variety, or a reason to care beyond survival time, this is not the game that will hold you. It is a micro-commitment, a one-sitting curiosity that earns its place as a back-pocket thing to load up when fifteen spare minutes appear. Kai, Scout Team

Dragon Chase
ActionIndie

Dragon Chase

Jan 31, 2019Ominous Entertainment
GamerScout Says

A micro survival runner that asks one brutally simple question: how long can a knight outrun a dragon? Worth a look if leaderboard chasing scratches your itch.

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About Dragon Chase

I have a soft spot for games that know exactly what they are and do not apologize for it. Dragon Chase is one of those games. It is a side-scrolling runner-platformer built around a single, relentless premise: a knight is being hunted by a dragon, and your only job is to survive as long as possible. No story, no progression system, no unlocks. Just reflexes, randomized obstacle sections, and the slow creep of dread as that dragon closes in behind you. The core loop has a raw, arcade-machine appeal. The environment is split into distinct sections, each with its own traps and ground-level enemies to fight or dodge, and the order those sections arrive in is randomized each run. In practice this means muscle memory only gets you so far. You will start recognizing individual obstacle patterns, but their sequencing stays unpredictable enough to keep you honest. The dragon itself escalates as you push further into a run, adding new attack types over time rather than simply moving faster, which gives the pressure curve a satisfying shape instead of a brick wall. The presentation is 3D with a side-on perspective, and it is functional without being remarkable. Lighting effects carry some atmosphere, and one reviewer noted the background music lands harder than you might expect, specifically a metal soundtrack that suits the frantic pacing better than silence or generic fantasy ambience would. I appreciate when a small game makes a deliberate sonic choice rather than a safe one. The player character exploding on death is a small, grim comedic touch that fits the dark humor tag the community slapped on it. The weaknesses are real and worth naming plainly. The randomized sections are drawn from a finite pool, so players who stick around will start seeing the same obstacle arrangements repeat with increasing frequency. A reviewer who climbed into the top twenty of the global leaderboard observed that the repetition sets in after a while, and that without genuine leaderboard ambition the game loses its grip fast. There are also reported minor performance hiccups at the start of runs, and Mac users should note the game has a compatibility wall at macOS Catalina and above. The overall experience is genuinely brief, the kind of game that gives everything it has in the first handful of sessions. Who is this for? Honestly, it is for the kind of player who opens Steam, wants something running in under thirty seconds, and finds the global leaderboard a meaningful reason to replay. If you are chasing a personal best and the thought of shaving a few seconds off your run to climb a handful of positions feels rewarding, Dragon Chase delivers that loop efficiently and at practically no financial cost. If you need depth, build variety, or a reason to care beyond survival time, this is not the game that will hold you. It is a micro-commitment, a one-sitting curiosity that earns its place as a back-pocket thing to load up when fifteen spare minutes appear. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Endless RunnerLeaderboard-DrivenObstacle DodgeMedieval FantasyScore AttackShort SessionDark Humor3D Side-Scroller

System Requirements

Minimum

Memory
500 MB RAM
Storage
500 MB available space
Processor
Dual Core 3.0 GHZ

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Game Info

Developer
Ominous Entertainment
Publisher
Ominous Entertainment
Release Date
Jan 31, 2019

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What platforms is Dragon Chase available on?

Dragon Chase is available on PC, Mac, Linux.

When was Dragon Chase released?

Dragon Chase was released on 31 January 2019.

Who developed Dragon Chase?

Dragon Chase was developed by Ominous Entertainment.