Compare DRAGON BALL: THE BREAKERS prices across trusted key stores and find the best deal. Developed by Dimps Corporation. Published by BANDAI NAMCO Entertainment. Released on 10/13/2022. Available on PC, Nintendo Switch, Xbox. Genres: Action, Adventure, Casual.

The Dead by Daylight formula with a Dragon Ball skin sounds perfect on paper. In practice, clunky controls, an aggressive gacha system, and a shrinking player pool make it a hard sell for anyone outside the franchise faithful.

I went in genuinely curious about this one. An asymmetrical 7-vs-1 multiplayer game where ordinary civilians run from Cell or Frieza - that is a legitimately interesting premise that no other Dragon Ball title had tried. The core structure borrows heavily from the Dead by Daylight playbook: seven Survivors scatter across a map collecting power keys to activate a Super Time Machine and escape, while one Raider - playing as an iconic villain - hunts them down and evolves into an increasingly unstoppable force. On paper, the fantasy is obvious. In practice, the gap between concept and execution is wide enough to fly a Kamehameha through. Survivor gameplay has its moments. Collecting Dragon Balls to summon Shenron, using tools like Solar Flare and Instant Transmission, or temporarily borrowing the power of a Super Warrior to fight back against the Raider all create occasional flashes of genuine tension. When the Raider gets close, a heartbeat cue kicks in and your character starts scrambling - it works. The problem is that the controls fight you the whole time. Movement feels floaty and low-traction, the camera has a baffling tendency to stay fixed rather than tracking your character, and the grappling hook tool lacks the audio feedback to tell you whether it even connected. Raider play is more immediately satisfying - blowing up buildings, absorbing or finishing off Survivors, and watching the villain evolve through multiple power stages is exactly the power fantasy the game promises. But even there, combat is shallow, relying mostly on ki blast spam and an unreliable lock-on system. The monetization is where the game really loses goodwill. For a premium-priced title, The Breakers stacks microtransactions, a battle pass, and gacha mechanics on top of each other simultaneously. The Transphere system - which governs access to transformation abilities and skills - is the most contentious piece, because it blurs the line between cosmetic spending and actual gameplay advantage. Character customization is mostly locked behind premium currency, earned at a grind pace through play or purchased outright. Reused visual assets from Xenoverse 2 do not help the impression that budget and ambition were mismatched from day one. Then there is the player count problem, and it is a serious one for a game whose entire design depends on filling a lobby with eight people. Current concurrent players on Steam sit in the low hundreds, a significant drop from the all-time peak. Matchmaking variability was a complaint at launch, and with the population this thin today, queue times are a real friction point that directly damages the experience. If you cannot reliably find a full lobby, the whole premise collapses. Who should still consider it? Die-hard Dragon Ball fans who want something genuinely different from the franchise's endless fighting game output, and players who can bring their own group to fill survivor slots. Played with friends, the chaos and the IP's absurd energy can make it click in ways that solo queuing simply does not deliver. For anyone else, the rough controls, predatory monetization, and low population make it a tough recommendation at anything above a deep discount. Alex, Scout Team

DRAGON BALL: THE BREAKERS

DRAGON BALL: THE BREAKERS

Oct 13, 2022Dimps CorporationBANDAI NAMCO Entertainment
GamerScout Says

The Dead by Daylight formula with a Dragon Ball skin sounds perfect on paper. In practice, clunky controls, an aggressive gacha system, and a shrinking player pool make it a hard sell for anyone outside the franchise faithful.

PCNintendo SwitchXbox
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €2.40

GamerScout Verdict

Best for Dragon Ball die-hards playing with a coordinated group - solo players will hit empty lobbies and janky controls fast.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€2.4029 Jun 2026
Keyshops
€2.35€2.51€2.67€2.835 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About DRAGON BALL: THE BREAKERS

I went in genuinely curious about this one. An asymmetrical 7-vs-1 multiplayer game where ordinary civilians run from Cell or Frieza - that is a legitimately interesting premise that no other Dragon Ball title had tried. The core structure borrows heavily from the Dead by Daylight playbook: seven Survivors scatter across a map collecting power keys to activate a Super Time Machine and escape, while one Raider - playing as an iconic villain - hunts them down and evolves into an increasingly unstoppable force. On paper, the fantasy is obvious. In practice, the gap between concept and execution is wide enough to fly a Kamehameha through. Survivor gameplay has its moments. Collecting Dragon Balls to summon Shenron, using tools like Solar Flare and Instant Transmission, or temporarily borrowing the power of a Super Warrior to fight back against the Raider all create occasional flashes of genuine tension. When the Raider gets close, a heartbeat cue kicks in and your character starts scrambling - it works. The problem is that the controls fight you the whole time. Movement feels floaty and low-traction, the camera has a baffling tendency to stay fixed rather than tracking your character, and the grappling hook tool lacks the audio feedback to tell you whether it even connected. Raider play is more immediately satisfying - blowing up buildings, absorbing or finishing off Survivors, and watching the villain evolve through multiple power stages is exactly the power fantasy the game promises. But even there, combat is shallow, relying mostly on ki blast spam and an unreliable lock-on system. The monetization is where the game really loses goodwill. For a premium-priced title, The Breakers stacks microtransactions, a battle pass, and gacha mechanics on top of each other simultaneously. The Transphere system - which governs access to transformation abilities and skills - is the most contentious piece, because it blurs the line between cosmetic spending and actual gameplay advantage. Character customization is mostly locked behind premium currency, earned at a grind pace through play or purchased outright. Reused visual assets from Xenoverse 2 do not help the impression that budget and ambition were mismatched from day one. Then there is the player count problem, and it is a serious one for a game whose entire design depends on filling a lobby with eight people. Current concurrent players on Steam sit in the low hundreds, a significant drop from the all-time peak. Matchmaking variability was a complaint at launch, and with the population this thin today, queue times are a real friction point that directly damages the experience. If you cannot reliably find a full lobby, the whole premise collapses. Who should still consider it? Die-hard Dragon Ball fans who want something genuinely different from the franchise's endless fighting game output, and players who can bring their own group to fill survivor slots. Played with friends, the chaos and the IP's absurd energy can make it click in ways that solo queuing simply does not deliver. For anyone else, the rough controls, predatory monetization, and low population make it a tough recommendation at anything above a deep discount.

Alex
Alex · Scout Team

Catch-all

Tags

steamAsymmetrical Multiplayer1v7Gacha MechanicsRaider RoleTemporal SeamCat and MousePower EvolutionDBZ Villains

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel Core i5-6400 or AMD Ryzen 3 3100
Memory
8 GB RAM
Graphics
GeForce GTX 770 or Radeon R9 380X
DirectX
Version 9.0
Network
Broadba…

Recommended

OS
Windows 10 64-bit
Processor
Intel Core i7-8700 or AMD Ryzen 5 3600
Memory
8 GB RAM
Graphics
GeForce GTX 780 or Radeon RX 570
DirectX
Version 11…

DLC & Add-ons for DRAGON BALL: THE BREAKERS3

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on DRAGON BALL: THE BREAKERS.

Reviews & Ratings

Steam
50%(6,470)

Game Info

Developer
Dimps Corporation
Publisher
BANDAI NAMCO Entertainment
Release Date
Oct 13, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Dimps Corporation

Buy smarter: helpful guides

DRAGON BALL: THE BREAKERS live on Twitch

Looking for more? See games like DRAGON BALL: THE BREAKERS →

Frequently asked questions about DRAGON BALL: THE BREAKERS

How much does DRAGON BALL: THE BREAKERS cost?

DRAGON BALL: THE BREAKERS pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy DRAGON BALL: THE BREAKERS cheapest?

Compare DRAGON BALL: THE BREAKERS prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is DRAGON BALL: THE BREAKERS available on?

DRAGON BALL: THE BREAKERS is available on PC, Nintendo Switch, Xbox.

When was DRAGON BALL: THE BREAKERS released?

DRAGON BALL: THE BREAKERS was released on 13 October 2022.

Who developed DRAGON BALL: THE BREAKERS?

DRAGON BALL: THE BREAKERS was developed by Dimps Corporation and published by BANDAI NAMCO Entertainment.