Compare Dragon Age: Origins prices across trusted key stores and find the best deal. Developed by BioWare. Published by Electronic Arts. Released on 11/6/2009. Available on PC, Xbox. Genres: RPG. Metacritic score: 91/100.

Sixteen years on, BioWare's darkest RPG still sets the bar for origin stories that actually mean something, companion approval systems with real teeth, and tactical combat that punishes button-mashers.

I have put more hours into Dragon Age: Origins than I care to admit to my therapist, and the thing that keeps pulling me back is not the archdemon or the darkspawn horde, it is the moment Morrigan judges a decision you made three hours ago and you feel it. This is the game that understood, before almost anyone else, that companion relationships should carry weight, not just approval meters ticking up when you hand someone a flower. The character approval system here means companions will actually leave, turn on you, or sacrifice themselves differently depending on choices you barely noticed you were making. It is a game that takes seriously the idea that a Denerim city elf and a Dwarven Noble have genuinely different stakes in saving Ferelden. You pick one of three classes, Warrior, Rogue, or Mage, then combine that with your race to unlock one of six distinct origin stories, each with its own prologue, unique dialogue callbacks throughout the full game, and a different emotional entry point into the Grey Wardens. The Mage origin, set inside the Circle Tower under the watchful eyes of the Templars, is probably the best tutorial BioWare ever wrote. From there the structure is classically BioWare: recruit four major factions, each requiring a self-contained questline, before converging on Denerim for the finale. The Arl of Redcliffe quest alone contains more genuine moral horror than most modern RPGs manage across their entire runtimes. Combat is the part that divides people most sharply, and it is worth being honest about. This is a real-time-with-pause tactical system. You are constantly pausing, setting up spell combos, repositioning your rogue for backstabs, making sure your Warrior is positioned to tank while your Mage lands Cone of Cold into a crowd before a Warrior follows up with Shatter. The Tactics system lets you script AI behavior for party members using conditional logic, which is either deeply satisfying or a spreadsheet nightmare depending on your disposition. On higher difficulty settings, friendly fire from area-effect spells is live, and a badly positioned Fireball will kill your own tank. It demands patience. Players who bounced off it in 2009 for feeling clunky were not entirely wrong, but those who leaned in found one of the most rewarding tactical sandboxes in the genre. The skill trees across Warrior, Rogue, and Mage specialisations, including Berserker, Arcane Warrior, Assassin, and Spirit Healer, hold up past hour forty, which is not something every RPG from this era can claim. The honest criticisms: the graphics were already showing their age at launch and look genuinely dated now without community texture mods. Inventory management is clunky in ways that feel less charmingly retro and more genuinely annoying. Some mid-game questlines, particularly in the Brecilian Forest, drag in ways that feel like XP padding rather than storytelling. And the PC version on modern hardware requires some community patches to run stably, which is a real friction point for new players in 2025. None of this is fatal, but it is the friction tax you pay to access what is still one of the most carefully written dark-fantasy worlds in the medium. The lore of Thedas, from the Chantry's theology to the Dalish elven exile mythology, is dense enough to reward re-reads of every codex entry without ever feeling like homework. If you have played every BioWare game since and wondered why the community keeps measuring each new release against this one, Origins is the answer. It is not a comfortable or easy game, and it is not trying to be. It earns its darkness. Monika, Scout Team

Dragon Age: Origins

Dragon Age: Origins

Nov 6, 2009BioWareElectronic Arts
GamerScout Says

Sixteen years on, BioWare's darkest RPG still sets the bar for origin stories that actually mean something, companion approval systems with real teeth, and tactical combat that punishes button-mashers.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.64

GamerScout Verdict

9.1/10

Essential for tactical RPG fans willing to patch it to run and invest the hours to master its systems.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€1.6426 Jun 2026
Keyshops
€0.92€3.39€5.85€8.325 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Dragon Age: Origins

I have put more hours into Dragon Age: Origins than I care to admit to my therapist, and the thing that keeps pulling me back is not the archdemon or the darkspawn horde, it is the moment Morrigan judges a decision you made three hours ago and you feel it. This is the game that understood, before almost anyone else, that companion relationships should carry weight, not just approval meters ticking up when you hand someone a flower. The character approval system here means companions will actually leave, turn on you, or sacrifice themselves differently depending on choices you barely noticed you were making. It is a game that takes seriously the idea that a Denerim city elf and a Dwarven Noble have genuinely different stakes in saving Ferelden. You pick one of three classes, Warrior, Rogue, or Mage, then combine that with your race to unlock one of six distinct origin stories, each with its own prologue, unique dialogue callbacks throughout the full game, and a different emotional entry point into the Grey Wardens. The Mage origin, set inside the Circle Tower under the watchful eyes of the Templars, is probably the best tutorial BioWare ever wrote. From there the structure is classically BioWare: recruit four major factions, each requiring a self-contained questline, before converging on Denerim for the finale. The Arl of Redcliffe quest alone contains more genuine moral horror than most modern RPGs manage across their entire runtimes. Combat is the part that divides people most sharply, and it is worth being honest about. This is a real-time-with-pause tactical system. You are constantly pausing, setting up spell combos, repositioning your rogue for backstabs, making sure your Warrior is positioned to tank while your Mage lands Cone of Cold into a crowd before a Warrior follows up with Shatter. The Tactics system lets you script AI behavior for party members using conditional logic, which is either deeply satisfying or a spreadsheet nightmare depending on your disposition. On higher difficulty settings, friendly fire from area-effect spells is live, and a badly positioned Fireball will kill your own tank. It demands patience. Players who bounced off it in 2009 for feeling clunky were not entirely wrong, but those who leaned in found one of the most rewarding tactical sandboxes in the genre. The skill trees across Warrior, Rogue, and Mage specialisations, including Berserker, Arcane Warrior, Assassin, and Spirit Healer, hold up past hour forty, which is not something every RPG from this era can claim. The honest criticisms: the graphics were already showing their age at launch and look genuinely dated now without community texture mods. Inventory management is clunky in ways that feel less charmingly retro and more genuinely annoying. Some mid-game questlines, particularly in the Brecilian Forest, drag in ways that feel like XP padding rather than storytelling. And the PC version on modern hardware requires some community patches to run stably, which is a real friction point for new players in 2025. None of this is fatal, but it is the friction tax you pay to access what is still one of the most carefully written dark-fantasy worlds in the medium. The lore of Thedas, from the Chantry's theology to the Dalish elven exile mythology, is dense enough to reward re-reads of every codex entry without ever feeling like homework. If you have played every BioWare game since and wondered why the community keeps measuring each new release against this one, Origins is the answer. It is not a comfortable or easy game, and it is not trying to be. It earns its darkness.

Monika
Monika · Scout Team

RPGs

Tags

Single-playerSteam Trading CardsFamily SharingTactical Pause CombatCompanion Approval SystemMultiple Origin StoriesSpell Combo SystemDark FantasyClass SpecialisationsLore-Rich CodexModdableChoices Matter

System Requirements

Minimum

Processor
Intel Core 2 Single 1.6 Ghz Processor (or equivalent) or AMD 64 2.0 GHz Processor (or equivalent)
Memory
1GB (1.5 GB Vista and Windows 7)
Graphics
ATI Ra…

Recommended

Processor
Intel Core 2 Duo 2.4 Ghz or AMD Phenom II X2 Dual-Core 2.7 Ghz Processor or equivalent
Memory
2 GB (3GB Vista and Windows 7)…

DLC & Add-ons for Dragon Age: Origins3

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on Dragon Age: Origins.

Reviews & Ratings

GamerScout
9.1/10
Metacritic
91

Game Info

Developer
BioWare
Publisher
Electronic Arts
Release Date
Nov 6, 2009

Game Modes

singleplayer

Languages

Subtitles (8)
EnglishSpanish - SpainItalianCzechFrenchGerman+2 more

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from BioWare

Buy smarter: helpful guides

Looking for more? See games like Dragon Age: Origins →

Frequently asked questions about Dragon Age: Origins

How much does Dragon Age: Origins cost?

Dragon Age: Origins pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Dragon Age: Origins cheapest?

Compare Dragon Age: Origins prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Dragon Age: Origins available on?

Dragon Age: Origins is available on PC, Xbox.

When was Dragon Age: Origins released?

Dragon Age: Origins was released on 6 November 2009.

Who developed Dragon Age: Origins?

Dragon Age: Origins was developed by BioWare and published by Electronic Arts.

Is Dragon Age: Origins worth buying?

Dragon Age: Origins holds a Metacritic score of 91/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.