Compare Mass Effect 2 (2010 Edition) prices across trusted key stores and find the best deal. Developed by BioWare. Published by Electronic Arts. Released on 3/17/2009. Available on PC. Genres: RPG. Metacritic score: 94/100.

Fifteen years old and still the benchmark for squad-based RPG storytelling, ME2 earns its Metacritic 94 in every loyalty mission cutscene. Play it before someone spoils the suicide mission.

I have finished Mass Effect 2 four times, and the moment the Normandy burns up in that opening sequence still hits like a freight shuttle. BioWare's 2010 space opera is the rare sequel that identifies exactly what was rough about its predecessor and cuts it without apology: the maddening Mako sections, the bloated weapons inventory, the copy-paste side missions. What replaced them is sharper, meaner, and far more emotionally coherent. The structure is a recruitment-and-loyalty loop built around Commander Shepard assembling a crew of specialists for a one-way mission against the Collector threat. You have six playable classes to choose from at the start: Soldier, Adept, Engineer, Vanguard, Sentinel, and Infiltrator. Each plays completely differently. The Adept hurls enemies into micro-singularities and chains biotic combos with Warp; the Infiltrator uses Tactical Cloak and sniper rifles to pick targets from safety; the Vanguard bio-charges directly into enemy faces, which is either exhilarating or suicidal depending on your nerve. Combat blends cover shooting with real-time power usage, and the enemy defense layers (shields, barriers, armor) mean you actually have to think about squad composition before each mission rather than just bringing whoever you like most. The writing is where ME2 genuinely separates itself. The ten squadmates are not filler bodies with stat bonuses. Each one has a loyalty mission that goes somewhere unexpected: broken families, inhumane experiments, questions about synthetic rights and genetic ethics. Mordin Solus, the fast-talking Salarian scientist, remains one of the most layered characters BioWare has ever written. The Paragon and Renegade interrupt system, where you can physically intervene mid-conversation rather than waiting for a dialogue wheel option, keeps every scene from feeling passive. The overarching plot is a slow-burn suicide mission structure where every side quest you skip has real consequences: skip a squadmate's loyalty mission and they may not survive the finale. That is the design flex that makes repeat playthroughs worthwhile, because the calculus of who lives and who dies shifts based on decisions you might not even clock as load-bearing until the credits. The critique that holds up is the RPG-systems attrition. Veteran players of the first game will notice that the stat depth has been trimmed hard. There is no weapon modification system to speak of, and resource management during the planet-scanning sections is tedious padding in a game that otherwise respects your time. The ability upgrade trees, while clear and more readable than the original, branch into only two evolution choices per power, which caps the build ceiling compared to what later RPGs in the genre would offer. If you want deep mechanical crunch and spreadsheet satisfaction, ME2 is not the game that provides it. For everyone else, it is a 40-50 hour character study dressed as a third-person shooter, with one of the best-constructed climaxes in the genre. Import a Mass Effect 1 save and your prior choices show up in dialogue and returning faces, rewarding continuity in a way that still feels earned rather than cosmetic. New players can start fresh and still get most of the emotional weight. The 2010 PC edition holds up visually, though community patches help with modern resolution support. Monika, Scout Team

Mass Effect 2 (2010 Edition)

Mass Effect 2 (2010 Edition)

Mar 17, 2009BioWareElectronic Arts
GamerScout Says

Fifteen years old and still the benchmark for squad-based RPG storytelling, ME2 earns its Metacritic 94 in every loyalty mission cutscene. Play it before someone spoils the suicide mission.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.48
at Eneba
Lowest tracked: €0.34
Track this price

GamerScout Verdict

9.4/10

Essential for anyone who cares about character writing in games; the suicide mission structure alone justifies the playthrough.

Compare Prices(1 stores)

Edition:
EnebaBest price
StandardGlobalEA AppKey
€0.48
Priced in EUR by the store
Buy
DeluxeGlobalEA AppKey
€0.49
Priced in EUR by the store
Buy
DeluxeEurope (EU)EA AppKey
€0.59
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.346 Jun 2026
Current best
€0.48
Keyshops
€0.32€0.38€0.45€0.515 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About Mass Effect 2 (2010 Edition)

I have finished Mass Effect 2 four times, and the moment the Normandy burns up in that opening sequence still hits like a freight shuttle. BioWare's 2010 space opera is the rare sequel that identifies exactly what was rough about its predecessor and cuts it without apology: the maddening Mako sections, the bloated weapons inventory, the copy-paste side missions. What replaced them is sharper, meaner, and far more emotionally coherent. The structure is a recruitment-and-loyalty loop built around Commander Shepard assembling a crew of specialists for a one-way mission against the Collector threat. You have six playable classes to choose from at the start: Soldier, Adept, Engineer, Vanguard, Sentinel, and Infiltrator. Each plays completely differently. The Adept hurls enemies into micro-singularities and chains biotic combos with Warp; the Infiltrator uses Tactical Cloak and sniper rifles to pick targets from safety; the Vanguard bio-charges directly into enemy faces, which is either exhilarating or suicidal depending on your nerve. Combat blends cover shooting with real-time power usage, and the enemy defense layers (shields, barriers, armor) mean you actually have to think about squad composition before each mission rather than just bringing whoever you like most. The writing is where ME2 genuinely separates itself. The ten squadmates are not filler bodies with stat bonuses. Each one has a loyalty mission that goes somewhere unexpected: broken families, inhumane experiments, questions about synthetic rights and genetic ethics. Mordin Solus, the fast-talking Salarian scientist, remains one of the most layered characters BioWare has ever written. The Paragon and Renegade interrupt system, where you can physically intervene mid-conversation rather than waiting for a dialogue wheel option, keeps every scene from feeling passive. The overarching plot is a slow-burn suicide mission structure where every side quest you skip has real consequences: skip a squadmate's loyalty mission and they may not survive the finale. That is the design flex that makes repeat playthroughs worthwhile, because the calculus of who lives and who dies shifts based on decisions you might not even clock as load-bearing until the credits. The critique that holds up is the RPG-systems attrition. Veteran players of the first game will notice that the stat depth has been trimmed hard. There is no weapon modification system to speak of, and resource management during the planet-scanning sections is tedious padding in a game that otherwise respects your time. The ability upgrade trees, while clear and more readable than the original, branch into only two evolution choices per power, which caps the build ceiling compared to what later RPGs in the genre would offer. If you want deep mechanical crunch and spreadsheet satisfaction, ME2 is not the game that provides it. For everyone else, it is a 40-50 hour character study dressed as a third-person shooter, with one of the best-constructed climaxes in the genre. Import a Mass Effect 1 save and your prior choices show up in dialogue and returning faces, rewarding continuity in a way that still feels earned rather than cosmetic. New players can start fresh and still get most of the emotional weight. The 2010 PC edition holds up visually, though community patches help with modern resolution support.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerSuicide MissionLoyalty MissionsBiotic CombatParagon/RenegadeSave ImportSquad SynergyNarrative ConsequencesSci-Fi RPG

System Requirements

Minimum

Processor
1.8 GHz Intel Core 2 Duo or equivalent AMD CPU
Memory
1 GB RAM for Windows XP / 2 GB RAM for Windows Vista and Windows 7
Graphics
256 MB (With Pixel Shader 3.0…

Recommended

Processor
2.6+ GHz Core 2 Duo Intel or equivalent AMD CPU
Memory
2 GB RAM
Graphics
ATI Radeon HD 2900 XT, NVIDIA GeForce 8800 GT, or better recommended DirectX…

Keep exploring

Community Discussion

Be the first to comment on Mass Effect 2 (2010 Edition).

Reviews & Ratings

GamerScout
9.4/10
Metacritic
94

Game Info

Developer
BioWare
Publisher
Electronic Arts
Release Date
Mar 17, 2009

Game Modes

singleplayer

Languages

Subtitles (9)
EnglishFrenchGermanCzechHungarianItalian+3 more

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.48
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from BioWare

Buy smarter: helpful guides

Looking for more? See games like Mass Effect 2 (2010 Edition) →

Frequently asked questions about Mass Effect 2 (2010 Edition)

How much does Mass Effect 2 (2010 Edition) cost?

As of 6 September 2026, the cheapest in-stock offer for Mass Effect 2 (2010 Edition) is €0.48 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Mass Effect 2 (2010 Edition) cheapest?

The lowest in-stock price we track for Mass Effect 2 (2010 Edition) is €0.48 at Eneba (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Mass Effect 2 (2010 Edition) available on?

Mass Effect 2 (2010 Edition) is available on PC.

When was Mass Effect 2 (2010 Edition) released?

Mass Effect 2 (2010 Edition) was released on 17 March 2009.

Who developed Mass Effect 2 (2010 Edition)?

Mass Effect 2 (2010 Edition) was developed by BioWare and published by Electronic Arts.

Is Mass Effect 2 (2010 Edition) worth buying?

Mass Effect 2 (2010 Edition) holds a Metacritic score of 94/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.