
Downward: Enhanced Edition
First-person parkour through medieval post-apocalyptic ruins with a brooding atmosphere that rewards movement mastery but punishes anyone hoping for a real story.
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About Downward: Enhanced Edition
I have a soft spot for games that commit hard to a single sensation, and Downward: Enhanced Edition commits entirely to one thing: the feeling of crossing a ruined world using only your own body. You are one of the last survivors of a medieval Earth whose skies have been invaded by three rogue planets, gravity warped and civilizations shattered into terraced rubble that, conveniently, happens to be perfect for wall-running. A disembodied female voice whispers you toward three crystals. That is roughly all the story you get, and whether that suits you or not will decide most of your experience here. The movement itself is the honest heart of the game. You start with basic jumps and ledge grabs, and the world slowly opens as you unlock double-jumping, a grappling-hook tether, and glyphs that unseal previously unreachable paths. There is also a clever warp-point mechanic: you plant a marker mid-sequence, and if a tricky chain of wall-runs ends in a drop, you teleport back to it rather than retreating to a distant checkpoint. That one quality-of-life idea carries more weight than any upgrade in the skill tree, where spending collected spiritual orbs on stamina bumps or health regen buffs rarely produces a noticeable shift in how the game plays. The skill tree exists, but it whispers rather than shouts. The combat encounters, meanwhile, are closer to a rhythm puzzle than anything threatening: golem-like clockwork guardians reveal glowing weak spots, you grab them, the fight ends. It is sparse, it is repetitive, and most reviewers agree it would not be missed if cut entirely. What keeps Downward interesting between its rougher edges is the atmosphere of its environments. Crumbling towers, overgrown temples, cave systems lit by alien flora, the occasional floating slab of architecture suspended against a skybox that feels genuinely strange. The Enhanced Edition polishes the visuals considerably over the 2017 original, and on PC the world holds up. The game is open enough that exploration feels self-directed, but waypoints exist for players who find the largely unmarked paths frustrating. Navigation is the single sharpest dividing line in the community: players who relish finding their own line through the geometry tend to love it; players who expect clear signposting bounce off hard. The weaknesses are real and worth naming plainly. The narrative is too sparse to carry the mystery it gestures at. The planet-switching mechanic, where swapping between orbital configurations changes small details of each zone to unlock new passages, can tip into forced backtracking without enough visual payoff. Wall-running is exacting rather than forgiving: the game expects precise inputs where other parkour titles let you get away with sloppiness, and that precision gap causes a portion of deaths that feel like the controls rather than the player. Voice acting quality in the localization ranges from solid to stilted depending on the line. The whole main run clocks in around five to six hours, with timed challenge levels adding replay for completionists chasing leaderboard times. As someone drawn to games that build a mood around movement and let a landscape do quiet narrative work, I find Downward: Enhanced Edition more interesting than its mixed reception suggests, but I will not oversell it. The mechanical satisfaction of chaining a wall-run into a grapple into a double-jump over a flooded medieval ruin genuinely delivers. The story and combat do not. If you are the kind of player who once spent an hour in Mirror's Edge just flowing through the same rooftop because the movement felt good, this game has something for you. If you need a reason to move beyond the movement itself, Downward will run out of answers fairly quickly. Kai, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 64 Bit and newer
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 7 GB available space
- Graphics
- Geforce GTX 750 or AMD R9 270
- Processor
- Intel i3 3220 or AMD A10 5800K
- Sound Card
- Any Windows compatible card
- Additional Notes
- Laptop versions of graphics cards may work but are NOT officially supported.
Recommended
- OS
- Windows 7 64 Bit and newer
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 7 GB available space
- Graphics
- GeForce GTX 960 or AMD R9 380
- Processor
- Intel i3 6300 or AMD FX 8350
- Sound Card
- Any Windows compatible card
- Additional Notes
- Laptop versions of graphics cards may work but are NOT officially supported.
Community Discussion
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Reviews & Ratings
Game Info
- Developer
- Caracal Games
- Publisher
- Plug In Digital
- Release Date
- Jul 13, 2017
