Compare Disneys Chicken Little prices across 50+ stores and find the best deal. Developed by Avalanche Studios. Published by Disney Interactive Studios. Released on 1/1/2005. Available on PC. Genres: Action, Single Player, Third Person, Adventure.

A 2005 third-person action-adventure movie tie-in that swaps out across multiple characters and level types, aiming squarely at younger players but sneaking in some genuine challenge along the way.

Disney's Chicken Little is a third-person action-adventure built around the 2005 animated film of the same name, developed by Avalanche Software in what was their first major project after being acquired by Disney. You spend most of the game controlling Chicken Little through 24 levels spread across a mix of platforming, run-and-gun stages, vertical space-shooter sections, and assorted mini-games. The variety is the whole pitch: one moment you're dodging dodgeballs at school, the next you're piloting a spacecraft through an alien invasion. It is a noticeably wider spread of stage types than you'd expect from a children's license game. The character roster adds a bit of texture to the formula. You occasionally switch to Abby Mallard, Runt of the Litter, Fish Out of Water, and even Mayor Turkey Lurkey across specific levels, each bringing slightly different movement and ability sets. Collecting five baseball cards per level unlocks bonus mini-games, so there's a mild collector loop running underneath the main path. Gadgets including a slingshot and grapple-and-swing mechanic round out Chicken Little's own toolkit. The DNA here is close to Avalanche's earlier Tak series, particularly in how it handles the double jump and basic combat, so if you remember those games fondly you'll feel at home inside the first twenty minutes. Where the game stumbles is pretty well documented. The PC port is the weakest version of the lot: draw distance is noticeably reduced compared to console releases, fog is used to paper over it, and Vsync is broken on Windows 10 and above, which causes glitches at higher framerates. The space-shooter sections drag and feel mechanically thin compared to the platforming stretches, and the difficulty curve is uneven enough that genuinely young kids may hit walls while older players will find the early levels too easy. Critics at the time landed in "mixed or average" territory across the board, and that assessment still holds. That said, the game has a real nostalgic pull for people who grew up with it, and for what it is, it does more than most movie tie-ins of its era. The sheer variety of level types keeps the pacing from going completely flat, and the personality of the film's cast carries over reasonably well. This one is most honestly suited to parents looking to share a short, low-stakes adventure with a young child who loves the movie, or to adults chasing a specific kind of mid-2000s kids-game nostalgia. If you are coming in cold expecting a polished platformer, the rough PC port and repetitive back half will push back hard. Alex, Scout Team

Disneys Chicken Little
ActionSingle PlayerThird PersonAdventure

Disneys Chicken Little

Jan 1, 2005Avalanche StudiosDisney Interactive Studios
GamerScout Says

A 2005 third-person action-adventure movie tie-in that swaps out across multiple characters and level types, aiming squarely at younger players but sneaking in some genuine challenge along the way.

PC
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About Disneys Chicken Little

Disney's Chicken Little is a third-person action-adventure built around the 2005 animated film of the same name, developed by Avalanche Software in what was their first major project after being acquired by Disney. You spend most of the game controlling Chicken Little through 24 levels spread across a mix of platforming, run-and-gun stages, vertical space-shooter sections, and assorted mini-games. The variety is the whole pitch: one moment you're dodging dodgeballs at school, the next you're piloting a spacecraft through an alien invasion. It is a noticeably wider spread of stage types than you'd expect from a children's license game. The character roster adds a bit of texture to the formula. You occasionally switch to Abby Mallard, Runt of the Litter, Fish Out of Water, and even Mayor Turkey Lurkey across specific levels, each bringing slightly different movement and ability sets. Collecting five baseball cards per level unlocks bonus mini-games, so there's a mild collector loop running underneath the main path. Gadgets including a slingshot and grapple-and-swing mechanic round out Chicken Little's own toolkit. The DNA here is close to Avalanche's earlier Tak series, particularly in how it handles the double jump and basic combat, so if you remember those games fondly you'll feel at home inside the first twenty minutes. Where the game stumbles is pretty well documented. The PC port is the weakest version of the lot: draw distance is noticeably reduced compared to console releases, fog is used to paper over it, and Vsync is broken on Windows 10 and above, which causes glitches at higher framerates. The space-shooter sections drag and feel mechanically thin compared to the platforming stretches, and the difficulty curve is uneven enough that genuinely young kids may hit walls while older players will find the early levels too easy. Critics at the time landed in "mixed or average" territory across the board, and that assessment still holds. That said, the game has a real nostalgic pull for people who grew up with it, and for what it is, it does more than most movie tie-ins of its era. The sheer variety of level types keeps the pacing from going completely flat, and the personality of the film's cast carries over reasonably well. This one is most honestly suited to parents looking to share a short, low-stakes adventure with a young child who loves the movie, or to adults chasing a specific kind of mid-2000s kids-game nostalgia. If you are coming in cold expecting a polished platformer, the rough PC port and repetitive back half will push back hard. Alex, Scout Team

Tags

steamMovie Tie-InLevel VarietyCharacter SwitchingGadget MechanicsCollectiblesKid-FriendlyNostalgicRough Port

System Requirements

Minimum

Memory
256 MB RAM
Storage
1536 MB
Graphics
64MB DirectX™ -, 32-bit color (NVIDIA GeForce 3)
Processor
Pentium™ 4 class 1.4 GHz
System requirements
Microst® Windows® XP SP2

Reviews & Ratings

No ratings available

Game Info

Developer
Avalanche Studios
Publisher
Disney Interactive Studios
Release Date
Jan 1, 2005

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