Disney Infinity 2.0: Gold Edition
All the Marvel heroes, Disney classics, and sandbox chaos you remember from the toys-to-life era, now unlocked in full on PC without a single plastic figurine required.
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About Disney Infinity 2.0: Gold Edition
I'll be honest: my first reaction to loading this up was mild disbelief that the whole thing actually works without a portal base and a shelf of overpriced plastic. The Gold Edition strips out the toys-to-life paywall entirely, handing you every 2.0 character and all three Playsets from the start. That single decision transforms what was originally a nickel-and-dime experience into something that holds up on its own merits. The game splits its time between two distinct halves. Playset mode gives you three self-contained story campaigns: the Avengers, Spider-Man, and Guardians of the Galaxy. Each one is a breezy, mission-based action romp in the vein of a kid-friendly brawler. The Avengers and Spider-Man campaigns share a single "Marvel Manhattan" open world that is reportedly four times the size of anything in the original game, which gives Iron Man's flight and Spider-Man's wall-crawling room to breathe. Combat is simple but character abilities are genuinely distinct: Iron Man flies and uses tech-class gear, Captain America uses a Super Jump, and Hulk just hits things very hard. A per-character skill tree adds light RPG progression. None of the Playsets are long, and the storytelling is thin, but they serve as a solid warm-up for the real draw. That real draw is the Toy Box. It is a sandbox creation mode where you build worlds from a growing library of components using a Magic Wand tool, set logic triggers on objects, place racetracks, wire up cannons to buttons, and generally make whatever you want. You can purchase new items directly using blue sparks collected in Playset mode, which is a cleaner system than the random spinner from the original game. On top of free-form building, the Toy Box also contains dedicated game types: a dungeon crawl called Escape from the Kyln, a Guardians-themed roguelite-adjacent experience with eight randomly generated levels, and a tower defense mode called Attack on Asgard. These add surprising replay value. The community broadly agrees that the Toy Box is where the real longevity lives, while the Playsets are the shorter, more guided experience. The criticisms are real and worth knowing. There is no online multiplayer in the PC version, which stings. The Playset campaigns run short and can feel repetitive in the back half. A handful of technical quirks persist, including resolution limitations beyond 1440p that require hex editing to fix. The UI is clearly console-first. And the broader franchise was discontinued before 2.0 saw meaningful post-launch support on PC, so patches were limited. Character balance across the roster is uneven, though in a game where you can freely swap to whoever you enjoy most, that matters less than it would in a competitive setting. Who is this for? Primarily, anyone with nostalgia for the toys-to-life era who never had a complete collection. It also works as a low-stakes creative sandbox for players who enjoy games like LEGO titles but want Marvel characters doing the work. Parents looking for something accessible and content-rich for younger players will find the visual style, charming Pixar-adjacent toy aesthetic, and light combat suitable. Hardcore action players will clear the Playsets quickly and bounce off the Toy Box if they are not creatively inclined. Alex, Scout Team
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Game Info
- Developer
- Avalanche Software
- Publisher
- Disney Interactive
- Release Date
- Dec 9, 2016
