Compare Disney Infinity 1.0: Gold Edition prices across 50+ stores and find the best deal. Developed by Avalanche Software. Published by Disney Interactive. Released on 12/9/2016. Available on PC. Genres: Action, Adventure.

Nostalgia bait done right: every 1.0 character and playset unlocked from the start, no plastic toys required - though the PC port's rough edges are hard to ignore.

My first hour with Disney Infinity 1.0: Gold Edition was a strange mix of genuine delight and mild frustration, and that tension more or less describes the whole experience. The delight comes from what this release actually solves: the original toys-to-life model locked characters and playsets behind physical figure purchases that added up fast. The Gold Edition strips all of that away. Every playset and character from the 1.0 lineup is available from the start, digitally, with no portal hardware or plastic required. For anyone who skipped the game at launch precisely because the cost structure was baffling, this is the version that makes sense to play. The game runs on two main pillars. Playsets are self-contained story campaigns tied to specific franchises - The Incredibles, Pirates of the Caribbean, Toy Story in Space, Cars, and Monsters University among them. Each one is a compact action-adventure with combat, platforming, light exploration, and timed challenges at three difficulty levels. Pirates of the Caribbean is generally considered the most substantial of the bunch, offering naval combat and sailing alongside the brawling. The Incredibles playset leans harder into action. None of them are long - expect two to three hours each if you are playing at a reasonable pace - and the difficulty rarely climbs above what a younger player could handle. Arrow markers constantly point you to the next objective, which keeps things accessible but kills any sense of discovery. The Toy Box is the second pillar: a sandbox mode where you build worlds, place objects, tweak terrain, and run through pre-built adventure templates called Mastery Adventures that double as tutorials for the editor's tools. Characters have individual abilities - Sulley roars to stagger enemies, Violet turns invisible, Jack Skellington has his own move set - and all of them can cross into the Toy Box even if they are franchise-locked in playsets. The PC port is where things get genuinely bumpy. Controller support drops out in certain menus, forcing mouse-and-keyboard input even mid-session with a pad. The mission log wipes itself on exit. Audio mixing is off, with music frequently drowning out voice lines. The Monsters University playset has an unfixable collectible bug that requires a fan-made mod to work around. Online multiplayer and local co-op are both absent in this version, which stings if you remember the console experience fondly. Character leveling exists but no longer unlocks Toy Box content, stripping the progression loop of most of its purpose. These are not minor polish issues - they are structural cuts that reflect a port that was clearly not the primary focus. Who is this for, then? Primarily Disney fans who were priced out of the toys-to-life era and want a relatively low-stakes trip through recognizable worlds with characters like Captain Jack Sparrow, Anna and Elsa, Buzz Lightyear, Lightning McQueen, and Sorcerer's Apprentice Mickey. Kids or adults playing with younger family members will get the most out of the playset campaigns. If you care about sandbox creation and were hoping the Toy Box holds up as a standalone mode, manage expectations - the online sharing features are gone, the creative tools are limited by modern standards, and the editor has a learning curve that the short Mastery Adventures only partially addresses. The 90 percent positive Steam rating reflects how much goodwill the IP generates, not a flawless product. Taken on its own terms - a compact, franchise-celebration game for Disney-aligned players who want all the content in one place without hunting down figures - it works. Just go in knowing the PC version is a compromised release, not a definitive one. Alex, Scout Team

Disney Infinity 1.0: Gold Edition
ActionAdventure

Disney Infinity 1.0: Gold Edition

Dec 9, 2016Avalanche SoftwareDisney Interactive
GamerScout Says

Nostalgia bait done right: every 1.0 character and playset unlocked from the start, no plastic toys required - though the PC port's rough edges are hard to ignore.

PC
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About Disney Infinity 1.0: Gold Edition

My first hour with Disney Infinity 1.0: Gold Edition was a strange mix of genuine delight and mild frustration, and that tension more or less describes the whole experience. The delight comes from what this release actually solves: the original toys-to-life model locked characters and playsets behind physical figure purchases that added up fast. The Gold Edition strips all of that away. Every playset and character from the 1.0 lineup is available from the start, digitally, with no portal hardware or plastic required. For anyone who skipped the game at launch precisely because the cost structure was baffling, this is the version that makes sense to play. The game runs on two main pillars. Playsets are self-contained story campaigns tied to specific franchises - The Incredibles, Pirates of the Caribbean, Toy Story in Space, Cars, and Monsters University among them. Each one is a compact action-adventure with combat, platforming, light exploration, and timed challenges at three difficulty levels. Pirates of the Caribbean is generally considered the most substantial of the bunch, offering naval combat and sailing alongside the brawling. The Incredibles playset leans harder into action. None of them are long - expect two to three hours each if you are playing at a reasonable pace - and the difficulty rarely climbs above what a younger player could handle. Arrow markers constantly point you to the next objective, which keeps things accessible but kills any sense of discovery. The Toy Box is the second pillar: a sandbox mode where you build worlds, place objects, tweak terrain, and run through pre-built adventure templates called Mastery Adventures that double as tutorials for the editor's tools. Characters have individual abilities - Sulley roars to stagger enemies, Violet turns invisible, Jack Skellington has his own move set - and all of them can cross into the Toy Box even if they are franchise-locked in playsets. The PC port is where things get genuinely bumpy. Controller support drops out in certain menus, forcing mouse-and-keyboard input even mid-session with a pad. The mission log wipes itself on exit. Audio mixing is off, with music frequently drowning out voice lines. The Monsters University playset has an unfixable collectible bug that requires a fan-made mod to work around. Online multiplayer and local co-op are both absent in this version, which stings if you remember the console experience fondly. Character leveling exists but no longer unlocks Toy Box content, stripping the progression loop of most of its purpose. These are not minor polish issues - they are structural cuts that reflect a port that was clearly not the primary focus. Who is this for, then? Primarily Disney fans who were priced out of the toys-to-life era and want a relatively low-stakes trip through recognizable worlds with characters like Captain Jack Sparrow, Anna and Elsa, Buzz Lightyear, Lightning McQueen, and Sorcerer's Apprentice Mickey. Kids or adults playing with younger family members will get the most out of the playset campaigns. If you care about sandbox creation and were hoping the Toy Box holds up as a standalone mode, manage expectations - the online sharing features are gone, the creative tools are limited by modern standards, and the editor has a learning curve that the short Mastery Adventures only partially addresses. The 90 percent positive Steam rating reflects how much goodwill the IP generates, not a flawless product. Taken on its own terms - a compact, franchise-celebration game for Disney-aligned players who want all the content in one place without hunting down figures - it works. Just go in knowing the PC version is a compromised release, not a definitive one. Alex, Scout Team

Tags

steamToys-to-LifeSandbox BuilderKid-FriendlyCharacter CollectorFranchise CrossoverSingle-Player CampaignCreative Mode

System Requirements

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Reviews & Ratings

Steam
90%(620)

Game Info

Developer
Avalanche Software
Publisher
Disney Interactive
Release Date
Dec 9, 2016

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