Compare Diamond Hands: To The Moon prices across 50+ stores and find the best deal. Developed by Terror Dog Studio. Published by Terror Dog Studio. Released on 9/23/2021. Available on PC, Mac. Genres: Adventure, Casual, Indie, Strategy.

Jump King with a Reddit meme wrapper: brutal precision platforming across 10 stock-market-themed zones, now with up to 10-player online co-op. One wrong landing and you're back at Wall Street.

I have a high tolerance for punishment in games, but Diamond Hands: To The Moon tested that in ways a Paradox DLC never could. This is a precision platformer in the same vein as Jump King, which the developer openly acknowledges as a direct inspiration, and the core loop is exactly as brutal as that comparison implies. You control a businessman with three inputs: move left, move right, jump. The jump charges with hold duration, and the margin for error on every platform is thin enough that a single frame of mistiming can drop you through multiple zones in one humiliating tumble. The game is structured as one continuous vertical climb through 10 distinct environments, each themed around the stages of retail stock trading. You start on a Wall Street building, push through zones labelled Dark Pool, FUD (Fear, Uncertainty, and Doubt), and Crayon Land, among others, before the moon finally comes into view. The theming is committed and genuinely funny in spots, a parody of the 2021 Reddit versus Wall Street saga that wears its meme-era origins openly. One quirk worth knowing: your character's visual appearance updates to reflect the highest zone you have reached, which sounds cosmetic until you realise that a changed sprite can subtly shift your spatial read on a jump you previously had memorised, making falls from the upper sections extra punishing. For solo players the game is essentially a patience exam with a comedic art style. For groups it opens up considerably. The PC version supports up to 10-player online co-op across public and private servers, and while the structure technically has everyone racing the same vertical path rather than cooperating in a mechanical sense, watching nine other people mistime the same ledge does something useful for your own motivation. There is also a Hall of Fame speed-run leaderboard for players who want a measurable target beyond simple completion. Speedrunners have already pushed recorded clears down to under five minutes, which tells you the routing ceiling is real even if reaching it demands hundreds of attempts. Where the game falls short is scope. There are no builds to optimise, no upgrade paths, no branching routes. Once the meme theming loses its novelty, what remains is a single skill test with a fixed layout. Players who bounced off Jump King for reasons of content depth rather than difficulty will bounce off this too. The coin collectibles visible in certain zones do not tie into any achievement, which feels like an unfinished hook. Community size is tiny, so finding a populated public server on PC is not guaranteed. For the audience this is aimed at, that scope is the point. Rage-platformer fans, streamers looking for shared-suffering content, and anyone who lived through the 2021 meme-stock cycle and wants a game that processes that chaos as absurdist comedy will get exactly what is advertised. Approach it as a short, sharp, deliberately infuriating experience rather than a deep strategy title and the value proposition aligns. The strategy tag in the store listing is generous, but the core game delivers on its one stated objective with commitment. Diego, Scout Team

Diamond Hands: To The Moon
AdventureCasualIndieStrategy

Diamond Hands: To The Moon

Sep 23, 2021Terror Dog Studio
GamerScout Says

Jump King with a Reddit meme wrapper: brutal precision platforming across 10 stock-market-themed zones, now with up to 10-player online co-op. One wrong landing and you're back at Wall Street.

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About Diamond Hands: To The Moon

I have a high tolerance for punishment in games, but Diamond Hands: To The Moon tested that in ways a Paradox DLC never could. This is a precision platformer in the same vein as Jump King, which the developer openly acknowledges as a direct inspiration, and the core loop is exactly as brutal as that comparison implies. You control a businessman with three inputs: move left, move right, jump. The jump charges with hold duration, and the margin for error on every platform is thin enough that a single frame of mistiming can drop you through multiple zones in one humiliating tumble. The game is structured as one continuous vertical climb through 10 distinct environments, each themed around the stages of retail stock trading. You start on a Wall Street building, push through zones labelled Dark Pool, FUD (Fear, Uncertainty, and Doubt), and Crayon Land, among others, before the moon finally comes into view. The theming is committed and genuinely funny in spots, a parody of the 2021 Reddit versus Wall Street saga that wears its meme-era origins openly. One quirk worth knowing: your character's visual appearance updates to reflect the highest zone you have reached, which sounds cosmetic until you realise that a changed sprite can subtly shift your spatial read on a jump you previously had memorised, making falls from the upper sections extra punishing. For solo players the game is essentially a patience exam with a comedic art style. For groups it opens up considerably. The PC version supports up to 10-player online co-op across public and private servers, and while the structure technically has everyone racing the same vertical path rather than cooperating in a mechanical sense, watching nine other people mistime the same ledge does something useful for your own motivation. There is also a Hall of Fame speed-run leaderboard for players who want a measurable target beyond simple completion. Speedrunners have already pushed recorded clears down to under five minutes, which tells you the routing ceiling is real even if reaching it demands hundreds of attempts. Where the game falls short is scope. There are no builds to optimise, no upgrade paths, no branching routes. Once the meme theming loses its novelty, what remains is a single skill test with a fixed layout. Players who bounced off Jump King for reasons of content depth rather than difficulty will bounce off this too. The coin collectibles visible in certain zones do not tie into any achievement, which feels like an unfinished hook. Community size is tiny, so finding a populated public server on PC is not guaranteed. For the audience this is aimed at, that scope is the point. Rage-platformer fans, streamers looking for shared-suffering content, and anyone who lived through the 2021 meme-stock cycle and wants a game that processes that chaos as absurdist comedy will get exactly what is advertised. Approach it as a short, sharp, deliberately infuriating experience rather than a deep strategy title and the value proposition aligns. The strategy tag in the store listing is generous, but the core game delivers on its one stated objective with commitment. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supportcloud-savestier:sub-5Precision PlatformerFoddianRage PlatformerMeme CultureSpeed-Run FriendlyOnline Co-op Up To 10Wall Street ParodyRetro Pixel Art

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7
Memory
1024 MB RAM
DirectX
Version 11
Storage
300 MB available space
Graphics
Intel® HD Graphics 4000
Processor
Duo Core

Recommended

OS
Windows 10
Memory
1024 MB RAM
DirectX
Version 11
Storage
300 MB available space
Graphics
Intel® HD Graphics 4000
Processor
Duo Core

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Game Info

Developer
Terror Dog Studio
Publisher
Terror Dog Studio
Release Date
Sep 23, 2021

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Price History

2026-06-101.29(lowest)

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What platforms is Diamond Hands: To The Moon available on?

Diamond Hands: To The Moon is available on PC, Mac.

When was Diamond Hands: To The Moon released?

Diamond Hands: To The Moon was released on 23 September 2021.

Who developed Diamond Hands: To The Moon?

Diamond Hands: To The Moon was developed by Terror Dog Studio.