Compare Deus Ex: Human Revolution - The Missing Link (DLC) prices across 50+ stores and find the best deal. Developed by Eidos Studios. Published by Square Enix. Released on 10/25/2013. Available on PC. Genres: Action.

A self-contained story chapter for Deus Ex: Human Revolution, filling a three-day gap mid-campaign where Jensen wakes stripped of all augmentations aboard a hostile cargo ship.

The Missing Link is a standalone DLC episode for Deus Ex: Human Revolution, set during a narrative gap buried inside the main campaign. Adam Jensen wakes strapped to an electromagnetic chair aboard a Belltower cargo vessel, every augmentation wiped to factory zero, and must claw his way back to usefulness from scratch. It is unambiguously a reward for people who already love the base game. If you have not finished Human Revolution, a lot of what happens here will mean very little to you. The reset mechanic is the best idea the DLC has. You start with nothing but basic punch augmentations and level-one hacking, then earn a windfall of Praxis kits early on that let you rebuild Jensen however you like. Spent your main-game run as a ghost? Go loud this time. Ran combat-heavy before? Try a full stealth-cloak hacker build. The game supports hacking terminals, stealth cloak, takedowns, cover-based shooting, and vent-crawling just like the parent title, and there are multiple physical routes through most areas. The DLC also corrects the one complaint everybody had about Human Revolution's boss fights: the final encounter against Burke is a wide, open arena where you can hack turrets, creep up from behind, or go in shooting, and non-lethal runs are fully viable. That alone makes it worth the time for fans still sore about the main game's outsourced boss designs. The environments move from the tight, claustrophobic corridors and vent systems of the cargo freighter to the more open Rifleman Bank Station, a secret Belltower detention base. The first section is punishing for fans of dynamic play since the cramped layout funnels you heavily toward stealth whether you want it or not. Once you dock at the base, the level design opens up into something closer to standard Human Revolution territory, with multiple entry points and a vendor named Quinn who provides weapons and upgrades, and even drops a dry Resident Evil 4 reference if you push his dialogue. The story introduces a small cast of new characters, sheds some light on Megan Reed's research, and lands a satisfying conclusion, though it does not carry any augmentation choices or story consequences back into the main campaign. The weaknesses are real. The side quests are thin, running only a few minutes each. The second half leans on backtracking through already-cleared areas, which dulls the momentum. Moral choice plays a much smaller role than in Human Revolution, with decisions mostly affecting your starting equipment loadout and a minor vendor discount rather than anything with weight. The DLC runs around four to six hours depending on how thoroughly you explore, and that runtime has always been the sticking point for whether it feels like good value relative to the asking price. For Human Revolution fans who want more Jensen, more of Michael McCann's atmospheric score, and a boss fight that actually respects how they played: this is exactly the supplement you were looking for. For anyone who bounced off the base game or never finished it, this episode will feel orphaned. Alex, Scout Team

Deus Ex: Human Revolution - The Missing Link (DLC)
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Deus Ex: Human Revolution - The Missing Link (DLC)

Oct 25, 2013Eidos StudiosSquare Enix
GamerScout Says

A self-contained story chapter for Deus Ex: Human Revolution, filling a three-day gap mid-campaign where Jensen wakes stripped of all augmentations aboard a hostile cargo ship.

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About Deus Ex: Human Revolution - The Missing Link (DLC)

The Missing Link is a standalone DLC episode for Deus Ex: Human Revolution, set during a narrative gap buried inside the main campaign. Adam Jensen wakes strapped to an electromagnetic chair aboard a Belltower cargo vessel, every augmentation wiped to factory zero, and must claw his way back to usefulness from scratch. It is unambiguously a reward for people who already love the base game. If you have not finished Human Revolution, a lot of what happens here will mean very little to you. The reset mechanic is the best idea the DLC has. You start with nothing but basic punch augmentations and level-one hacking, then earn a windfall of Praxis kits early on that let you rebuild Jensen however you like. Spent your main-game run as a ghost? Go loud this time. Ran combat-heavy before? Try a full stealth-cloak hacker build. The game supports hacking terminals, stealth cloak, takedowns, cover-based shooting, and vent-crawling just like the parent title, and there are multiple physical routes through most areas. The DLC also corrects the one complaint everybody had about Human Revolution's boss fights: the final encounter against Burke is a wide, open arena where you can hack turrets, creep up from behind, or go in shooting, and non-lethal runs are fully viable. That alone makes it worth the time for fans still sore about the main game's outsourced boss designs. The environments move from the tight, claustrophobic corridors and vent systems of the cargo freighter to the more open Rifleman Bank Station, a secret Belltower detention base. The first section is punishing for fans of dynamic play since the cramped layout funnels you heavily toward stealth whether you want it or not. Once you dock at the base, the level design opens up into something closer to standard Human Revolution territory, with multiple entry points and a vendor named Quinn who provides weapons and upgrades, and even drops a dry Resident Evil 4 reference if you push his dialogue. The story introduces a small cast of new characters, sheds some light on Megan Reed's research, and lands a satisfying conclusion, though it does not carry any augmentation choices or story consequences back into the main campaign. The weaknesses are real. The side quests are thin, running only a few minutes each. The second half leans on backtracking through already-cleared areas, which dulls the momentum. Moral choice plays a much smaller role than in Human Revolution, with decisions mostly affecting your starting equipment loadout and a minor vendor discount rather than anything with weight. The DLC runs around four to six hours depending on how thoroughly you explore, and that runtime has always been the sticking point for whether it feels like good value relative to the asking price. For Human Revolution fans who want more Jensen, more of Michael McCann's atmospheric score, and a boss fight that actually respects how they played: this is exactly the supplement you were looking for. For anyone who bounced off the base game or never finished it, this episode will feel orphaned. Alex, Scout Team

Tags

steamNarrative DLCAugmentation BuildsMultiple PlaystylesStealth-ActionPraxis CustomizationNon-Lethal OptionStandalone EpisodeStory Gap Filler

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Game Info

Developer
Eidos Studios
Publisher
Square Enix
Release Date
Oct 25, 2013

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