Compare Detective Grimoire prices across 50+ stores and find the best deal. Developed by SFB Games. Published by SFB Games. Released on 8/18/2014. Available on PC. Genres: Adventure, Indie.

Roughly two hours in a foggy swamp with seven eccentric suspects, hand-painted backdrops, and a sarcastic detective who carries more charm than the mystery itself deserves. Worth it if mood and craft matter more to you than brain-bending puzzles.

I have a soft spot for small, self-contained games that know exactly what they are and refuse to apologise for it. Detective Grimoire is one of those games. SFB Games built something genuinely artful here: a point-and-click murder mystery set inside a quirky swamp tourist attraction called Boggy's Bog, where a local legend called Boggy may or may not have killed the owner, and seven wonderfully odd characters all have reasons to lie to your face. The craft is the headline. The backdrops are hand-painted with rough, expressive strokes, and nothing in this world sits completely still. Fireflies drift, mysterious mist rolls, the suspects fidget and gesture while you interrogate them. Full voice acting brings every character to life, and the delivery is, frankly, better than you expect from a Kickstarter-funded indie released in 2014. The orchestral soundtrack earns the word haunting rather than just claiming it. Spend any time listening to Boggy's Bog hum and creak around you and you will understand why the game's community still talks about the atmosphere a decade later. The investigation loop is built around three pillars: exploring locations for physical evidence, grilling seven suspects one by one, and then assembling Grimoire's thoughts in the case-file journal to draw conclusions. The interview mechanic has a pleasing depth to it. You have to combine clues with the right questions to unlock the final, most revealing line of inquiry for each character. It rewards paying attention rather than clicking through dialogue at speed. Scattered across the game are smaller environmental puzzles, things like unlatching a gate, parting swamp reeds, or dragging objects onto a notebook sketch to reconstruct events. These are accessible to the point of being gentle, with a toggleable "sparkle" mode that highlights interactable objects if you get stuck. There are no consequences for wrong answers. If you go in expecting something as demanding as an Ace Attorney cross-examination or a Professor Layton brain teaser, temper those expectations now. The honest caveat is that the mystery itself is the weakest component of the package. The swamp setting and its inhabitants carry far more weight than the actual whodunit plot. Most players will piece together the answer well before Grimoire does, and the story's stakes stay light and PG throughout. Play time lands somewhere between 90 minutes and three hours depending on pace. There is no replay value to speak of. But here is the thing: a game that takes two hours and leaves you with something genuinely pleasant lodged in memory is doing its job. Detective Grimoire knows when to end, and that discipline is rarer than it should be. If you liked this, SFB Games went on to make Tangle Tower, which deepens almost everything the swamp introduced. Kai, Scout Team

Detective Grimoire
AdventureIndie

Detective Grimoire

Aug 18, 2014SFB Games
GamerScout Says

Roughly two hours in a foggy swamp with seven eccentric suspects, hand-painted backdrops, and a sarcastic detective who carries more charm than the mystery itself deserves. Worth it if mood and craft matter more to you than brain-bending puzzles.

PC
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Screenshots & Media

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About Detective Grimoire

I have a soft spot for small, self-contained games that know exactly what they are and refuse to apologise for it. Detective Grimoire is one of those games. SFB Games built something genuinely artful here: a point-and-click murder mystery set inside a quirky swamp tourist attraction called Boggy's Bog, where a local legend called Boggy may or may not have killed the owner, and seven wonderfully odd characters all have reasons to lie to your face. The craft is the headline. The backdrops are hand-painted with rough, expressive strokes, and nothing in this world sits completely still. Fireflies drift, mysterious mist rolls, the suspects fidget and gesture while you interrogate them. Full voice acting brings every character to life, and the delivery is, frankly, better than you expect from a Kickstarter-funded indie released in 2014. The orchestral soundtrack earns the word haunting rather than just claiming it. Spend any time listening to Boggy's Bog hum and creak around you and you will understand why the game's community still talks about the atmosphere a decade later. The investigation loop is built around three pillars: exploring locations for physical evidence, grilling seven suspects one by one, and then assembling Grimoire's thoughts in the case-file journal to draw conclusions. The interview mechanic has a pleasing depth to it. You have to combine clues with the right questions to unlock the final, most revealing line of inquiry for each character. It rewards paying attention rather than clicking through dialogue at speed. Scattered across the game are smaller environmental puzzles, things like unlatching a gate, parting swamp reeds, or dragging objects onto a notebook sketch to reconstruct events. These are accessible to the point of being gentle, with a toggleable "sparkle" mode that highlights interactable objects if you get stuck. There are no consequences for wrong answers. If you go in expecting something as demanding as an Ace Attorney cross-examination or a Professor Layton brain teaser, temper those expectations now. The honest caveat is that the mystery itself is the weakest component of the package. The swamp setting and its inhabitants carry far more weight than the actual whodunit plot. Most players will piece together the answer well before Grimoire does, and the story's stakes stay light and PG throughout. Play time lands somewhere between 90 minutes and three hours depending on pace. There is no replay value to speak of. But here is the thing: a game that takes two hours and leaves you with something genuinely pleasant lodged in memory is doing its job. Detective Grimoire knows when to end, and that discipline is rarer than it should be. If you liked this, SFB Games went on to make Tangle Tower, which deepens almost everything the swamp introduced. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:indieAtmospheric MysteryFull Voice ActingHand-Painted ArtCozy InvestigationShort-Form AdventureCase-File JournalKid-Friendly CrimeKickstarter-Funded

System Requirements

Minimum

OS
Windows XP
Memory
512 MB RAM
Storage
200 MB available space
Graphics
On-board graphics
Processor
2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices

Reviews & Ratings

No ratings available

Game Info

Developer
SFB Games
Publisher
SFB Games
Release Date
Aug 18, 2014

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