Compare Derail Valley prices across trusted key stores and find the best deal. Developed by Altfuture. Published by Altfuture. Released on 1/25/2019. Available on PC. Genres: Adventure, Indie, Simulation, Early Access.

97% positive across 9,400+ Steam reviews and still in Early Access - Derail Valley earns that rating by making you feel the weight of every ton you haul.

I've spent more hours than I'll admit watching brake temperature gauges creep into the red on a mountain descent, and Derail Valley is responsible for every one of them. This is not a game that hands you a throttle and lets you coast. From the first shunting job you pick up at a yard, the simulation is pulling you toward competence through consequence - overheat a traction motor, blow a boiler, miss a curve at speed, and the repair bill comes straight out of your career wallet. The career structure is the smartest thing about it, and that's saying something given the physics engine underneath. You start with a basic shunting license, move cargo between industries, earn money, and reinvest into higher-tier licenses that unlock larger, more demanding locomotives and higher-paying runs. Each license tier isn't just a number gate - it genuinely represents a new skill ceiling, because the locomotives themselves are mechanically distinct. The diesel-electric, diesel-hydraulic, diesel-mechanical, and steam powertrains all behave differently under load, on grades, and in wet conditions. The recently added electric WE6-960 adds overhead-line management to the mix, constraining your route choices in genuinely interesting ways. This is the kind of build-order thinking I live for, applied to a train yard instead of an RTS map. The map itself is a 256 square kilometer open world built around valleys, tunnels, viaducts, and mountain passes. There are no straight, forgiving lines here by design. The terrain is the difficulty system. Tight curves, steep inclines, and decayed rail geometry mean that every route is a routing puzzle before it's a driving challenge. The audio design compounds all of this: wheel squeal, engine stress, and cab vibration are physically modeled and spatially positioned, so you hear a problem before your instruments confirm it. In VR, this becomes almost uncomfortable in the best possible way - objects on your cab shelf slide with engine vibration, and leaning out to check a coupling is something your body actually does. The weaknesses are real and worth naming. The world feels unpopulated - cities and industries exist as functional nodes rather than lived-in places, and for players who eventually want atmospheric context around their freight runs, that emptiness registers. Some reviewers also flag that late-game variety thins out when the cargo types start repeating on familiar routes. The derelict locomotive restoration side activity helps - hunting down and rebuilding rare variants with custom gadgets like clinometers and distance trackers adds a collector's loop to the economy - but it won't paper over the fact that the world's social simulation is essentially absent. A DLC with a new US-inspired map and six additional locomotives is in development, which should expand both route variety and the late-game equipment roster. For newcomers worried about the simulation depth: the tutorial and in-game manuals do real work here. Within a few hours you develop an instinct for speed limits by feel rather than constant HUD-checking. The PC and VR modes share the same save, so you can start a career on a flatscreen and finish a long haul in a headset on the same session. That flexibility matters. Derail Valley is one of the cleaner arguments I can make for an Early Access purchase - the foundation is polished, the developer cadence is consistent, and the worst-case scenario is that you get 50 to 100 solid hours before 1.0 even ships. Diego, Scout Team

Derail Valley

Derail Valley

Jan 25, 2019Altfuture
GamerScout Says

97% positive across 9,400+ Steam reviews and still in Early Access - Derail Valley earns that rating by making you feel the weight of every ton you haul.

PC
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GamerScout Verdict

Best for sim fans who want a career-driven train experience with real mechanical depth, in or out of VR.

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About Derail Valley

I've spent more hours than I'll admit watching brake temperature gauges creep into the red on a mountain descent, and Derail Valley is responsible for every one of them. This is not a game that hands you a throttle and lets you coast. From the first shunting job you pick up at a yard, the simulation is pulling you toward competence through consequence - overheat a traction motor, blow a boiler, miss a curve at speed, and the repair bill comes straight out of your career wallet. The career structure is the smartest thing about it, and that's saying something given the physics engine underneath. You start with a basic shunting license, move cargo between industries, earn money, and reinvest into higher-tier licenses that unlock larger, more demanding locomotives and higher-paying runs. Each license tier isn't just a number gate - it genuinely represents a new skill ceiling, because the locomotives themselves are mechanically distinct. The diesel-electric, diesel-hydraulic, diesel-mechanical, and steam powertrains all behave differently under load, on grades, and in wet conditions. The recently added electric WE6-960 adds overhead-line management to the mix, constraining your route choices in genuinely interesting ways. This is the kind of build-order thinking I live for, applied to a train yard instead of an RTS map. The map itself is a 256 square kilometer open world built around valleys, tunnels, viaducts, and mountain passes. There are no straight, forgiving lines here by design. The terrain is the difficulty system. Tight curves, steep inclines, and decayed rail geometry mean that every route is a routing puzzle before it's a driving challenge. The audio design compounds all of this: wheel squeal, engine stress, and cab vibration are physically modeled and spatially positioned, so you hear a problem before your instruments confirm it. In VR, this becomes almost uncomfortable in the best possible way - objects on your cab shelf slide with engine vibration, and leaning out to check a coupling is something your body actually does. The weaknesses are real and worth naming. The world feels unpopulated - cities and industries exist as functional nodes rather than lived-in places, and for players who eventually want atmospheric context around their freight runs, that emptiness registers. Some reviewers also flag that late-game variety thins out when the cargo types start repeating on familiar routes. The derelict locomotive restoration side activity helps - hunting down and rebuilding rare variants with custom gadgets like clinometers and distance trackers adds a collector's loop to the economy - but it won't paper over the fact that the world's social simulation is essentially absent. A DLC with a new US-inspired map and six additional locomotives is in development, which should expand both route variety and the late-game equipment roster. For newcomers worried about the simulation depth: the tutorial and in-game manuals do real work here. Within a few hours you develop an instinct for speed limits by feel rather than constant HUD-checking. The PC and VR modes share the same save, so you can start a career on a flatscreen and finish a long haul in a headset on the same session. That flexibility matters. Derail Valley is one of the cleaner arguments I can make for an Early Access purchase - the foundation is polished, the developer cadence is consistent, and the worst-case scenario is that you get 50 to 100 solid hours before 1.0 even ships.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayercloud-savesCareer ProgressionPhysics-DrivenVR CompatibleFreight SimulationLicense GatingOpen World RailroadLocomotive VarietyEconomy Loop

System Requirements

Minimum

OS
Windows 64-bit
Memory
16 GB RAM
Storage
6 GB available space
Graphics
Nvidia GTX 650 (VR: GTX 970)
Processor
Intel i5-7400 or equivalent
VR Support
SteamVR or Meta Quest Link

Recommended

Windows 64-bit

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Reviews & Ratings

Steam
97%(9,422)

Game Info

Developer
Altfuture
Publisher
Altfuture
Release Date
Jan 25, 2019

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Frequently asked questions about Derail Valley

How much does Derail Valley cost?

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What platforms is Derail Valley available on?

Derail Valley is available on PC.

When was Derail Valley released?

Derail Valley was released on 25 January 2019.

Who developed Derail Valley?

Derail Valley was developed by Altfuture.