Compare Deep Space prices across trusted key stores and find the best deal. Developed by Axe Games. Published by Enoops. Released on 11/23/2020. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG.

Sixty percent approval from Steam reviewers sounds fine until you realize most of those votes come from players who paid next to nothing and still felt the sting of a shallow campaign. Approach with calibrated expectations.

I want to be upfront with you: Deep Space by Axe Games is one of those sub-five-dollar releases that sits at the precise boundary between a rough-around-the-edges curiosity and a project that ran out of road before it found its soul. You slip into a high-tech mech suit, take on the role of an elite captain, and head out across hostile planets to dismantle whatever threatens humanity. The premise is not the problem. The execution is where things get complicated. As a first-person action RPG with a small single-player campaign, Deep Space covers the basics: move through environments, locate enemies, destroy them, move on. Planet-to-planet exploration gives the structure some shape, and for the first twenty minutes there is a genuine spark of lo-fi sci-fi atmosphere, the kind you find in Steam games made by solo or tiny teams who clearly love the genre they are working in. The mech suit framing adds a little weight to the fantasy. But the campaign is brief, and the moment-to-moment shooting loop does not have quite enough texture to sustain even that short runtime. Enemy variety is thin, gunplay feedback is modest, and the world-building stops well short of where curiosity turns into investment. The Steam community has landed at a mixed verdict sitting just above sixty percent positive across roughly 135 reviews, which is exactly the kind of score that means something different depending on who you ask. For players who stumbled in at a deep discount and wanted a breezy hour or two of mech-and-shoot in space, the positive side makes sense. For anyone arriving with expectations shaped by fuller action RPG campaigns, the criticisms about shallow progression and limited content are equally fair. There is no multiplayer, no build system to speak of, and the nine Steam achievements are unlikely to stretch a determined player beyond an afternoon. What I respect, and what I always try to honour when covering small releases like this, is the sincerity of the attempt. Axe Games put something out with a coherent concept, a working first-person perspective, and enough environmental framing to gesture at a larger world. It is not cynical shovelware. It is a small game with limited resources that did not quite bridge the gap between idea and execution. The RPG and Action-Adventure tags on the Steam page set a ceiling the content cannot always reach, and that mismatch is what drives the lukewarm middle of the review curve. If you are the kind of player who finds something meditative in low-stakes, short-form sci-fi shooters, and if the price reflects the ambition level, there is a quiet case for spending an evening here. Just know what you are signing up for: a compact, imperfect mech adventure that gestures warmly at the genre without fully inhabiting it. Kai, Scout Team

Deep Space

Deep Space

Nov 23, 2020Axe GamesEnoops
GamerScout Says

Sixty percent approval from Steam reviewers sounds fine until you realize most of those votes come from players who paid next to nothing and still felt the sting of a shallow campaign. Approach with calibrated expectations.

PC
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€0.00
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Historical low: €0.79

GamerScout Verdict

Best suited for budget sci-fi fans who want a no-frills mech shooter afternoon and can forgive a thin campaign.

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About Deep Space

I want to be upfront with you: Deep Space by Axe Games is one of those sub-five-dollar releases that sits at the precise boundary between a rough-around-the-edges curiosity and a project that ran out of road before it found its soul. You slip into a high-tech mech suit, take on the role of an elite captain, and head out across hostile planets to dismantle whatever threatens humanity. The premise is not the problem. The execution is where things get complicated. As a first-person action RPG with a small single-player campaign, Deep Space covers the basics: move through environments, locate enemies, destroy them, move on. Planet-to-planet exploration gives the structure some shape, and for the first twenty minutes there is a genuine spark of lo-fi sci-fi atmosphere, the kind you find in Steam games made by solo or tiny teams who clearly love the genre they are working in. The mech suit framing adds a little weight to the fantasy. But the campaign is brief, and the moment-to-moment shooting loop does not have quite enough texture to sustain even that short runtime. Enemy variety is thin, gunplay feedback is modest, and the world-building stops well short of where curiosity turns into investment. The Steam community has landed at a mixed verdict sitting just above sixty percent positive across roughly 135 reviews, which is exactly the kind of score that means something different depending on who you ask. For players who stumbled in at a deep discount and wanted a breezy hour or two of mech-and-shoot in space, the positive side makes sense. For anyone arriving with expectations shaped by fuller action RPG campaigns, the criticisms about shallow progression and limited content are equally fair. There is no multiplayer, no build system to speak of, and the nine Steam achievements are unlikely to stretch a determined player beyond an afternoon. What I respect, and what I always try to honour when covering small releases like this, is the sincerity of the attempt. Axe Games put something out with a coherent concept, a working first-person perspective, and enough environmental framing to gesture at a larger world. It is not cynical shovelware. It is a small game with limited resources that did not quite bridge the gap between idea and execution. The RPG and Action-Adventure tags on the Steam page set a ceiling the content cannot always reach, and that mismatch is what drives the lukewarm middle of the review curve. If you are the kind of player who finds something meditative in low-stakes, short-form sci-fi shooters, and if the price reflects the ambition level, there is a quiet case for spending an evening here. Just know what you are signing up for: a compact, imperfect mech adventure that gestures warmly at the genre without fully inhabiting it.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5First-Person ShooterMech SuitShort CampaignBudget IndieSci-Fi CombatPlanet ExplorationPvE OnlyLow System Requirements

System Requirements

Minimum

OS
Windows 7/8/10
Memory
2 GB RAM
Storage
5 GB available space
Graphics
GeForce 7600 GS (512 MB) or equivalent
Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent

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Game Info

Developer
Axe Games
Publisher
Enoops
Release Date
Nov 23, 2020

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Frequently asked questions about Deep Space

How much does Deep Space cost?

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What platforms is Deep Space available on?

Deep Space is available on PC.

When was Deep Space released?

Deep Space was released on 23 November 2020.

Who developed Deep Space?

Deep Space was developed by Axe Games and published by Enoops.