Compare Death's Gambit: Afterlife prices across trusted key stores and find the best deal. Developed by White Rabbit. Published by Serenity Forge. Released on 8/13/2018. Available on PC. Genres: Action, Adventure, Indie, RPG. Metacritic score: 81/100.

Dark Souls in 2D with a talent tree deep enough to lose your weekend in - if the brutal boss gauntlet does not send you back to the character select screen first.

I went into Death's Gambit: Afterlife expecting a competent Souls-lite checkbox exercise and came out the other side genuinely surprised by how much the RPG skeleton holds up under scrutiny. White Rabbit spent years rebuilding this thing from the feedback up, and the Afterlife update is essentially a second game wearing the original's skin - same grimdark world of Siradon, dramatically expanded everything else. The core loop is a Souls-Metroidvania hybrid, and unlike a lot of games that try to straddle that fence, it earns both labels. You pick one of seven classes at the start - Soldier, Assassin, Blood Knight, Wizard, Noble, Sentinel, or Acolyte of Death - each with a distinct weapon type, stat scaling, and Soul Energy generation mechanic. The Soldier blocks to fill energy, the Assassin dodges through attacks to generate it, the Blood Knight leans on health-steal aggression, the Wizard slings ranged spells from a tome that scales with Intelligence. More critically, after defeating the Dark Knight boss you unlock a second class slot, letting you hybrid into another tree entirely. The talent system sits at over 100 nodes, and the community has been stress-testing combinations - Noble/Wizard magic bomb builds, Finesse Spear Noble/Soldier hybrids for heroic boss runs - since launch. That depth is real and it does hold past hour 40, which is the bar I actually care about. Combat in Afterlife is noticeably tighter than the 2018 original. Input buffering lets you redirect mid-animation, perfect parries now open a powerful counter window, and the slide replaces the old kick to give you a reliable repositioning tool. Healing is faster but heals for less, which pushes you toward aggression rather than turtling. The twenty bosses - up from fourteen at launch - are the real showcase. Each themed area caps off with a proper encounter, and heroic rematches exist for players who want a second, harder version of every fight. That is a lot of content for a 2D indie, and most of it is optional, which means you can go wide or focused depending on your patience. Movement abilities like double jump, dash, and crash-down gate some exploration in classic Metroidvania fashion, and the map - absent from the 2018 release and a huge quality-of-life win here - makes backtracking feel purposeful rather than exhausting. Where it stumbles is partly structural and partly a writing issue. The narrative has the raw ingredients of something interesting: protagonist Sorun is not a blank slate, Matthew Mercer voices Death with real wit, and the banter between them punctuates the grimness in useful ways. But the story never quite accelerates into the kind of payoff that earns its setup. Some reviewers found the world lore less inspiring than the combat implies, and I would not argue hard against that. There are also moments early on where the game front-loads mechanics without explaining how they interact - the talent tree in particular can feel like a wall of numbers until you commit to a direction. If you are the type who wants a narrative with the thematic density of a Disco Elysium, this is not that game. If you want a mechanically honest, class-flexible action RPG with real boss design and a world that rewards exploration, it earns its Very Positive rating honestly. Monika, Scout Team

Death's Gambit: Afterlife

Death's Gambit: Afterlife

Aug 13, 2018White RabbitSerenity Forge
GamerScout Says

Dark Souls in 2D with a talent tree deep enough to lose your weekend in - if the brutal boss gauntlet does not send you back to the character select screen first.

PC
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GamerScout Verdict

Best for Souls-Metroidvania fans who want genuine build depth and a 20-boss gauntlet - not for players chasing narrative payoff.

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About Death's Gambit: Afterlife

I went into Death's Gambit: Afterlife expecting a competent Souls-lite checkbox exercise and came out the other side genuinely surprised by how much the RPG skeleton holds up under scrutiny. White Rabbit spent years rebuilding this thing from the feedback up, and the Afterlife update is essentially a second game wearing the original's skin - same grimdark world of Siradon, dramatically expanded everything else. The core loop is a Souls-Metroidvania hybrid, and unlike a lot of games that try to straddle that fence, it earns both labels. You pick one of seven classes at the start - Soldier, Assassin, Blood Knight, Wizard, Noble, Sentinel, or Acolyte of Death - each with a distinct weapon type, stat scaling, and Soul Energy generation mechanic. The Soldier blocks to fill energy, the Assassin dodges through attacks to generate it, the Blood Knight leans on health-steal aggression, the Wizard slings ranged spells from a tome that scales with Intelligence. More critically, after defeating the Dark Knight boss you unlock a second class slot, letting you hybrid into another tree entirely. The talent system sits at over 100 nodes, and the community has been stress-testing combinations - Noble/Wizard magic bomb builds, Finesse Spear Noble/Soldier hybrids for heroic boss runs - since launch. That depth is real and it does hold past hour 40, which is the bar I actually care about. Combat in Afterlife is noticeably tighter than the 2018 original. Input buffering lets you redirect mid-animation, perfect parries now open a powerful counter window, and the slide replaces the old kick to give you a reliable repositioning tool. Healing is faster but heals for less, which pushes you toward aggression rather than turtling. The twenty bosses - up from fourteen at launch - are the real showcase. Each themed area caps off with a proper encounter, and heroic rematches exist for players who want a second, harder version of every fight. That is a lot of content for a 2D indie, and most of it is optional, which means you can go wide or focused depending on your patience. Movement abilities like double jump, dash, and crash-down gate some exploration in classic Metroidvania fashion, and the map - absent from the 2018 release and a huge quality-of-life win here - makes backtracking feel purposeful rather than exhausting. Where it stumbles is partly structural and partly a writing issue. The narrative has the raw ingredients of something interesting: protagonist Sorun is not a blank slate, Matthew Mercer voices Death with real wit, and the banter between them punctuates the grimness in useful ways. But the story never quite accelerates into the kind of payoff that earns its setup. Some reviewers found the world lore less inspiring than the combat implies, and I would not argue hard against that. There are also moments early on where the game front-loads mechanics without explaining how they interact - the talent tree in particular can feel like a wall of numbers until you commit to a direction. If you are the type who wants a narrative with the thematic density of a Disco Elysium, this is not that game. If you want a mechanically honest, class-flexible action RPG with real boss design and a world that rewards exploration, it earns its Very Positive rating honestly.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedSouls-MetroidvaniaMulti-ClassingBoss RushTalent TreeHybrid BuildsHeroic RematchesDark FantasyPixel Art RPG2D Platformer Combat

System Requirements

Minimum

Processor
Intel Core 2 Duo E7500 2.93 GHz / AMD Athlon 64 X2 Dual Core Processor 5600+ 2.9GHz
Memory
2 GB RAM
Graphics
NVIDIA GeForce 9600 GT/ AMD Radeon HD 6450
DirectX
Version 11…

Recommended

Processor
Intel Core i3 or higher
Memory
4 GB RAM
Graphics
Nvidia Geforce GT520 / AMD Radeon HD 6670 or higher
DirectX
Version 11
Storage
1 GB available space So…

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Reviews & Ratings

Metacritic
81
Steam
81%(5,561)

Game Info

Developer
White Rabbit
Publisher
Serenity Forge
Release Date
Aug 13, 2018

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsRemote Play on TVFamily Sharing

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What platforms is Death's Gambit: Afterlife available on?

Death's Gambit: Afterlife is available on PC.

When was Death's Gambit: Afterlife released?

Death's Gambit: Afterlife was released on 13 August 2018.

Who developed Death's Gambit: Afterlife?

Death's Gambit: Afterlife was developed by White Rabbit and published by Serenity Forge.

Is Death's Gambit: Afterlife worth buying?

Death's Gambit: Afterlife holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.