Compare Death of the Reprobate prices across 50+ stores and find the best deal. Developed by Joe Richardson. Published by Akupara Games. Released on 11/7/2024. Available on PC, Mac, Linux. Genres: Adventure, Indie. Metacritic score: 81/100.

Somewhere between a living art museum and a Monty Python sketch gone badly wrong, this 4-5 hour point-and-click closes out Joe Richardson's Immortal John trilogy with absurdist flair and a soundtrack recorded on actual medieval instruments.

I went in knowing Richardson's work and still wasn't prepared for the opening minutes of Death of the Reprobate, where you sentence a man to have his genitalia encased in malachite as a fair and proportionate punishment for a petty crime. That is the register this game operates in the entire time, and if your face just did something involuntary, you already know whether this is for you. You play Malcolm the Shit, interim ruler of the North and heir to the estate of the hypocritically dying Immortal John. To claim his inheritance, Malcolm must perform seven good deeds before sundown. The setup is a gentle inversion of the kind of villainy Richardson has built his reputation on, and it mostly works: each deed is a small inventory puzzle involving the townspeople of a quiet rural hamlet, solved using a classic verb-coin interaction menu and a drag-and-drop inventory. The puzzles are generally fair, leaning toward accessible rather than punishing, with a soothsayer NPC who will flat-out tell you what to do if you ask, and a divine arrow (literally held by God) pointing at whoever needs help next. Veterans of the genre may find this hand-holding more than they asked for; newcomers will probably appreciate it. The art direction is the thing. Every scene, every character, every background is sourced from real Renaissance, Rococo, and early Romantic paintings - collaged and animated in a puppet-like stop-motion style that is simultaneously gorgeous and deeply unsettling. Works from Pieter Bruegel the Elder, Ernst van Schayck, and dozens of others are remixed into consistent, witty tableaux. Richardson must have spent an absurd amount of time hunting for exactly the right painted face to cast as a deadbeat father or a woman convinced her well is a hot tub. The soundtrack follows the same logic: public domain recordings of Praetorius and Purcell, played on period instruments, giving the whole thing a soundscape that feels genuinely handmade. Where the game invites some honest criticism is in the context of its predecessors. Critics and players broadly agree it sits below The Procession to Calvary in the trilogy ranking - the location variety is narrower, and the do-gooder premise gives Richardson slightly less room for the darkly absurd moments that made the second game so memorable. There are no mechanical surprises of the kind that made Procession feel inventive; this is a more conventional point-and-click. A few puzzle solutions are also genuinely opaque in ways that feel arbitrary rather than clever, even with the hint system present. At two to five hours depending on pace, the game knows when to end, which matters more than people admit, but some players will leave wishing there were simply more of it. As a standalone entry it works perfectly well; prior knowledge of the series adds warmth but is not required. As a series closer it is warm, funny, occasionally disgusting, and shot through with the specific kind of wit that treats eloquent vocabulary and toilet humor as equal tools. If the Immortal John Triptych is new to you entirely, starting here is fine, though starting with Four Last Things first is the better path. Kai, Scout Team

Death of the Reprobate
AdventureIndie

Death of the Reprobate

Nov 7, 2024Joe RichardsonAkupara Games
GamerScout Says

Somewhere between a living art museum and a Monty Python sketch gone badly wrong, this 4-5 hour point-and-click closes out Joe Richardson's Immortal John trilogy with absurdist flair and a soundtrack recorded on actual medieval instruments.

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About Death of the Reprobate

I went in knowing Richardson's work and still wasn't prepared for the opening minutes of Death of the Reprobate, where you sentence a man to have his genitalia encased in malachite as a fair and proportionate punishment for a petty crime. That is the register this game operates in the entire time, and if your face just did something involuntary, you already know whether this is for you. You play Malcolm the Shit, interim ruler of the North and heir to the estate of the hypocritically dying Immortal John. To claim his inheritance, Malcolm must perform seven good deeds before sundown. The setup is a gentle inversion of the kind of villainy Richardson has built his reputation on, and it mostly works: each deed is a small inventory puzzle involving the townspeople of a quiet rural hamlet, solved using a classic verb-coin interaction menu and a drag-and-drop inventory. The puzzles are generally fair, leaning toward accessible rather than punishing, with a soothsayer NPC who will flat-out tell you what to do if you ask, and a divine arrow (literally held by God) pointing at whoever needs help next. Veterans of the genre may find this hand-holding more than they asked for; newcomers will probably appreciate it. The art direction is the thing. Every scene, every character, every background is sourced from real Renaissance, Rococo, and early Romantic paintings - collaged and animated in a puppet-like stop-motion style that is simultaneously gorgeous and deeply unsettling. Works from Pieter Bruegel the Elder, Ernst van Schayck, and dozens of others are remixed into consistent, witty tableaux. Richardson must have spent an absurd amount of time hunting for exactly the right painted face to cast as a deadbeat father or a woman convinced her well is a hot tub. The soundtrack follows the same logic: public domain recordings of Praetorius and Purcell, played on period instruments, giving the whole thing a soundscape that feels genuinely handmade. Where the game invites some honest criticism is in the context of its predecessors. Critics and players broadly agree it sits below The Procession to Calvary in the trilogy ranking - the location variety is narrower, and the do-gooder premise gives Richardson slightly less room for the darkly absurd moments that made the second game so memorable. There are no mechanical surprises of the kind that made Procession feel inventive; this is a more conventional point-and-click. A few puzzle solutions are also genuinely opaque in ways that feel arbitrary rather than clever, even with the hint system present. At two to five hours depending on pace, the game knows when to end, which matters more than people admit, but some players will leave wishing there were simply more of it. As a standalone entry it works perfectly well; prior knowledge of the series adds warmth but is not required. As a series closer it is warm, funny, occasionally disgusting, and shot through with the specific kind of wit that treats eloquent vocabulary and toilet humor as equal tools. If the Immortal John Triptych is new to you entirely, starting here is fine, though starting with Four Last Things first is the better path. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaPoint-and-ClickAbsurdist ComedyRenaissance ArtHint SystemShort PlaytimeTrilogy FinaleDark HumorInventory Puzzles

System Requirements

Minimum

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 10
Storage
2 GB available space
Processor
2 GHz - Dual Core

Recommended

OS
Windows 11
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Processor
2 GHz - Dual Core

Reviews & Ratings

Metacritic
81

Game Info

Developer
Joe Richardson
Publisher
Akupara Games
Release Date
Nov 7, 2024

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