Compare Deadly Dozen prices across 50+ stores and find the best deal. Developed by N-Fusion Interactive. Published by Ziggurat. Released on 1/26/2017. Available on PC. Genres: Action, Adventure, Casual, Simulation, Sports, Strategy. Metacritic score: 56/100.

A 2001 WWII squad tactics relic that landed on Steam with minimal polish - skip it unless nostalgia is doing the heavy lifting or you are already deep into retro tactical shooters.

I went in expecting a rough-around-the-edges tactical shooter with a few redeeming ideas, and that is more or less what Deadly Dozen delivers - with heavy emphasis on rough. Originally released in 2001 and built around the premise of commanding a four-man unit of military misfits through ten mission-based incursions into German-occupied territory, the core loop is genuinely interesting on paper. You pick up to four soldiers from a roster of twelve, each carrying distinct specializations - sniper, demolition expert, and others along those lines - load them with two weapons and three equipment items per soldier, then drop them into large open maps with objectives you can tackle in whatever order you choose. The mission structure has some real teeth: squad members who die are gone permanently across the campaign, which means each firefight actually carries weight and careless play compounds into a harder late-game. That permadeath system, combined with per-soldier gear allocation, is the closest this game gets to genuine tactical depth. The problem is that almost everything built around that core is fighting against you. Enemy AI has a persistent and frustrating habit of detecting your squad through terrain and at implausible distances, which tends to collapse careful stealth approaches into chaotic firefights before you have positioned properly. Your own squad AI follows basic orders - hold position, follow, attack - and can switch between first- and third-person perspectives at any point, and you can body-hop between soldiers at will. In practice, though, your squadmates regularly lose pathfinding coherence the moment a building or narrow corridor enters the picture. You will spend meaningful time babysitting a stuck rifleman instead of coordinating flanks. The Metacritic score of 56 from original critics tells you this was a divisive release even in 2001, and time has not smoothed out the friction points that earned those low marks. What about the Steam version specifically? This is the 2017 digital re-release, which added basic compatibility fixes for modern hardware and later received widescreen support via command-line parameters under Ziggurat's stewardship. No content was added, no AI was touched, no tutorial rework was done. You are playing a 2001 game with a slightly wider resolution ceiling. Steam user reviews sit at roughly 74 percent positive across a small sample, which suggests that the people buying it know exactly what they are getting into - veterans with a nostalgia account and a high tolerance for dated conventions. New players drawn in by the WWII tactical label will hit the wall much faster. From a strategy perspective, the ceiling here is low. There is no tech tree, no persistent progression outside of squad survival, no mod tooling accessible through Steam, and no multiplayer of any kind. What decision-making exists lives in pre-mission loadout selection and real-time positioning - choosing whether to send your sniper ahead solo while the rest of the squad holds, or using the demolition specialist to remove an obstacle rather than fight through it. That is a functional but shallow loop compared to what the genre offers today. If you have exhausted Commandos, Hidden and Dangerous, or Jagged Alliance and want to fill a historical gap, Deadly Dozen will scratch that itch briefly. For everyone else, this is a curiosity that respects neither your time nor your patience with legacy AI quirks. Diego, Scout Team

Deadly Dozen
ActionAdventureCasualSimulationSportsStrategy

Deadly Dozen

Jan 26, 2017N-Fusion InteractiveZiggurat
GamerScout Says

A 2001 WWII squad tactics relic that landed on Steam with minimal polish - skip it unless nostalgia is doing the heavy lifting or you are already deep into retro tactical shooters.

PC
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About Deadly Dozen

I went in expecting a rough-around-the-edges tactical shooter with a few redeeming ideas, and that is more or less what Deadly Dozen delivers - with heavy emphasis on rough. Originally released in 2001 and built around the premise of commanding a four-man unit of military misfits through ten mission-based incursions into German-occupied territory, the core loop is genuinely interesting on paper. You pick up to four soldiers from a roster of twelve, each carrying distinct specializations - sniper, demolition expert, and others along those lines - load them with two weapons and three equipment items per soldier, then drop them into large open maps with objectives you can tackle in whatever order you choose. The mission structure has some real teeth: squad members who die are gone permanently across the campaign, which means each firefight actually carries weight and careless play compounds into a harder late-game. That permadeath system, combined with per-soldier gear allocation, is the closest this game gets to genuine tactical depth. The problem is that almost everything built around that core is fighting against you. Enemy AI has a persistent and frustrating habit of detecting your squad through terrain and at implausible distances, which tends to collapse careful stealth approaches into chaotic firefights before you have positioned properly. Your own squad AI follows basic orders - hold position, follow, attack - and can switch between first- and third-person perspectives at any point, and you can body-hop between soldiers at will. In practice, though, your squadmates regularly lose pathfinding coherence the moment a building or narrow corridor enters the picture. You will spend meaningful time babysitting a stuck rifleman instead of coordinating flanks. The Metacritic score of 56 from original critics tells you this was a divisive release even in 2001, and time has not smoothed out the friction points that earned those low marks. What about the Steam version specifically? This is the 2017 digital re-release, which added basic compatibility fixes for modern hardware and later received widescreen support via command-line parameters under Ziggurat's stewardship. No content was added, no AI was touched, no tutorial rework was done. You are playing a 2001 game with a slightly wider resolution ceiling. Steam user reviews sit at roughly 74 percent positive across a small sample, which suggests that the people buying it know exactly what they are getting into - veterans with a nostalgia account and a high tolerance for dated conventions. New players drawn in by the WWII tactical label will hit the wall much faster. From a strategy perspective, the ceiling here is low. There is no tech tree, no persistent progression outside of squad survival, no mod tooling accessible through Steam, and no multiplayer of any kind. What decision-making exists lives in pre-mission loadout selection and real-time positioning - choosing whether to send your sniper ahead solo while the rest of the squad holds, or using the demolition specialist to remove an obstacle rather than fight through it. That is a functional but shallow loop compared to what the genre offers today. If you have exhausted Commandos, Hidden and Dangerous, or Jagged Alliance and want to fill a historical gap, Deadly Dozen will scratch that itch briefly. For everyone else, this is a curiosity that respects neither your time nor your patience with legacy AI quirks. Diego, Scout Team

Tags

singleplayertier:sub-5PermadeathSquad LoadoutReal-Time TacticsWWII TacticalRetro PCLegacy AIMission-BasedStealth-Optional

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8 / 10
Memory
512 MB RAM
Storage
800 MB available space
Graphics
100% DirectX compatible graphics
Processor
1.0 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

Recommended

OS
Windows: XP / Vista / 7 / 8 / 10
Memory
1 GB RAM
Storage
800 MB available space
Graphics
100% DirectX compatible graphics
Processor
1.5 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

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Reviews & Ratings

Metacritic
56

Game Info

Developer
N-Fusion Interactive
Publisher
Ziggurat
Release Date
Jan 26, 2017

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2026-06-103.63(lowest)
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When was Deadly Dozen released?

Deadly Dozen was released on 26 January 2017.

Who developed Deadly Dozen?

Deadly Dozen was developed by N-Fusion Interactive and published by Ziggurat.

Is Deadly Dozen worth buying?

Deadly Dozen holds a Metacritic score of 56/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.