Compare Ember prices across 50+ stores and find the best deal. Developed by N-Fusion Interactive. Published by 505 Games. Released on 9/9/2016. Available on PC. Genres: Adventure, Indie, RPG, Strategy. Metacritic score: 70/100.

Ember is a top-down RPG that wears its classic inspirations on its sleeve, offering turn-based-adjacent combat and a hand-crafted world worth poking around in - if you can forgive its rough edges.

Ember pitches itself as a love letter to old-school RPGs, and N-Fusion Interactive mostly delivers on that promise, at least for the first dozen hours. You play as a resurrected warrior called an Ember, dropped into a world where light and dark factions are grinding each other down toward mutual extinction. The setup is familiar, but the world design has genuine atmosphere - hand-painted environments, readable lore scattered through item descriptions, and a quiet insistence that you actually pay attention to the story rather than skip through it. For anyone who grew up with Ultima or the early Baldur's Gate entries, the aesthetic shorthand will feel genuinely warm. Combat lands somewhere between real-time and tactical pause-and-plan. You build a small party, slot in abilities, and manage positioning across encounters that punish button-mashing but reward players who read enemy patterns. The ability system is serviceable, though build variety is narrower than you might hope. By hour twenty you have likely found a configuration that works and you will not feel compelled to tear it apart and rebuild, which is a mild disappointment for anyone chasing that min-max itch. The skill tree exists, abilities upgrade, but the ceiling reveals itself earlier than it should. The writing is competent in stretches and forgettable in others. Main story beats carry real weight and the faction conflict has enough moral ambiguity to hold interest. Side quests, however, are the weaker tissue here - fetch objectives wrapped in thin narrative excuses, offering XP without offering much reason to care. Filler quests are not exactly a hidden sin in the genre, but Ember indulges them a little more than its relatively short runtime probably needed. The world is small enough that padding stands out. What holds Ember together is its sincerity. This is not an ironic nostalgia product or a cynical genre rehash. The developers clearly cared about building something that felt like the RPGs that shaped the genre, and that warmth comes through in the environmental detail, the ambient sound design, and the way certain story moments land harder than you expect. The mixed Steam reviews are not wrong - this is a flawed game - but the 75 percent who found something worth their time are also not wrong. It occupies a comfortable middle ground between rough indie effort and polished throwback, leaning closer to the latter when it trusts its own design. If you have cleared your Baldur's Gate backlog and want something shorter and less demanding, or if you are newer to the CRPG space and want a gentler entry point before tackling bigger titles, Ember earns a look. Go in expecting a modest, earnest RPG with real atmospheric highs and mechanical shallows, not a genre-defining experience, and it will likely deliver a satisfying weekend. Monika, Scout Team

Ember
AdventureIndieRPGStrategy

Ember

Sep 9, 2016N-Fusion Interactive505 Games
GamerScout Says

Ember is a top-down RPG that wears its classic inspirations on its sleeve, offering turn-based-adjacent combat and a hand-crafted world worth poking around in - if you can forgive its rough edges.

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About Ember

Ember pitches itself as a love letter to old-school RPGs, and N-Fusion Interactive mostly delivers on that promise, at least for the first dozen hours. You play as a resurrected warrior called an Ember, dropped into a world where light and dark factions are grinding each other down toward mutual extinction. The setup is familiar, but the world design has genuine atmosphere - hand-painted environments, readable lore scattered through item descriptions, and a quiet insistence that you actually pay attention to the story rather than skip through it. For anyone who grew up with Ultima or the early Baldur's Gate entries, the aesthetic shorthand will feel genuinely warm. Combat lands somewhere between real-time and tactical pause-and-plan. You build a small party, slot in abilities, and manage positioning across encounters that punish button-mashing but reward players who read enemy patterns. The ability system is serviceable, though build variety is narrower than you might hope. By hour twenty you have likely found a configuration that works and you will not feel compelled to tear it apart and rebuild, which is a mild disappointment for anyone chasing that min-max itch. The skill tree exists, abilities upgrade, but the ceiling reveals itself earlier than it should. The writing is competent in stretches and forgettable in others. Main story beats carry real weight and the faction conflict has enough moral ambiguity to hold interest. Side quests, however, are the weaker tissue here - fetch objectives wrapped in thin narrative excuses, offering XP without offering much reason to care. Filler quests are not exactly a hidden sin in the genre, but Ember indulges them a little more than its relatively short runtime probably needed. The world is small enough that padding stands out. What holds Ember together is its sincerity. This is not an ironic nostalgia product or a cynical genre rehash. The developers clearly cared about building something that felt like the RPGs that shaped the genre, and that warmth comes through in the environmental detail, the ambient sound design, and the way certain story moments land harder than you expect. The mixed Steam reviews are not wrong - this is a flawed game - but the 75 percent who found something worth their time are also not wrong. It occupies a comfortable middle ground between rough indie effort and polished throwback, leaning closer to the latter when it trusts its own design. If you have cleared your Baldur's Gate backlog and want something shorter and less demanding, or if you are newer to the CRPG space and want a gentler entry point before tackling bigger titles, Ember earns a look. Go in expecting a modest, earnest RPG with real atmospheric highs and mechanical shallows, not a genre-defining experience, and it will likely deliver a satisfying weekend. Monika, Scout Team

Tags

steamTop-Down RPGParty-Based CombatTactical PauseFaction ChoicesLore-RichOld-School InspiredShort Campaign

System Requirements

System requirements for Ember aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
70
Steam
75%(990)

Game Info

Developer
N-Fusion Interactive
Publisher
505 Games
Release Date
Sep 9, 2016

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