
Dead Island Retro Revenge
A 16-bit auto-runner brawler that lasts two hours and punishes score chasers far more than zombie punchers, worth knowing what you're buying before you click.
GamerScout Verdict
Worth it for score-chasing arcade fans at a low price; everyone else should temper expectations about genre and length.
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About Dead Island Retro Revenge
My first honest reaction to Dead Island Retro Revenge was mild confusion about what genre it actually belongs to. Screenshots sell it as a classic beat-em-up in the vein of Double Dragon or Final Fight, but fire it up and you quickly realize the screen scrolls automatically at a fixed pace, making it much closer to an auto-runner crossed with a brawler than anything you'd drop quarters into at an arcade. Once that expectation is recalibrated, the game becomes considerably easier to enjoy on its own limited terms. The core loop runs like this: Max moves left to right through one of three horizontal lanes, and you swap lanes, throw punches and kicks, and time your attacks against incoming waves of zombies, soldiers, and ex-cons across 24 levels split into three chapters. There are four basic attacks, a rechargeable magic screen-clear, a single equipped special move, and per-chapter weapon pickups including electric machetes and flaming axes pulled from crates. The real hook is the score multiplier system, where chaining hits without getting damaged builds a combo streak represented by a string of little devil-horn hands. Lean into that system and the game has a rhythm to it, almost a timing-game quality. Ignore it and just button mash and you will get through fine, but also wonder why you're still playing by chapter three. The problems are real and not minor. There are no boss fights anywhere in the game, which is a strange omission for a genre built around them. Levels repeat the same enemy configurations for eight straight stages before the environment changes, so the surprise budget is spent early. The weapon pickups sound exciting (flaming axes!) but functionally just extend your attack range without adding much tactical variety. The special magic abilities and the one-per-chapter weapon slots feel thin when you are counting on them for depth. Some players on PC have also reported random crashes to desktop, which for a short game with no mid-level checkpoints is genuinely painful. If you die, the whole level resets. What the game does well, it does with some confidence. The pixel art is clean and the CRT filter applied over everything gives it a convincing faux-retro look that the main Dead Island games could never pull off. The level design actively discourages playing defensively, rewarding players who take the riskier lane routes with easier enemy clusters a few beats later. Completing the game unlocks Marathon and Survivor modes, and global leaderboards give score hunters something to chase. It is a genuinely short afternoon playthrough at around two to three hours, but for a player chasing five-star ratings on every stage, the replayability is more real than it first appears. The honest audience for this is narrow: retro arcade fans who can appreciate a lane-based auto-runner for what it is, and score-attack players who want something low-commitment to optimize. If you are expecting a Streets of Rage type experience with co-op and boss encounters, this will disappoint. It was built as a bonus packed alongside the Dead Island Definitive Collection, and that context shows in the scope. As a standalone purchase it is a harder sell, but at its asking price the core mechanics are functional and occasionally fun.

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System Requirements
Minimum
- OS
- Windows Vista 32bit
- Memory
- 2 GB RAM
- Storage
- 1 GB available space
- Graphics
- 6th Generation Intel HD graphics
- Processor
- Intel Core 2 Duo 2,2Ghz
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Game Info
- Developer
- Empty Clip Studios
- Publisher
- Deep Silver
- Release Date
- May 31, 2016
