Compare De-Void prices across trusted key stores and find the best deal. Developed by Playstige Interactive. Published by KISS Ltd.. Released on 9/2/2016. Available on PC. Genres: Adventure, Indie.

First-person space mystery where you piece together what happened to a vanished colony crew. Atmospheric but uneven.

De-Void is a first-person walking-sim style adventure set aboard a remote space colony that has gone completely silent. You arrive after the fact, and the crew is gone. What you get is the aftermath: empty corridors, scattered logs, personal objects left mid-use, and a creeping sense that whatever happened here was not a simple accident. It sits firmly in the tradition of environmental storytelling games where the architecture and debris do more narrative heavy lifting than any cutscene could. The game is clearly built on a modest budget, and Playstige Interactive leaned into atmosphere to compensate. The lighting in certain sections is genuinely unsettling in the right way, and the sound design does real work. There are stretches where the silence of the colony presses in and you feel the isolation the developers were going for. If you have patience for slow-burn mystery spaces and you like reconstructing events from fragments, the premise will hook you at least through the first half. Where De-Void struggles is consistency. The pacing stumbles in its middle sections, where the loop of find-log, read-log, move-to-next-area starts to feel mechanical rather than revelatory. The environmental design is not always legible, meaning you can spend time wandering simply because a transition or interactive object was not visually distinct enough. For a game built almost entirely on discovery momentum, those dead moments where you are just lost rather than curious do real damage. The story itself is functional. It has a setup that promises more than the resolution delivers, and players expecting a tight sci-fi narrative with real payoff may come away feeling the mystery was more interesting than the answer. At its roughly four-to-six hour runtime it does not outstay its welcome, but it also does not quite earn a satisfying close. The Mixed Steam rating reflects this split: people who tuned into its wavelength found something worth finishing, people who needed stronger mechanical hooks or a crisper story felt short-changed. For a very specific kind of player, specifically the one who will replay Tacoma at midnight, who owns every Zachtronics narrative spin-off, who finds something meditative in empty sci-fi interiors, De-Void is worth a quiet afternoon. It is a small, imperfect thing made with visible care for its mood. Just go in with expectations calibrated to its ambition rather than its genre peers. Kai, Scout Team

De-Void

De-Void

Sep 2, 2016Playstige InteractiveKISS Ltd.
GamerScout Says

First-person space mystery where you piece together what happened to a vanished colony crew. Atmospheric but uneven.

PC
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€0.00
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Historical low: €0.98

GamerScout Verdict

Atmospheric space mystery with enough mood to satisfy patient walking-sim fans, but too rough around the edges for casual adventure players.

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Screenshots & Media

About De-Void

De-Void is a first-person walking-sim style adventure set aboard a remote space colony that has gone completely silent. You arrive after the fact, and the crew is gone. What you get is the aftermath: empty corridors, scattered logs, personal objects left mid-use, and a creeping sense that whatever happened here was not a simple accident. It sits firmly in the tradition of environmental storytelling games where the architecture and debris do more narrative heavy lifting than any cutscene could. The game is clearly built on a modest budget, and Playstige Interactive leaned into atmosphere to compensate. The lighting in certain sections is genuinely unsettling in the right way, and the sound design does real work. There are stretches where the silence of the colony presses in and you feel the isolation the developers were going for. If you have patience for slow-burn mystery spaces and you like reconstructing events from fragments, the premise will hook you at least through the first half. Where De-Void struggles is consistency. The pacing stumbles in its middle sections, where the loop of find-log, read-log, move-to-next-area starts to feel mechanical rather than revelatory. The environmental design is not always legible, meaning you can spend time wandering simply because a transition or interactive object was not visually distinct enough. For a game built almost entirely on discovery momentum, those dead moments where you are just lost rather than curious do real damage. The story itself is functional. It has a setup that promises more than the resolution delivers, and players expecting a tight sci-fi narrative with real payoff may come away feeling the mystery was more interesting than the answer. At its roughly four-to-six hour runtime it does not outstay its welcome, but it also does not quite earn a satisfying close. The Mixed Steam rating reflects this split: people who tuned into its wavelength found something worth finishing, people who needed stronger mechanical hooks or a crisper story felt short-changed. For a very specific kind of player, specifically the one who will replay Tacoma at midnight, who owns every Zachtronics narrative spin-off, who finds something meditative in empty sci-fi interiors, De-Void is worth a quiet afternoon. It is a small, imperfect thing made with visible care for its mood. Just go in with expectations calibrated to its ambition rather than its genre peers.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamWalking SimEnvironmental StorytellingSci-Fi MysteryAtmospheric HorrorSolo Developer FeelExplorationAudio-Driven Narrative

System Requirements

Minimum

Processor
3.0 GHz dual core or better
Memory
1 GB RAM
Graphics
DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850)
DirectX
Version 9.0
Storage
3 GB av…

Recommended

Processor
2.4 GHz quad core or better
Memory
4 GB RAM
Graphics
DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / Radeon HD 7950)
DirectX
Versi…

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Reviews & Ratings

Steam
62%(143)

Game Info

Developer
Playstige Interactive
Publisher
KISS Ltd.
Release Date
Sep 2, 2016

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Frequently asked questions about De-Void

How much does De-Void cost?

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What platforms is De-Void available on?

De-Void is available on PC.

When was De-Void released?

De-Void was released on 2 September 2016.

Who developed De-Void?

De-Void was developed by Playstige Interactive and published by KISS Ltd..