
Danko and the mystery of the jungle
Ninety levels of retro puzzle-platforming through alien catacombs and jungle ruins, built by a solo dev who clearly loves the classics. Compact, unpretentious, and priced accordingly.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Danko and the mystery of the jungle
I have a soft spot for the kind of game that feels like it was made in a bedroom at 2 a.m. by someone who grew up on Commodore 64 platformers, and Danko and the mystery of the jungle wears that lineage openly. The Steam community even called it out directly, drawing a line from this to the Rick Dangerous school of trap-heavy, feel-your-way-through adventure games. That comparison is honest and useful. If you bounced off that era of design, this will irritate you. If you miss it, you might find something genuinely cozy here. The structure is straightforward: 90 levels split across three distinct zones, each with its own visual identity and hazard set. You start in the overgrown ruins of an ancient civilization, work through secret catacombs, and eventually reach an alien mining complex patrolled by robots. The shift in setting does real work, keeping the visual palette from going stale even as the core loop stays consistent. Each zone introduces new threats: piranhas and underwater sections require the diving mask, robot patrols require patience or the magnetron, and later areas lean harder on the anti-gravity device to flip your sense of direction. The gadget toolkit is small but each piece has a clear, dedicated purpose, which is the right call for a game at this scale. Puzzle design is the honest middle ground between casual and demanding. Keys and levers unlock hidden rooms, and there are secrets tucked into most levels if you are willing to linger. The hazard list is almost charming in its ambition: lasers, presses, wild boars, poisonous caterpillars, vultures, bats, and stone landslides all show up at some point. It reads like someone made a list of every danger they could imagine and committed to including all of it. Whether that becomes delightful chaos or frustrating noise will depend entirely on your patience with old-school trial-and-error rhythm. The game does not hold your hand, and there is no hint system to speak of. The honest caveats are worth naming. There are only four user reviews on Steam and zero critic coverage, which means you are stepping into something almost entirely undocumented. The developer did push at least one post-launch patch to address frame-rate issues on high-end hardware via a VSync toggle, which suggests active maintenance, but community activity is sparse. This is a micro-budget release in every sense: modest visuals, a tight feature set, and a footprint of under 200 MB. What it offers is a self-contained, low-stakes afternoon with a clear retro soul. It is not trying to be anything it is not, and I find that kind of honesty from a small developer quietly appealing. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- 7/8/10
- Memory
- 2 GB RAM
- Storage
- 201 MB available space
- Processor
- 2 GHz
- Additional Notes
- Warning: the path of the game directory should be only English letters
Recommended
- OS
- 7/8/10
- Memory
- 4 GB RAM
- Storage
- 201 MB available space
- Processor
- 3 GHz
- Additional Notes
- Warning: the path of the game directory should be only English letters
Reviews & Ratings
No ratings available
Game Info
- Developer
- Metamorpho_SG
- Publisher
- Conglomerate 5
- Release Date
- Mar 18, 2020