Compare Cyberhunt prices across trusted key stores and find the best deal. Developed by NukGames. Published by NukGames. Released on 5/19/2017. Available on PC. Genres: Action, Adventure, Casual, Indie.

If Asteroids and Space Invaders had a cyberpunk love child built by one person in Brazil, Cyberhunt is roughly that - small, honest, and surprisingly hard to put down once the combo meter kicks in.

I have a soft spot for the kind of game that fits entirely in one developer's head, and Cyberhunt is exactly that kind of thing. Paulo at NukGames built this solo, and the handcraft shows - not in spite of its simplicity but because of it. At its core this is a top-down twin-stick shooter set in a neon-lit cyberpunk world, drawing its DNA straight from Asteroids, Galaxian, and Space Invaders. You dodge, you shoot, you destroy asteroids and enemy ships, and you try not to die. That's the whole pitch. The question is whether the execution holds up, and for this price tier, it largely does. There are two modes: Arcade, where you chase leaderboard scores against whoever else has stumbled onto this quiet little game, and Missions, which chains together 500 objectives that unlock progressively so you're never staring at an overwhelming list. Each mission ties to an achievement, which is a clever structural trick - it turns what could feel like grinding into a series of small victories. The combo bar is the mechanical heart of the thing. Chain destroys before the bar empties and your score multiplier climbs every ten kills. It's a simple loop but one that rewards attention in a way that keeps sessions from feeling idle. The weapon variety - five types in total - and four power-up pickups give the gameplay just enough texture to stop it from going flat mid-session. Enemy types number eight, and while none of them are wildly inventive, the procedural spawning with incremental difficulty means the challenge scales without feeling scripted. Keyboard controls have attracted some community grumbling, particularly around button layout, and it's fair criticism - this game breathes better with a controller. The pixel art carries the cyberpunk aesthetic cleanly without overcrowding the screen, which matters in a shooter where readability is everything. And the six original soundtrack tracks have a retro-synth quality that settles into the background like something you remember from a machine you fed quarters into. What this game is not: deep, long, or ambitious beyond its own boundaries. There's no narrative, no progression system outside the mission chain, and the sessions cap out naturally. If you come looking for the sprawl of a modern roguelite shooter, Cyberhunt will feel thin. But if you know what it is - a focused, well-crafted homage from a one-person studio that understood exactly how much game it wanted to make - then the compact scope reads as discipline, not limitation. The Steam community has responded warmly and consistently since 2017, which for a sub-dollar micro-indie is its own kind of credibility. Kai, Scout Team

Cyberhunt

Cyberhunt

May 19, 2017NukGames
GamerScout Says

If Asteroids and Space Invaders had a cyberpunk love child built by one person in Brazil, Cyberhunt is roughly that - small, honest, and surprisingly hard to put down once the combo meter kicks in.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.23

GamerScout Verdict

Best for arcade score-chasers and achievement hunters who want a lean, honest twin-stick loop at micro-indie prices.

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Price History

Historical low
€0.237 Jun 2026
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€0.21€0.22€0.24€0.257 Jun18 Jun30 Jun11 Jul22 Jul
7 Jun — 22 Jul
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Screenshots & Media

About Cyberhunt

I have a soft spot for the kind of game that fits entirely in one developer's head, and Cyberhunt is exactly that kind of thing. Paulo at NukGames built this solo, and the handcraft shows - not in spite of its simplicity but because of it. At its core this is a top-down twin-stick shooter set in a neon-lit cyberpunk world, drawing its DNA straight from Asteroids, Galaxian, and Space Invaders. You dodge, you shoot, you destroy asteroids and enemy ships, and you try not to die. That's the whole pitch. The question is whether the execution holds up, and for this price tier, it largely does. There are two modes: Arcade, where you chase leaderboard scores against whoever else has stumbled onto this quiet little game, and Missions, which chains together 500 objectives that unlock progressively so you're never staring at an overwhelming list. Each mission ties to an achievement, which is a clever structural trick - it turns what could feel like grinding into a series of small victories. The combo bar is the mechanical heart of the thing. Chain destroys before the bar empties and your score multiplier climbs every ten kills. It's a simple loop but one that rewards attention in a way that keeps sessions from feeling idle. The weapon variety - five types in total - and four power-up pickups give the gameplay just enough texture to stop it from going flat mid-session. Enemy types number eight, and while none of them are wildly inventive, the procedural spawning with incremental difficulty means the challenge scales without feeling scripted. Keyboard controls have attracted some community grumbling, particularly around button layout, and it's fair criticism - this game breathes better with a controller. The pixel art carries the cyberpunk aesthetic cleanly without overcrowding the screen, which matters in a shooter where readability is everything. And the six original soundtrack tracks have a retro-synth quality that settles into the background like something you remember from a machine you fed quarters into. What this game is not: deep, long, or ambitious beyond its own boundaries. There's no narrative, no progression system outside the mission chain, and the sessions cap out naturally. If you come looking for the sprawl of a modern roguelite shooter, Cyberhunt will feel thin. But if you know what it is - a focused, well-crafted homage from a one-person studio that understood exactly how much game it wanted to make - then the compact scope reads as discipline, not limitation. The Steam community has responded warmly and consistently since 2017, which for a sub-dollar micro-indie is its own kind of credibility.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Combo SystemScore AttackMission ChainSolo DeveloperCyberpunk AestheticProcedural DifficultyLeaderboard-FocusedController RecommendedMicro-Indie

System Requirements

Minimum

OS
Microsoft® Windows® XP or later
Memory
512 MB RAM
DirectX
Version 9.0
Storage
50 MB available space
Graphics
Compatible with DirectX 9
Processor
Dual Core 2.0 GHZ or Better

Recommended

OS
Microsoft® Windows® 7 or later
Memory
2 GB RAM
DirectX
Version 9.0
Storage
50 MB available space
Graphics
Compatible with DirectX 9 or later
Processor
Dual Core 3.0 GHZ or higher

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Game Info

Developer
NukGames
Publisher
NukGames
Release Date
May 19, 2017

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Frequently asked questions about Cyberhunt

How much does Cyberhunt cost?

Cyberhunt pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Cyberhunt cheapest?

Compare Cyberhunt prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Cyberhunt available on?

Cyberhunt is available on PC.

When was Cyberhunt released?

Cyberhunt was released on 19 May 2017.

Who developed Cyberhunt?

Cyberhunt was developed by NukGames.