
Cyberhunt
If Asteroids and Space Invaders had a cyberpunk love child built by one person in Brazil, Cyberhunt is roughly that - small, honest, and surprisingly hard to put down once the combo meter kicks in.
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About Cyberhunt
I have a soft spot for the kind of game that fits entirely in one developer's head, and Cyberhunt is exactly that kind of thing. Paulo at NukGames built this solo, and the handcraft shows - not in spite of its simplicity but because of it. At its core this is a top-down twin-stick shooter set in a neon-lit cyberpunk world, drawing its DNA straight from Asteroids, Galaxian, and Space Invaders. You dodge, you shoot, you destroy asteroids and enemy ships, and you try not to die. That's the whole pitch. The question is whether the execution holds up, and for this price tier, it largely does. There are two modes: Arcade, where you chase leaderboard scores against whoever else has stumbled onto this quiet little game, and Missions, which chains together 500 objectives that unlock progressively so you're never staring at an overwhelming list. Each mission ties to an achievement, which is a clever structural trick - it turns what could feel like grinding into a series of small victories. The combo bar is the mechanical heart of the thing. Chain destroys before the bar empties and your score multiplier climbs every ten kills. It's a simple loop but one that rewards attention in a way that keeps sessions from feeling idle. The weapon variety - five types in total - and four power-up pickups give the gameplay just enough texture to stop it from going flat mid-session. Enemy types number eight, and while none of them are wildly inventive, the procedural spawning with incremental difficulty means the challenge scales without feeling scripted. Keyboard controls have attracted some community grumbling, particularly around button layout, and it's fair criticism - this game breathes better with a controller. The pixel art carries the cyberpunk aesthetic cleanly without overcrowding the screen, which matters in a shooter where readability is everything. And the six original soundtrack tracks have a retro-synth quality that settles into the background like something you remember from a machine you fed quarters into. What this game is not: deep, long, or ambitious beyond its own boundaries. There's no narrative, no progression system outside the mission chain, and the sessions cap out naturally. If you come looking for the sprawl of a modern roguelite shooter, Cyberhunt will feel thin. But if you know what it is - a focused, well-crafted homage from a one-person studio that understood exactly how much game it wanted to make - then the compact scope reads as discipline, not limitation. The Steam community has responded warmly and consistently since 2017, which for a sub-dollar micro-indie is its own kind of credibility. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Microsoft® Windows® XP or later
- Memory
- 512 MB RAM
- DirectX
- Version 9.0
- Storage
- 50 MB available space
- Graphics
- Compatible with DirectX 9
- Processor
- Dual Core 2.0 GHZ or Better
Recommended
- OS
- Microsoft® Windows® 7 or later
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 50 MB available space
- Graphics
- Compatible with DirectX 9 or later
- Processor
- Dual Core 3.0 GHZ or higher
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- NukGames
- Publisher
- NukGames
- Release Date
- May 19, 2017




