Compare Blackout Z: Slaughterhouse Edition prices across 50+ stores and find the best deal. Developed by NukGames. Published by NukGames. Released on 10/20/2017. Available on PC. Genres: Action, Indie.

A one-person Brazilian studio built a Ludum Dare jam game into a pixel arcade that scores 83% positive across nearly 1,800 Steam reviews. Worth a look if you like score-chasing in the dark.

I have a soft spot for games that started as 72-hour jam entries, because the constraints force the designer to find one mechanic and trust it completely. That is exactly what NukGames did here: the original prototype was made for Ludum Dare 39 under the theme "Running out of power", and the Slaughterhouse Edition is its Steam-polished sibling, carrying the same ruthless core but adding more weapons, tighter graphics, additional music tracks, and online leaderboards. The loop is lean to the point of feeling almost austere. You move through a top-down warehouse with WASD, aim with the mouse, shoot zombies, and manage two draining resources simultaneously: your ammo and your flashlight battery. The darkness is not decoration. When the battery dies, visibility collapses around you, and the saws scattered across the arena become invisible traps waiting to end your run. Players in the community have noted that they would sooner risk running dry on bullets than let the flashlight go dark, which tells you everything about how effectively that one design choice applies pressure. A combo bar rewards sustained killing, and the score multiplier climbs every ten kills, so the game consistently nudges you toward the risky, aggressive play style rather than kiting safely in a corner. Honestly, the weakness is thin variety. There is effectively one enemy type, and the arena does not change in ways that meaningfully alter strategy from run to run. Reviewers across multiple platforms agree: the bones are cheerful and the shooting feels responsive, but the content ceiling is low. Hats are unlockable and cosmetic only. The handful of weapons add some flavour without fundamentally shifting the rhythm of play. If you come in expecting escalating mechanical depth, you will hit the wall quickly. The achievement list has also attracted mild criticism for feeling padded rather than inventive. What saves it is that NukGames clearly understood the scope. This is a score-attack arcade piece, not a roguelite or a survival sandbox, and it behaves accordingly. Sessions are short. The 7-track original soundtrack has the right nervous energy for what the screen is asking you to do. The pixel art is clean without being flashy. For the kind of gamer who wants to beat their own leaderboard score while waiting for a longer game to queue up, it delivers exactly that, nothing more and nothing fraudulently less. The Ludum Dare origin is visible not as a flaw but as a philosophy: constraint made something focused. Kai, Scout Team

Blackout Z: Slaughterhouse Edition
ActionIndie

Blackout Z: Slaughterhouse Edition

Oct 20, 2017NukGames
GamerScout Says

A one-person Brazilian studio built a Ludum Dare jam game into a pixel arcade that scores 83% positive across nearly 1,800 Steam reviews. Worth a look if you like score-chasing in the dark.

PC
Best Price Available
0.00
at N/A
Historical low: $0.23

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Blackout Z: Slaughterhouse Edition

I have a soft spot for games that started as 72-hour jam entries, because the constraints force the designer to find one mechanic and trust it completely. That is exactly what NukGames did here: the original prototype was made for Ludum Dare 39 under the theme "Running out of power", and the Slaughterhouse Edition is its Steam-polished sibling, carrying the same ruthless core but adding more weapons, tighter graphics, additional music tracks, and online leaderboards. The loop is lean to the point of feeling almost austere. You move through a top-down warehouse with WASD, aim with the mouse, shoot zombies, and manage two draining resources simultaneously: your ammo and your flashlight battery. The darkness is not decoration. When the battery dies, visibility collapses around you, and the saws scattered across the arena become invisible traps waiting to end your run. Players in the community have noted that they would sooner risk running dry on bullets than let the flashlight go dark, which tells you everything about how effectively that one design choice applies pressure. A combo bar rewards sustained killing, and the score multiplier climbs every ten kills, so the game consistently nudges you toward the risky, aggressive play style rather than kiting safely in a corner. Honestly, the weakness is thin variety. There is effectively one enemy type, and the arena does not change in ways that meaningfully alter strategy from run to run. Reviewers across multiple platforms agree: the bones are cheerful and the shooting feels responsive, but the content ceiling is low. Hats are unlockable and cosmetic only. The handful of weapons add some flavour without fundamentally shifting the rhythm of play. If you come in expecting escalating mechanical depth, you will hit the wall quickly. The achievement list has also attracted mild criticism for feeling padded rather than inventive. What saves it is that NukGames clearly understood the scope. This is a score-attack arcade piece, not a roguelite or a survival sandbox, and it behaves accordingly. Sessions are short. The 7-track original soundtrack has the right nervous energy for what the screen is asking you to do. The pixel art is clean without being flashy. For the kind of gamer who wants to beat their own leaderboard score while waiting for a longer game to queue up, it delivers exactly that, nothing more and nothing fraudulently less. The Ludum Dare origin is visible not as a flaw but as a philosophy: constraint made something focused. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Score-AttackFlashlight MechanicArena SurvivalLeaderboard-FocusedJam-OriginSession-Length: Short

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
Microsoft® Windows® XP or later
Memory
512 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Compatible with DirectX 9
Processor
Dual Core 2.0 GHZ or Better

Recommended

OS
Microsoft® Windows® 7 or later
Memory
2 GB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Compatible with DirectX 9 or later
Processor
Dual Core 3.0 GHZ or Better

Community Discussion

Be the first to comment on Blackout Z: Slaughterhouse Edition.

Reviews & Ratings

No ratings available

Game Info

Developer
NukGames
Publisher
NukGames
Release Date
Oct 20, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-070.23(lowest)

More from NukGames

Frequently asked questions about Blackout Z: Slaughterhouse Edition

Where can I buy Blackout Z: Slaughterhouse Edition cheapest?

Compare Blackout Z: Slaughterhouse Edition prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Blackout Z: Slaughterhouse Edition available on?

Blackout Z: Slaughterhouse Edition is available on PC.

When was Blackout Z: Slaughterhouse Edition released?

Blackout Z: Slaughterhouse Edition was released on 20 October 2017.

Who developed Blackout Z: Slaughterhouse Edition?

Blackout Z: Slaughterhouse Edition was developed by NukGames.