Compare Cult of the Lamb prices across trusted key stores and find the best deal. Developed by Massive Monster. Published by Devolver Digital. Released on 8/11/2022. Available on PC, Mac, Xbox. Genres: Action, Adventure, Indie, Strategy. Metacritic score: 82/100.

Roguelite dungeon runs meet colony micromanagement in a package that keeps pulling you back for 'just one more crusade' - and now with local co-op too.

My first honest reaction to Cult of the Lamb was mild skepticism: a cute-animal cult sim sounded like style over substance, the kind of indie that screenshots better than it plays. I was wrong, and I want to be precise about why. The game runs two interlocking systems that each put pressure on the other. You leave your compound to go crusading through one of four randomized biome regions, fighting through procedurally generated rooms with weapons ranging from swords and daggers to axes and blunderbusses, picking up tarot card upgrades along the way. Each dungeon run clocks in at roughly ten minutes. When you return, your followers have aged, gotten sick, produced poop that needs cleaning, and quietly started doubting your divinity. That tug between the two halves is the entire point: as one reviewer put it, the balance is engineered so tightly that if either side were off "by a millimeter, the whole thing falls apart." It doesn't fall apart. The cult management side is more Sims-lite than Dwarf Fortress. You farm crops, cook meals, run sermons to power up your doctrine tree, gather Devotion to unlock new structures, and perform rituals that range from mass confessions to mortal sacrifice. Followers have relationships with each other, rebel occasionally, and grow old and die. The mechanics are deliberately accessible rather than deep. Gamecritics noted that the cult-building side is "fairly simple" and follower interactions don't generate especially rich emergent stories. That's a fair shot. If you come in expecting Rimworld-level colony depth, you will be underwhelmed. The combat side is equally streamlined compared to Hades, which it resembles in its dodge-heavy rhythm. What the game trades in mechanical depth it makes up for in forward momentum: the loop of tend-crusade-upgrade almost never stalls. The post-launch support picture is genuinely strong for this price tier. Massive Monster shipped three free content updates after release. Relics of the Old Faith added a post-game storyline, revamped bosses, and 37 new relics with distinct powers. Sins of the Flesh followed in early 2024. Then the Unholy Alliance update landed in August 2024, adding full local two-player co-op where one player runs as the Lamb and a second plays as the Goat, with new tarot cards and relics tuned specifically for cooperative play. New follower traits introduced with that update make your cult population more unpredictable: insomniacs, catatonic cultists, polyamorous devotees, and the occasional homicidally jealous spouse. The Nursery and Knucklebones arena were also added as new base structures. The version of this game available today is meaningfully fuller than what launched in 2022. Two genuine criticisms worth flagging: repetition sets in around the late-game as the crusade rooms start feeling familiar well before you hit the final boss, and the customization options - follower skins, decoration choices - tend to get crowded out by the constant resource pressure. You spend the first playthrough mostly in efficiency mode rather than expression mode, only getting to play decorator in the post-game. Neither issue is fatal, but players looking for strong late-game build variety or deep aesthetic control should calibrate expectations. The adjustable difficulty and accessibility options (adjustable text size, playable without timed inputs) also make this a reasonable recommendation for players who normally bounce off action-roguelites. The game does not demand twitch precision to progress. Diego, Scout Team

Cult of the Lamb

Cult of the Lamb

Aug 11, 2022Massive MonsterDevolver Digital
GamerScout Says

Roguelite dungeon runs meet colony micromanagement in a package that keeps pulling you back for 'just one more crusade' - and now with local co-op too.

PCMacXbox
Steam Deck VerifiedProtonDB Platinum
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Historical low: €7.37

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Price History

Historical low
€7.3722 Jun 2026
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Screenshots & Media

About Cult of the Lamb

My first honest reaction to Cult of the Lamb was mild skepticism: a cute-animal cult sim sounded like style over substance, the kind of indie that screenshots better than it plays. I was wrong, and I want to be precise about why. The game runs two interlocking systems that each put pressure on the other. You leave your compound to go crusading through one of four randomized biome regions, fighting through procedurally generated rooms with weapons ranging from swords and daggers to axes and blunderbusses, picking up tarot card upgrades along the way. Each dungeon run clocks in at roughly ten minutes. When you return, your followers have aged, gotten sick, produced poop that needs cleaning, and quietly started doubting your divinity. That tug between the two halves is the entire point: as one reviewer put it, the balance is engineered so tightly that if either side were off "by a millimeter, the whole thing falls apart." It doesn't fall apart. The cult management side is more Sims-lite than Dwarf Fortress. You farm crops, cook meals, run sermons to power up your doctrine tree, gather Devotion to unlock new structures, and perform rituals that range from mass confessions to mortal sacrifice. Followers have relationships with each other, rebel occasionally, and grow old and die. The mechanics are deliberately accessible rather than deep. Gamecritics noted that the cult-building side is "fairly simple" and follower interactions don't generate especially rich emergent stories. That's a fair shot. If you come in expecting Rimworld-level colony depth, you will be underwhelmed. The combat side is equally streamlined compared to Hades, which it resembles in its dodge-heavy rhythm. What the game trades in mechanical depth it makes up for in forward momentum: the loop of tend-crusade-upgrade almost never stalls. The post-launch support picture is genuinely strong for this price tier. Massive Monster shipped three free content updates after release. Relics of the Old Faith added a post-game storyline, revamped bosses, and 37 new relics with distinct powers. Sins of the Flesh followed in early 2024. Then the Unholy Alliance update landed in August 2024, adding full local two-player co-op where one player runs as the Lamb and a second plays as the Goat, with new tarot cards and relics tuned specifically for cooperative play. New follower traits introduced with that update make your cult population more unpredictable: insomniacs, catatonic cultists, polyamorous devotees, and the occasional homicidally jealous spouse. The Nursery and Knucklebones arena were also added as new base structures. The version of this game available today is meaningfully fuller than what launched in 2022. Two genuine criticisms worth flagging: repetition sets in around the late-game as the crusade rooms start feeling familiar well before you hit the final boss, and the customization options - follower skins, decoration choices - tend to get crowded out by the constant resource pressure. You spend the first playthrough mostly in efficiency mode rather than expression mode, only getting to play decorator in the post-game. Neither issue is fatal, but players looking for strong late-game build variety or deep aesthetic control should calibrate expectations. The adjustable difficulty and accessibility options (adjustable text size, playable without timed inputs) also make this a reasonable recommendation for players who normally bounce off action-roguelites. The game does not demand twitch precision to progress.

Diego
Diego · Scout Team

Strategy & simulation

Tags

Single-playerMulti-playerCo-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsAdjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSubtitle OptionsSteam CloudRemote Play TogetherFamily SharingsteamRogueliteColony ManagementDoctrine TreeBase BuildingDark HumorResource ChainsPost-Launch SupportShort RunsCult ManagementDual-Loop GameplayLocal Co-opFollower TraitsTarot Card UpgradesProcedural Biomes

System Requirements

Minimum

OS
Windows 7 or later
Processor
Intel Core i3-3240 (2 * 3400); AMD FX-4300 (4 * 3800)
Memory
4 GB RAM
Graphics
GeForce GTX 560 Ti (1024 VRAM); Radeon HD 7750 (1024 VR…

Recommended

OS
Windows 10
Processor
Intel Core i5-3470
Memory
8 GB RAM
Graphics
GeForce GTX 1050 (2048 VRAM); Radeon R9 380 (2048 VRAM)
Storage
4 GB available…

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Reviews & Ratings

Metacritic
82
Steam
96%(123,629)

Game Info

Developer
Massive Monster
Publisher
Devolver Digital
Release Date
Aug 11, 2022

Game Modes

singleplayer
multiplayer
coop
local coop
Online Co-op
Local Co-op

Languages

Subtitles (10)
EnglishFrenchGermanSpanish - SpainJapaneseKorean+4 more

Features

AchievementsController SupportCloud Saves

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Frequently asked questions about Cult of the Lamb

How much does Cult of the Lamb cost?

Cult of the Lamb pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Cult of the Lamb available on?

Cult of the Lamb is available on PC, Mac, Xbox.

When was Cult of the Lamb released?

Cult of the Lamb was released on 11 August 2022.

Who developed Cult of the Lamb?

Cult of the Lamb was developed by Massive Monster and published by Devolver Digital.

Is Cult of the Lamb worth buying?

Cult of the Lamb holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.